Hacking GATEWAY PUBLIC RELEASE 2.6

  • Thread starter Thread starter AmeenX
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This all seems pointless to me.
It's not. This will allow us to install updates without the use of the eShop. Which is pretty big IMO..... ;)
I want a copy of pokemon xy in cia. I have an valid eshop copy on my other 4.5 console, is it possible to compile a CIA from the contents on the SD now? or convert the .3ds using Void's decrypter? :3

Edit: :ph34r:
 
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I'm glad everything app/game installed with DevMenu doesn't get deleted after entering to the eShop. I wonder if Gateway patched something or it is just that the eShop is not deleting these for having "developer certs" or something related.
 
I'm glad everything app/game installed with DevMenu doesn't get deleted after entering to the eShop. I wonder if Gateway patched something or it is just that the eShop is not deleting these for having "developer certs" or something related.


I don't think the eShop ever had that functionality. It probably ignores "developer installed" applications.
 
Though we can NOT install anything... right?
Testing it now, though taking the DevMenu.CIA from the 6.2 SDK does not seem to load.
I can confirm that pokebank, poketransporter, NSMB2+ DLC all work in CIA format.
It needs to be:

Devmenu.csu (renamed to 3ds) 2.3.4 on red card
GovanifY Devmenu_2x.cia on SD.

It will Work. Make sure you're using the correct versions.
 
I wonder if the Dev Menu is realizing it's on a newer version and is using the keys it has access to. That would open a lot more doors...
 
I just had a thought.
blargSNES and 3DNES can get sound now! :D

It's not. This will allow us to install updates without the use of the eShop. Which is pretty big IMO..... ;)
I want a copy of pokemon xy in cia. I have an valid eshop copy on my other 4.5 console, is it possible to compile a CIA from the contents on the SD now? or convert the .3ds using Void's decrypter? :3

Edit: :ph34r:
Not quite yet, first you must be able to decrypt your NAND, the encryption keys used for SD data is in movable.sed on NAND. But now that homebrew can run with (as far as I can tell) full permissions, writing a NAND file manager/decryption that can run natively as a ROM (or a SD card title) should be easier. Especially since the SDK was leaked a while back, there is probably something in that that could be of help.
 
Well now that the ability to install .Cia files is available, I imagine this opens up the possibility of having updates for out of region roms so you can play online, plus dlc, and probably allow custom themes

I couldn't use New Super Mario Bros 2 DLC (EUR) with my NSMB2 (US)

I've got coin rush unlocked, but the extra runs are not showing.
 
I don't think the eShop ever had that functionality. It probably ignores "developer installed" applications.

You ignore it, mate. If you ever do a system transfer with emuNAND and then restore the lost contents. After entering to the eShop, the recovered contents will get deleted.

I couldn't use New Super Mario Bros 2 DLC (EUR) with my NSMB2 (US)

I've got coin rush unlocked, but the extra runs are not showing.

Same here :/ But I could install the EUR CIA without problems and it loads o.O but only in English for some reason (my 3DS is set in Spanish).
 
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You ignore it, mate. If you ever do a system transfer with emuNAND and then restore the lost contents. After entering to the eShop, the recovered contents will get deleted.


It probably just treats Developer applications differently. I doubt Gateway went very far with this update besides upping user permissions.
 
First time anything in the Nintendo scene has absolutely baffled me. I can't understand how to decrypt 3DS ROMs from the guides posted, and I am usually pretty swift on the uptake.

Maybe I will wait for an easier method before I try this.
 

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