Where did you find it at?Guys it works !!!
I had a too old version of makerom, I found a bin of 0.13 x64
Where did you find it at?Guys it works !!!
I had a too old version of makerom, I found a bin of 0.13 x64
You can use the network install method used to install the devmenu.ciaWhat are the future odds of a non-devmenu CIA installation option? I am trying to remain legal, but it is so tempting...
Where did you find it at?
Now.. where do I put my old save file, the one that is 128mb? ><
You don't.
Not too surprised.
At least I tried XDD
I find it ridiculous if I have to replay every old game that I convert to .cia...
Just so you know, the game I converted was using SDK 5.x, min FW 6.x and it works as CIA. So you can convert other things than only "old" games ^^.
Just so you know, the game I converted was using SDK 5.x, min FW 6.x and it works as CIA. So you can convert other things than only "old" games ^^.
I am still struggling with the rsf file. I have no idea which one to use at this point ^^
Currently working on making a .3DS for Kid Icarus - Uprising, as well as a CIA. Would both of these have the same rsf? Which rsf should I use? I decrypted the game with the "Rom Editing Made Easy" zip I found somewhere on the forums, and the latest version of makerom is being used instead of the one supplied in that dir. Any tips?
Also, windwakr, I did not know that GW had ninty code in it. In for a penny, in for a pound I guess.
I just got A Link Between Worlds to work on this CFW. How can one tell what SDK a game is compiled with?
Google, 3dsexplorer, hexeditor...I just got A Link Between Worlds to work on this CFW. How can one tell what SDK a game is compiled with?
Two questions, then:
1. What -desc:app setting did you use with makerom?
2. Were you booted into Gateway mode when you launched that CIA in the picture, or were you booted into this CFW?