Hacking (4.x only) CIA CFW Complete Guide

misterb98

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What are the future odds of a non-devmenu CIA installation option? I am trying to remain legal, but it is so tempting... :P
 

Arnold0

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Queno138

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Some miracle just happened:

I successfully created a .cia file, and it works!

I converted Asphalt 3D so that I can access my old save file.

Now.. where do I put my old save file, the one that is 128mb? ><
 

misterb98

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I am still struggling with the rsf file. I have no idea which one to use at this point ^^

Currently working on making a .3DS for Kid Icarus - Uprising, as well as a CIA. Would both of these have the same rsf? Which rsf should I use? I decrypted the game with the "Rom Editing Made Easy" zip I found somewhere on the forums, and the latest version of makerom is being used instead of the one supplied in that dir. Any tips?

Also, windwakr, I did not know that GW had ninty code in it. In for a penny, in for a pound I guess.
 

Arnold0

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Not too surprised.

At least I tried XDD


I find it ridiculous if I have to replay every old game that I convert to .cia...

Just so you know, the game I converted was using SDK 5.x, min FW 6.x and it works as CIA. So you can convert other things than only "old" games ^^.
 

daxtsu

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Just so you know, the game I converted was using SDK 5.x, min FW 6.x and it works as CIA. So you can convert other things than only "old" games ^^.


Two questions, then:
1. What -desc:app setting did you use with makerom?
2. Were you booted into Gateway mode when you launched that CIA in the picture, or were you booted into this CFW?
 

Queno138

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Just so you know, the game I converted was using SDK 5.x, min FW 6.x and it works as CIA. So you can convert other things than only "old" games ^^.

My issues was gateways weird system,
where games saves bigger than 128mb had their saves saved at 512,
and when backing up from retail carts, it's only 128.

With that issue, I couldn't interchange the saves.

Le sigh.
 

Vappy

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I am still struggling with the rsf file. I have no idea which one to use at this point ^^

Currently working on making a .3DS for Kid Icarus - Uprising, as well as a CIA. Would both of these have the same rsf? Which rsf should I use? I decrypted the game with the "Rom Editing Made Easy" zip I found somewhere on the forums, and the latest version of makerom is being used instead of the one supplied in that dir. Any tips?

Also, windwakr, I did not know that GW had ninty code in it. In for a penny, in for a pound I guess.


I posted a (mostly) complete package for generating .rsf and converting .3ds to .cia here http://gbatemp.net/threads/4-x-only-cia-cfw-complete-guide.373532/page-31#post-5147322 Should make everything in working format
 

CalebW

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I just got A Link Between Worlds to work on this CFW. How can one tell what SDK a game is compiled with?
Google, 3dsexplorer, hexeditor...



This is really strange...I can compile a cia with makerom.exe version .13, but I can't compile when I compile version .13 on linux...
 

Arnold0

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Two questions, then:
1. What -desc:app setting did you use with makerom?
2. Were you booted into Gateway mode when you launched that CIA in the picture, or were you booted into this CFW?


-desc:4
I was in gateway mode as I formated the SD card on which I had installed the CFW to put the needed files to generate xorpads.

Does anyone know how to compile the sources of the xorpad tool into an launcher.dat ? I got one by MP but I'm pretty sure it doesn't have 7.x keyx in it because when I try to use the tool to make the exefs.xorpad from the norm and 7.x crypto it says me this :
fa566bb08e.png
 

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