Hacking [release] 3ds CFW-CIA Installer

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also that other guy's english is pretty bad, I think it's very unlikely he's a programmer since english is pretty much a necessity for that.

I'm sure that
Code:
import re
 
program = open('file.bin', 'rb').read()
print re.findall('english', program)
doesn't require that much of an understanding of English. Also see the number of BASIC programs made for computers from all over the world and even game consoles like the Famicom.
 
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I've been thinking about it:
Most games can be downloaded for GW users, and BBB dumped some a lot of eshop games in .3DS

So far, the only use for the CFW is for users to use DEVmenu to install .cia

So far the games are limited to 2 in .cia format more but only upgrade versions , question is how to get some older games converted from .3ds to .cia , So here was my thought a few pages ago

But we need some professional help about here anyone ?

Here in quote was my thought's , any idea's on it are most welcome .

Now how to get them .3ds files to .cia file ...

Maybe 3dsexplorer to extract the .cxi files , then makerom - http://3dbrew.org/wiki/Makerom

to get them into a .cia file some how, But issue is makerom is a 0 bite file and vanished 4 good ,

I'm no good with compiling of the source code .

------------

But yet might be totally wrong and on wrong track .

EDIT: in HxD .3ds and .CIA files are very much the same in data when Lined up at game ID address, seams that they is a ROOT injection added into the header .

Here is a full list of cia format by jimmsu

.Cia are the files that are downloaded from the eshop

These are all .cia files

Adventure.Time.Explore.the.Dungeon.Because.I.DONT.KNOW.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
LEGO.Legends.of.Chima.Lavals.Journey.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
Mario.and.Luigi.Dream.Team.Bros.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
Mario.Kart.7.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
Monster.Hunter.3.Ultimate.Data.Transfer.Program.EUR.3DSWare.3DS-BigBlueBox\
Mutant.Mudds.DEMO.EUR.3DSWare.3DS.INTERNAL-BigBlueBox\
New.Style.Boutique.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
New.Super.Mario.Bros.2.Including.10.DLC.EUR.3DSWare.3DS-BigBlueBox\
Nintendo.Letter.Box.EUR.3DSWare.3DS-BigBlueBox\
Poke.Transporter.3DSWare.3DS-BigBlueBox\
Pokemon.Bank.3DSWare.3DS-BigBlueBox\
Pokemon.X.Update.Data.1.2.3DSWare.3DS-BigBlueBox\
Pokemon.Y.Update.Data.1.2.3DSWare.3DS-BigBlueBox\
Save.Data.Transfer.Tool.3DSWare.3DS-BigBlueBox\
SDK.DevKit.Tools.3DSWare.3DS.INTERNAL-BigBlueBox\
Secret.Mysteries.in.London.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
Shin.Megami.Tensei.Devil.Survivor.Overclocked.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
Steel.Diver.Sub.Wars.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
Super.Mario.Bros.Deluxe.EUR.VC.3DSWare.3DS-BigBlueBox\
The.LEGO.Movie.Videogame.Update.Data.1.1.EUR.3DSWare.3DS-BigBlueBox\
Youtube.EUR.3DSWare.3DS-BigBlueBox\
 
In this video he didn't launch it for a reason though. Making it showing in Home menu is easiest part.
nbX12LI.jpg
 
Guys no one have a valid link for makerom ?
I can't enven compile the source with Visual Studio 2013 it says files are missing (strings.h, unistd.h, dirent.h are missing)
 
Can anyone upload the makerom file ?

only thing that missing on there site .

Cheers .

If you're on linux
Code:
git clone https://github.com/3DSGuy/Project_CTR.git
cd Project_CTR
cd makerom
make

then ./makerom to use the executable created.

I don't know how tu use it yet though.
 
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If you're on linux
Code:
git clone https://github.com/3DSGuy/Project_CTR.git
cd Project_CTR
cd makerom
make

then ./makerom to use the executable created.

I don't know how tu use it yet though.
Of course, that requires you to have git and a whole bunch of other compilation tools installed to even work.
 
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Cheers but not on linux just windows, and source code little over my head .

Thought they may have bean a compiled version about .
 
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