Hacking Nintendont

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if theres somebody with a family (0x21) wii, I wanna know how well this file works:
https://www.mediafire.com/?10e2fjuo6vmircf
And if you can shut down your wii via the power button. Of course, other people can report results too.

All games i try to boot doesn't works. My tv stops receiving video/audio signal from the wii as if it had shutdown, and it didn't. It doens't even show the Init Hid / Check FS Screen before booting the game.

And yeah, i can shutdown the wii via the power button fine as always.
 
All games i try to boot doesn't works. My tv stops receiving video/audio signal from the wii as if it had shutdown, and it didn't. It doens't even show the Init Hid / Check FS Screen before booting the game.

And yeah, i can shutdown the wii via the power button fine as always.
i can confirm this.

Remember that the sticks should be left at their "Home" position.
If you move them while Nintendon't is loading, you will have problems like the character moving to one direction only even if you are not moving the sticks.
yeah my bad lol
 
Right now, I am playing Need for Speed: Underground.
Running it on my WiiU in its 480P glory is amazing! Plus the widescreen hack which is working perfectly along it!
THIS is why Nintendo should have done the gamecube compatibility on WiiU :evil:
Really, all my sincere thanks to devs for nintendont :grog: :bow: :yayu:You guys did what Nintendon't: giving us the possibility of playing our favorite games with really good features that were not possible before !
 
OK, how about this one? Oh and if you are wondering what I'm doing I currently look if I cant have a patch for both normal and 0x21 wiis where everything works.
https://www.mediafire.com/?cougwnv5dg3v1y5

It's late here so I'll test that (or any new version you upload) tomorrow, it's amazing how you keep working in things after you just added some cool features to the app. Keep up the good work, :p
 
Guys sorry if this is a dumb question but I read that memory card emulation is enabled by default, but I am trying revision r116, and I booted Megaman X collection and Zelda four Swords and It keeps giving the message that memory card was not found. Tested on real Wii. Am I doing something wrong?
 
Guys sorry if this is a dumb question but I read that memory card emulation is enabled by default, but I am trying revision r116, and I booted Megaman X collection and Zelda four Swords and It keeps giving the message that memory card was not found. Tested on real Wii. Am I doing something wrong?

It is not enabled by default. Be sure to enable it in configurations screen in nintendont loader.
 
r117/Wii/USB/WaveBird/
=================
Midway Arcade Treasures 2 [GAYE5D] 1:1
~Can't get any multi-dol to boot. movies in "Extras" play@ 2x speed. 480p=OK
CustomRobo [GXCE01] 1:1
~Boots to the main menu but freezes when starting new game file on Story Mode.
MEGA MAN X COLLECTION [GXGE08] compressed
~minor SFX garbage, 480p=No (Bottom screen black only)
SONIC GEMS COLLECTION [G2XE8P] compressed
~multi-dol works, saving through Options>System>Save File can break game(s), MCEmu=Ok
 
Is there a tool that actually can compress a GC ISO? All I have seen is ones that trim off the junk data and re-arrange the data instead.
 
Seems like Kirby Air Ride has garbled audio in the intro again and Mario Golf has garbled audio in the main screen. Can anyone confirm this? I'll take look at when exactly it broke later, but right now I'm busy...
 
Is there a tool that actually can compress a GC ISO? All I have seen is ones that trim off the junk data and re-arrange the data instead.

Compressing for storage purposes? http://wit.wiimm.de/wdf/

In general, in order to compress GameCube isos they have to be trimmed to improve compressibility. I think WDF lets you trim and compress and decompress and detrim too.
 
Compressing for storage purposes? http://wit.wiimm.de/wdf/

In general, in order to compress GameCube isos they have to be trimmed to improve compressibility. I think WDF lets you trim and compress and decompress and detrim too.

Only to be sure, all the time I play normal 1.35GB ISOS, the games like Kirby Air Ride broke if they are shrunked
 
v1.116(and 117) broke the compatibility of
"Prince of Persia:The Sands Of Time(NTSC)"
(black screen). v1.115/114/113.... were all no problem.
 
GreyRogue:
Kirby Air Ride has garbled audio during the intro and Mario Golf Toadstool Tour has garbled audio at main screen again since v1.116. Don't know if it has to with the speed up attempt or the adding of v14 und v15. I'll check if the dsp version is detected properly.

EDIT: Dsp version of Kirby Air Ride is detected correctly as v4.
 

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