Homebrew Emulation GameYob, a gameboy emulator for DS

  • Thread starter Thread starter Drenn
  • Start date Start date
  • Views Views 999,630
  • Replies Replies 2,248
  • Likes Likes 86
Bleed Pipe.PNG
Baron Face.PNG
 

Attachments

This might sound pointless but I do want to use the original Gameboy bios if so does it give a green and black palette?

No, it would be my job to do that palette. I haven't tried it, but it's conceivable that it would work if you replaced gbc_bios.bin with the original gameboy bios. It would get the grey palette if anything.
 
Hey there! I've been messing around with LSDj a lot lately and I just noticed that the output from WAVE channel in GameYob (0.5.8) is pretty crunchy compared to Gambatte on PC (I heard it's the most authentic emulator, at least in terms of sound, but I don't have a real GB Classic, so I can't really tell). Pulse channels sound really nice and clean, but I can hear a pretty significant difference in WAVE.

I made a little comparison (using LAM sample from ANIMLZ kit in LSDj).
The first sound you hear is GameYob without screen scaling on, second one is GameYob with scaling and the last one is Gambatte.
Of course, there's some hiss in GameYob recordings generated by using my microphone input, but this is not causing the crunchy sound.

It would be cool if someone with the original Game Boy, USB cart and at least a demo ROM of LSDj could check the difference between this and the real HW. ;)

It sounds kinda similar to the distortion in games like Warlocked which have complex, voiced sound effects. It would probably be difficult to fix it, though I'm not sure. I think it might be caused by too much traffic to the audio registers.
 
hello, i noticed gameyob and lameboy share the same "gui" is lameboy\gameyob related? or is one based on the other ?
 
This might sound pointless but I do want to use the original Gameboy bios if so does it give a green and black palette?

the green/grey/black pallete of the original gameboy was the result of a colored in screen (either the glass of the display was somehow colored in, or the background of the whole thing was green like, maybe its the chip the glassscreen was put on top of, i dont know). the screen was green even when it was turned off.

getting that green tint as a seperate pallete would be cool.
i just recently learned that the old virtual console gb games on a 3ds can be changed to get the classic look (but without the ghosting effect) by holding L+R+Y ingame
 
  • Like
Reactions: BvanBart
hello, i noticed gameyob and lameboy share the same "gui" is lameboy\gameyob related? or is one based on the other ?

No, the codebases are completely separate, it's just a quick & easy way to make the menus. And in the beginning I kinda liked to imitate lameboy for some reason.
 
No, the codebases are completely separate, it's just a quick & easy way to make the menus. And in the beginning I kinda liked to imitate lameboy for some reason.

thank you for the answer, i just thought all the basecode was from lameboy, because it even loaded my lameboy configuration..

btw, where is the config files saved? and what configurations i can make in the files?

can i use a slot 2 flashcart in nds mode (the answer probably is yes)?
 
thank you for the answer, i just thought all the basecode was from lameboy, because it even loaded my lameboy configuration..

btw, where is the config files saved? and what configurations i can make in the files?

can i use a slot 2 flashcart in nds mode (the answer probably is yes)?

It doesn't load your lameboy configuration, though the default keybindings are the same... the config file is located at "/gameyob.ini" but it won't appear until you "save settings". The first post tells you a few things you can configure with it, but for the most part, stuff can be configured through gameyob itself.
 
Pac in Time doesn't load the first level

Sagaia - Barley any graphics and it works if you keep pushing start

Namco Gallery Volume 2 (Galaxian) - Missing enemy graphics

While namco gallery is mentioned, for some reason, I could never get the 2nd and 4th to run at all. they always gave me a white screen. do they work for you?
 
Drenn, I don't know if you have come across this, but I hope this helps, and it should fix a lot of compatibility issues
http://slack.net/~ant/old/gb-tests/

I've used some of those, the cpu_instrs was particularly helpful early on. Some of those tests are doing some very obscure things, though, so I prefer to fix games directly when it comes to compatibility.
 
They work the white screen is probably the Super Game Boy loading the colors or the border.

i've tried them in all the settings, they keep staying white and nothing happens. so maybe its a bad romset.
though I've also discovered I'm talking about the konami collections.
 
is it just me, or pokemans on gameyob runs faster than they should? i was playing pogymenz gold and the game is a lot faster than i remember, or the SGB issue was carried over? (i use sgb mode) or maybe its just me...

the character walking looks fast, but maybe its because the walking in new games are slower/ have more animation
 

Site & Scene News

Popular threads in this forum