It can't be all that small if it's taking up 3.5 GBs. For comparison, the PS3's OS ate up 96 MB. Supposedly they'll try to lower the footprint in the future or something? We'll see if anything comes of that. The Xbone, on the other hand, uses up 3GBs for it's OS. I'm also curious about A) how much CPU overhead these OSes have and B) will games even be optimized to take full advantage of oct-core processors? I would imagine fewer cores of greater individual power would be better for this application, but I could be wrong and maybe this will only make PC gaming better by forcing developers to focus more on multi-core programming.
That's not true, the OS of the PS4 does not use 3.5GB. 2.5GB of RAM is
reserved for the OS, although it's very unlikely that all this space is used at once - it's simply the maximum allocated amount of space. 4.5GB is dedicated strictly for games and the remaining 1GB of RAM is used as so-called flexible memory which can be used either for the game or for peripheral services - this memory is allocated dynamically by the OS. The reason why most of the memory is pre-allocated is very simple - so that the CPU doesn't have to waste cycles to allocate it on-the-fly - precisely what PC's do and consoles generally don't.
According to Digital Foundry, some of those 2.5GB's may actually be space reserved for functionality that's yet to be introduced, as according to earlier leaks, the system itself was only supposed to need 512MB RAM. I can see how that might be the case, it makes sense.
I thought Nintendo Land did a good enough job of showing off potential provided by the touchscreen. Can't speak for the Kinect as I haven't much experience with it or it's launch titles. The Gamepad could use a little help with getting more software that shows it's not just a Nintendo Land device, but if it weren't bundled, you may as well consider it DOA.
Nintendo Land should've been a game sold with every single Wii U bundle, both Premium and Basic. Moreover, the system should've had more games like it available from the get-go. As far as the Kinect is concerned, I can't think of a single killer app for it as of today
(we're talking Kinect 2.0), I think Microsoft thought that using it to control the console itself was a good enough selling point, but it clearly wasn't since most commentators online are expecting a Kinect-less SKU with great anticipation.
I disagree. Less favorable for certain applications that the DS does with the second screen? Certainly. But also more favorable for other applications such as asymmetric multiplayer. And the built-in motion-tracking gives you the ability to look around the world through it while the TV fulfills other purposes as a static screen. Having them decoupled has it's advantages and disadvantages, but fortunately we already have a device with the advantage of having the screens coupled in the 3DS, so the Wii U opens up the opportunities of the decoupled second screen.
I agree, it definitely improves split screen style gameplay, but you don't always play split screen - we're talking about improving the single player experience, and for that you have to look away from the main screen to look at the gamepad unless you play holding the gamepad up
(and obstructing the TV while at it). Again, the setup is interesting and it's good for maps, inventories, GUI's of all sorts etc, but it's less than ideal for obvious reasons. It opens a lot of new opportunities, every new peripheral does, but Nintendo failed at the challenge of convincing the public that it's indispensible which is the whole point.
We'll see. If you want a real good VR experience, you need high resolution, low latency, and high refresh-rate, not to mention it has to render twice to get the stereoscopic effect. Even if it somehow manages a smooth 60 Hz without drops at 1080p with low poly counts, it's still not ideal for VR; maybe it'll be passable. Plus, I'd rather support Palmer's vision for VR than Sony's.
I agree, we'll see. Here's for hoping that Sony flicks their magic wand and does something exciting with Morpheus, although personally I'm not a huge VR enthusiast.