Hacking First Homebrew Channel?

Kane49

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I'm pretty sure he meant only the title/icon was changed.
Also, I wouldn't call an app's coding "a few values".

Calling it a few values is probably the wrong way to put it XD

0C3xHR8.png


I was refering to this tweet though, being able to change a single apps code during the exploit is a giant step towards having the first homebrew channel :)
 

Wisenheimer

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If he figured out how to run arbitrary code, congratulations. My 3ds is on the latest firmware, so it is of no use to me now, but I would love to see a homebrew community get going.

I think the 3ds might have the power to emulate 32 bit gaming systems like the Saturn and the PS1 as well as custom homebrew games. Apps to convert a mmd watch 3d blurays on the 3ds would be great too.
 

XiTaU

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u do realize emulating the Saturn is a feat few consoles have achieved ur better of emulating the dreamcast in most cases, as the architecture is much simpler and no it wont do that either.
 

Wisenheimer

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u do realize ng the Saturn is a feat few consoles have achieved ur better of emulating the dreamcast in most cases, as the architecture is much simpler and no it wont do that either.

Accurate emulation really has nothing to do with the hardware the emulator is running on. The code determines accuracy. With game software, beefier hardware is often essential to achieving playable speed.

The issue with Saturn emulation is lack of interest and a difficult architecture. The 3ds has a dual core 1ghz arm chiP, so something like full speed Saturn or PS1 emulation is probaly feasible.

N64 emulation at full speed would be difficult to implement. Dreamcast is extremely unlikely.

The 3ds and Vita each have some pretty descent power under the hood.
 

Wisenheimer

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Hehe. I would say the snes & genisis/megadrive! If the 3ds can run those systems fullspeed it would be great :)


The ds2 card can come pretty close already. Back over a decade ago I used to run my SNES games at full speed with the sound off on my 400 mhz PDA, so at full clock, the dual cord 1000 mhz chip should be able to run 16 bit era emulators along with things like the fx chip at full speed.

I wish all those games were in the eshop, but the selection is sparse.
 

Duo8

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Accurate emulation really has nothing to do with the hardware the emulator is running on. The code determines accuracy. With game software, beefier hardware is often essential to achieving playable speed.

The issue with Saturn emulation is lack of interest and a difficult architecture. The 3ds has a dual core 1ghz arm chiP, so something like full speed Saturn or PS1 emulation is probaly feasible.

N64 emulation at full speed would be difficult to implement. Dreamcast is extremely unlikely.

The 3ds and Vita each have some pretty descent power under the hood.

No it's only about 260MHz
 

Wisenheimer

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No it's only about 260MHz

That might be the base clock speed. It certainly is not the maximum clock speed. When Arm 11 was designed over a decade ago it was intended to be clocked up to 1 ghz. It is pretty likely the 3ds lowers the clock speed to save power whenever possible and pretty unlikely they would restrict all developers to such a low clock when the chip is likely to be capable of much higher tick rates on demand.
 

ResleyZ

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That might be the base clock speed. It certainly is not the maximum clock speed. When Arm 11 was designed over a decade ago it was intended to be clocked up to 1 ghz. It is pretty likely the 3ds lowers the clock speed to save power whenever possible and pretty unlikely they would restrict all developers to such a low clock when the chip is likely to be capable of much higher tick rates on demand.
Wow, a quintuple post, first time seeing those D:
 

Duo8

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That might be the base clock speed. It certainly is not the maximum clock speed. When Arm 11 was designed over a decade ago it was intended to be clocked up to 1 ghz. It is pretty likely the 3ds lowers the clock speed to save power whenever possible and pretty unlikely they would restrict all developers to such a low clock when the chip is likely to be capable of much higher tick rates on demand.

Nintendo probably customized it though. It might not be able to get to 500MHz and still remains stable.
 

gamesquest1

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We already know that the 3DS. Is capable of emulating mega drive and snes etc, as they are available on the eshop, so it's more along the lines of will the homebrew ever be functional enough to achieve it, smea already confirmed he can inject roms into the eshop emulators so there is always that route available but limits you to consoles that Nintendo have the rights to emulate, but it would indeed be more impressive to see some actual homebrew developments as that's the point when it can become more than what available via retail routes, but who knows its early days ATM
 

the_randomizer

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We already know that the 3DS. Is capable of emulating mega drive and snes etc, as they are available on the eshop, so it's more along the lines of will the homebrew ever be functional enough to achieve it, smea already confirmed he can inject roms into the eshop emulators so there is always that route available but limits you to consoles that Nintendo have the rights to emulate, but it would indeed be more impressive to see some actual homebrew developments as that's the point when it can become more than what available via retail routes, but who knows its early days ATM


Genesis is, Snes is not available at all, but it can be done.
 

gamesquest1

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Genesis is, Snes is not available at all, but it can be done.

Oh ny bad about the Snes lol been playing on the Wii u a fair bit and just remembere. Seeing a link to the past on eshop but it was on Wii u lol, but yeah Snes should possible it's been run On lower specs, Nintendo probs just holding out on that one to keep people focused on 3ds games,

But as always it will need some breakthrough in the 3DS coding before we see any homebrew emulators appear, but it all appears to be going in the right direction and picking up pace,
 

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