Gaming Any PSP games that run @ 60FPS? or is there a way to make all of them run @ 60FPS?

On the PSP, a platform which was designed not to do that. Check out the video above to see what Joostin meant - he was stating a general truth.

Yeah, the truth is that overclocking will Fast Forward the game (i like to play with that in emulators :ha: ).
That i know. BUT 333MHZ is not overclocking the PSP.
444MHz, for example, would be overclocking the PSP. Correct?
The framerate is fixed, all switching to 333MHz does is giving the game more processing power which makes the framerate steady, not higher than intended. If the game was designed to run at a higher framerate and doesn't only because it's lacking processing power, this setting fixes it, but it does not enforce a higher framerate on a slower game artificially.

Here's what happens when a game doesn't have a software-fixed framerate......

Are there some patches for games that can fix fps? I mean, does that thing exist for any game anywhere (PC, XBOX, 360, DS, PSP, GBA... whatever, but i'm interested in PSP now )
 
Yeah, the truth is that overclocking will Fast Forward the game (i like to play with that in emulators :ha: ).
That i know. BUT 333MHZ is not overclocking the PSP.
444MHz, for example, would be overclocking the PSP. Correct?
Going 444MHz shouldn't influence the game in any way.

For example, "Metal Gear Solid: Peace Walker" is pre-set to run at 20FPS at all times as far as I know. By using a plugin, for example PSP-HUD you can check that framerate on-screen. Provided the game isn't going through a lot of stress (A.I on-screen, visual effects and whatnot), it should stay 20FPS regardless of the CPU stepping because that's its framerate cap. In fact, the game wasn't even designed to run at 333MHz - it's natively set to 222MHz and yet doesn't speed up on 333MHz, pointing at a framerate cap.

The sensation of "Fast Forward-ness" you may be experiencing simply means that there is no slowdown, however minute, and your brain registers this as fluid motion, more so than it would if the performance fluctuated.
Are there some patches for games that can fix fps? I mean, does that thing exist for any game anywhere (PC, XBOX, 360, DS, PSP, GBA... whatever, but i'm interested in PSP now )
It highly depends on the game. The game doesn't need a framerate cap to remain playable after the framerate passes a certain point - you can use the refresh rate to slow down its logic when needs be. That way, it will not "speed up" even when the framerate surpasses the refresh rate. Why you should do that, you ask? Because the monitor wouldn't display that anyways and you'd end up with a sped up, jumbled mess. If it does not, you end up with a sped up, jumbled mess. :P

For example, "Counter Strike" on PC can be played with framerates far surpassing 60FPS no problem because the logic of the game has a fixed speed. The same cannot be said about older games which are literally unplayable on contemporary computers without introducing speed limiters.

But back to the point, are there fixes that would alter the intended framerate? If the cap is within the game code, not really - it's derrived from a number of factors and can't really be altered in any way without the source. If it's imposed externally by the OS, it can be altered.

In the case of the PSP, it's within the game code so you "can't touch this" so to speak.
 
Going 444MHz shouldn't influence the game in any way.

For example, "Metal Gear Solid: Peace Walker" is pre-set to run at 20FPS at all times as far as I know. By using a plugin, for example PSP-HUD you can check that framerate on-screen. Provided the game isn't going through a lot of stress (A.I on-screen, visual effects and whatnot), it should stay 20FPS regardless of the CPU stepping because that's its framerate cap.

The sensation of "Fast Forward-ness" you may be experiencing simply means that there is no slowdown, however minute, and your brain registers this as fluid motion, more so than it would if the performance fluctuated.

Yeah, i noticed that in MGS:PW and i just couldn't played like that, my eyes go like crazy looking at that (by the way, 60fps should be the new law of gaming :P ) But i was so exited to play it and than my excitement droped as soon as i saw that :( On 3DS it also runs at lower fps that 60 i noticed. I hope all Nintendo games on 3DS runs @60 :D
Nintendo always make their games so they look and feel great, as sony do (GoW, Little big planet and so on)
 
What is this obsession with 60FPS? Games can look fine at 30FPS.
It's all about fluidity of motion, really. At 30FPS, even steady, motion blur is introduced because the screen refreshes faster than the game and your eyes "register" images faster than the game serves them to you. At 60FPS, you're getting closer to the "speed" of your eyes (on average) and motion blur is partially nullified.

The problem with this is that some people like this and some people don't, see "The Hobbit" @ 24 FPS versus "The Hobbit" @ 48 FPS. Many gamers treat motion blur as part of the experience, really. :P

In any case, steady 30 FPS trumps fluctuating 60 FPS, if the game cannot retain a steady speed throughout then perhaps it should run slower because the performance drops are far more visible than the benefits of 60 FPS. 60 FPS should only be a rule if the game can stay at 60 FPS throughout.
 
What is this obsession with 60FPS? Games can look fine at 30FPS.

Not opsesion, just want to enjoj the visuals. You can play them just fine, but they don't look fine @30fps..not as fine as 60fps.

Here's a little test. Play for example sonic advance 3 (sidescrolling fast-paced game) on VisualBoy emulator
and set frame skip at 0.
Play it for 5 - 10min. and than set frame skip to 2 or 3 and see the difference. Your eyes will adapt, but you can't tell 3 frame skip is better than 0.

I used frame skip example because it is similar to fps experience.

I might be notice that 60 -30fps because i always played games that are on 60fps, like metroid games, zelda (actualy twilight princess and wind waker ran @30 but i did enjoyed them. But couldn't see clearly because of shuttering effect of 30fps curse that was cast on Link's destiny :ha: )
 
Your example would be pretty jumpy - frameskip literally skips frames. It renders Frame 0, then skips frames 1-X (insert your frameskip here) and then renders Frame X+1, you're missing visuals.
 
It's all about fluidity of motion, really. At 30FPS, even steady, motion blur is introduced because the screen refreshes faster than the game and your eyes "register" images faster than the game serves them to you. At 60FPS, you're getting closer to the "speed" of your eyes (on average) and motion blur is partially nullified.

The problem with this is that some people like this and some people don't, see "The Hobbit" @ 24 FPS versus "The Hobbit" @ 48 FPS. Many gamers treat motion blur as part of the experience, really. :P

In any case, steady 30 FPS trumps fluctuating 60 FPS, if the game cannot retain a steady speed throughout then perhaps it should run slower because the performance drops are far more visible than the benefits of 60 FPS. 60 FPS should only be a rule if the game can stay at 60 FPS throughout.


Movie is not the same as the game. Not technically but overall experience of movie and Games. I prefer 24 fps Movies, but not the games. Movie's are not as dynamic as Games and are certainly not interactive as games where in some games you need 60fps or higher if game is fast moving.

About that rule. I think developers are going beyond what console can do, so fps will always be "problem" if they tont know hardware limitations or go beyond it.

Just look at PC. No matter what game you put in PC it wil run @60fps..HECK! some runs @100, 120, 200fps...
but 60 is enough for me. I'm happy with 60fps :P
Your example would be pretty jumpy - frameskip literally skips frames. It renders Frame 0, then skips frames 1-X (insert your frameskip here) and then renders Frame X+1, you're missing visuals.

I meant the Experience is similar, not the process.

But if you don't like the example, than you can try to play 60fps game for 10 minutes and than play 30fps game and see the difference. But i heart some people toesn't see that difference...don't know if that's true or not though :/ ...is ti??
 
But if you don't like the example, than you can try to play 60fps game for 10 minutes and than play 30fps game and see the difference. But i heart some people toesn't see that difference...don't know if that's true or not though :/ ...is ti??

The difference is noticable, but problems arise when the game can't keep up with itself. A big reason for why 60 FPS isn't commonplace yet is because it looks terrible when the game lags at segments - the higher the framerate the more noticable are performance drops since you're taken out of the experience more easily.

According to experiments (see: 72p section), the human eye is capable of perceiving around 72 images per second - anything beyond that has no impact on the average viewer whatsoever. Note the word "average". This number is also dependant on the viewing conditions and the medium.

60 FPS is much closer to this magic number of a "natural refresh rate" of the human eye, however you have to keep in mind that the human eye doesn't actually refresh - it merely sends a stream of information to the brain which then processes it, so the word "framerate" isn't really appropriate. Of course this is all purely theoretical.

The true benefit of 60 FPS comes from clarity and sharpness of the image and the elimination of motion blur, but this benefit still comes with the danger of performance drops. Moreover, motion blur can be eliminated on the level of software - video games are not at all like movies, the image is not captured on film, the image is generated and doesn't have to be blurry if the developer doesn't want it to be. In video games, unlike in movies, the beauty of 60 FPS comes from richer, more fluid animations due to feeding the viewer more intermediate frames during movement.
 
I always say when playing a game.. just give me good controller, good in-game controls, decent graphics, and 60fps and than you can make whatever game you want, i'l try it.

It's like expecting me to survive in the middle of the ocean without giving me essential items like food water, something warm.
It's hard to enjoy the game like that. I mean Sonic Generations 3DS i bought recently runs @30fps but i enjoyed it because it is a GOOD game. But i always feel like something is missing..of and by the way, my eyes hurt more on30fps than 60 (maybe)

So OK, i can play Sonic @30 (i don't have choice anyway) somehow.
But when i go Online 1 on 1 fps drops @ like 15fps!!!I' can newer see anything in the game, and we all know Sonic is side-scrolling fast paced game (especialy with the speed boost :P ) i almost always end being 2nd place because of that. My eyes are like what, where, huh, no, huh, where!
Here's another test :) http://www.newgrounds.com/portal/view/604633

here's an example..i mean 60 - 30fps, not 15 :P
And also, this is fast moving game.

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This is not so fast game so difference is not that noticeable. But it still is.

iKuvI6jaWm9cy.gif




 
I understand the difference between the two, I'm just saying it's like every few years people decide they've always hated the way things used to be done (i.e. previous standards) and will have nothing less than the new standard.
 
I understand the difference between the two, I'm just saying it's like every few years people decide they've always hated the way things used to be done (i.e. previous standards) and will have nothing less than the new standard.

Heh the thing is, things are STILL done that way, they are not used to be. Sonic Generations 3DS is pretty new game and runs at 30fps. For fast-paced game i cant clearly see what am i missing, not to mention 15fps (unplayable) Versus online match. But Zelda on the other hand, Zelda ocarina of time 3D runs at 60fps and it's not fast-paced game, but is good. I like it :)
 
I found this interesting comment on NeoGaf forum:

(Here's the of that topic)


"Yep, early on in the HD twins life cycle games aimed for framerate/playability first. Then the graphics arms race set in and visual effects took precedence over resolution and framerate.

So many corners are cut in today's games just to get it to look good in stills. Another annoyance is games being released with vsync off. Screen tearing is the worst, I can't stand it at all."

I think he said it all.



Edit: Hm...
 

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