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Discussion in 'PSP - Games & Content' started by Metoroid0, Sep 20, 2013.
I noticed all PSP games dont run that smoothly, so i wondered are there some that run at 60 FPS
Ne really, i wanted to talk about this subject, please don't post things like Hamerzhell did. Thanks
Ok no more Hamerzhell.
GamerzHell says that there are no much PSP games that are 60 fps.
60 Fps are Gran Turismo GTA CTW, Tekken 6 and Ridgracer 1 and 2.
Don't know any other.
Disgaea series, Prinny series and Megaman Maverick Hunter X, Megaman Powered Up. There's a lot more, but I don't remember them all.
Is there some app for PSP to count FPS?
And by the way, since my PSP is hacked, when i press select i can change CPU clock speed... will that increase FPS in games?
I'm asking without trying because i don't want to screw something up.
I don't think it works like that man. When a game is made, it has to be optimized for the hardware in which it is running. If it is made to run 60FPS, it will run at 60FPS (or possibly lower...). But as far as I know, there is no way to increase the FPS unless you somehow made it more optimized for the PSP, which a simple PSP overclock won't do.
Personally I would steer away from messing with your PSP's CPU in general. If a game only needs 222MHz to run, why over clock to 333MHz only to have everything run really jumpy and buggy, you know what I am saying?
Hope that helped. Don't mind some people here, just be careful when you post (wording, stating everything you want to know, etc) so people don't jump on you and suggest google.
333mhz is not actually overclocking the psp....
Well for one the game kingdom hearts bbs has an option to change the speed to 333mhz.
Also I own a psp 3000 which I bought 3 years ago and I keep it on 333 mhz, xmb and game.
During my first two years with it I played my psp 10 hours a day on 333mhz.
The only problem is that the battery drains faster.
Never concidered this as a problem, once accidently via swcheat noted that SoulCalibur is 60fps, but that is all. For a long time nobody have gived a crap about FPS (execpt for online-geeks, but they need over 100, not 60), so why now we have that new fetish?
Some people have found certain codes for Psp games like kingdom hearts which can make the game run at 60fps but it can only work with emulators, not the actual Psp hardware
If you have CFW installed you can select 333 MHz instead of 222 MHz for CPU clock speed. That'll speed things up though consumer more power from battery.
If a game ran at a higher framerate than it was designed to, then it would just play at a higher speed. You can't up the intended FPS and not completely mess up the game.
Go watch a movie on fast-forward. That's exactly what increasing the FPS would do to a game.
60FPS appears to have become the holy grail of gamers - undeservingly so. If you notice that the game is not smooth then it's not running at its optimal speed and you're experiencing performance drops (framerate fluctuation), otherwise you just wouldn't notice. These performance drops can be partially prevented by switching to a higher CPU stepping, like the users above have suggested.
The game doesn't go Fast Forward when @333MHz, at least not on my PSP. Where did you get that? Did you tried it?I actually noticed some speedups in fps, not the game-play like Fast Forward.
And yes Some games are designed to run @60fps but some run @30fps and not because of PSP hardware, but because they are poorly ported or developers didn't wanted to deal with it or make good balance or dont know the hardware that good.
I mean just look at God of War for PSP.. 60fps, AMAZING graphics, great game-play a perfect example of good balance.
The framerate is fixed, all switching to 333MHz does is giving the game more processing power which makes the framerate steady, not higher than intended. If the game was designed to run at a higher framerate and doesn't only because it's lacking processing power, this setting fixes it, but it does not enforce a higher framerate on a slower game artificially.
Here's what happens when a game doesn't have a software-fixed framerate, instead relying on CPU timing, runs at a framerate higher than intended:
Since the framerate was not fixed by the coders and instead the game relies on CPU timers, it actually speeds up alongside the CPU.
PSP games do not act like this because the platform was created with flexible clock speed in mind, hence software has a pre-set maximum framerate. The additional CPU cycles simply give it time to perform calculations which would normally cause a performance drop.
Then it is reaching or approaching the intended FPS. If a game was meant to run at 30FPS, and you ran it at 60FPS, you would just be running in double speed.
Edit: What Foxi4 said.
I don't know, i'm telling what i experienced. And yes, maybe fps looks more fixed.
I also didn't noticed any speedups in games that have lover fps to begin with, but it does do something..333MHz i mean.
But my point is, the game does NOT go Fast Forward as JoostinOnline said.
At least not for me. I didn't tested it with all games though...
That means, as I said above, it is approaching or reaching the intended framerate.
On the PSP, a platform which was designed not to do that. Check out the video above to see what Joostin meant - he was stating a general truth. Were the intended framerate not fixed, the game would literally speed up.
By externally increasing the framerate on an emulator above this pre-set level, you would visually speed the game up.