I want to make a game

  • Thread starter Thread starter R4Liam
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What is this project being assessed on? If it is art then you have some options, if it is actual gameplay then you might trouble yourself as the engines are not always built for fine tuning or the ability to add something exotic into it and if it is game design then you can but you will have to be good. As mentioned earlier though look up something like Ao Oni and you will get an idea of how far things can be pushed.

Anyway technically possible, sure as they are largely designed for these purposes. If you are playing the get good grades most efficiently game though I would discourage this sort of thing as you will really have to be able to sell it.
 
I know this Isn't my thread but it got me thinking and I didn't see the point in making my own one cause its pretty much on topic.

Anyway my question, would it actually be possible to create a game with software like say gamemaker or rpg maker with little to no programming skills? like say for example a basic Jrpg or platformer.

I know it wouldn't be exactly be a masterclass of gaming but would it be viable to achieve?

Have to do a project for college this year and I think one of the said ideas might be good for it, as long as it required little or no programming of course :P

Dunno about gamemaker but RPGmaker is dead simple with a few tutorials to teach basics. It's very easy to use.
But still very time consuming of course, making a game isn't easy, even if the mechanics to do so are simplified beyond belief.
I made a pretty solid base for an RPG on RPGmaker but 0 programming skills, and i'm pretty confident I could've finished it all by myself with 0 real programming knowledge.
 
Okay cool, now taking all of that on board, how would one make an app?

App? As in an application for Android/iOS or just compiling the game?
If it's the latter, you'll not have a good time with that if you have 0 programming skills. Compiling stuff for Android can be a big mess and making apps for iOS requires a Mac (unless you use an engine like Unity to make it for you, but I don't like it). Combine that with the fact that you'll need to know Java for Android apps/Objective-C for iOS apps or C# for Unity and you'll see why making 'Apps' isn't such a simple business.

Just stay with PC until you learn some programming.
 
This is my problem, I have an idea which means nothing in this world anymore. I am looking at C# right now just to be clear and this was before I saw your message. I think I am ready to dive into learning some code. Although it is a hard and long road I think I have to take it or people will end up taking my ideas right?
 
"taking my ideas"
I would, as would everybody else with the desire to make something.. but not before we have already made our own happen.
 
You could for example, started out with RPG Maker (which would be free if you go pirate).

Ren'py is a python based visual novel maker, it is free.
 
I was just wondering do you think it is likely that I could make a web-based application used in a web browser using only C#?

You could for example, started out with RPG Maker (which would be free if you go pirate).

Ren'py is a python based visual novel maker, it is free.

Thanks for the Ren'py idea but I don't have the energy to start making a series of drawings :/
 
I was just wondering do you think it is likely that I could make a web-based application used in a web browser using only C#?

Yes, it would use ASP.net or something along those lines. Naturally it would require IIS which is usually a pricier option in servers (they have to pay for a windows server license rather than just spin up another copy of centOS) and can equally troublesome if you want to make one (though http://technet.microsoft.com/en-us/library/cc725762.aspx and http://technet.microsoft.com/en-us/library/cc731911.aspx exist for a reason and should be fine to develop on).
http://asp.net-tutorials.com/basics/first-website/ is a reasonable start though I would suggest a proper book eventually. I have seen a few interesting web games coded in it though (indeed gun to head I might even prefer it over the alternatives) and given the options for using c# in a web game otherwise are things like CGI then IIS does OK and you can ignore the linux/bsd server crowd if you want.

Equally you will probably have to toss a tiny bit of javascript up in the browser so you will need to have a grasp of that as well.
 
I used Construct 2 and GM for a while when I was messing with this sort of thing. Both really good tools (though I'm WAY too fucking lazy to make anything worth playing with them) that simplfy the process, especially Construct since they aren't as pompous as Yo-Yo games (since the tool is less popular.)
 

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