Hacking PSP 3000 vs PSP GO Playing Backups only...

pogolink

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Hey this probably is old and i will get flamed, i did search something but im still confused...

In simple terms which one is better to get and why?

Im just gonna use it to play my old ps1 games and some psp backups which i can get from a friend
(UMDripper or something like that isnt it?)

so it doesnt really matters if the 3000 has UMD reader and the GO doesnt....
Since in my area both are around the same price (USED)

which one is better?

Thanks in advance.
P.S. Both of them are safe to modify isnt it? like install the CFW and thats it *going to read how to softmode your psp sticky*
 

pogolink

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http://gbatemp.net/threads/which-psp-should-i-get.340583/
The GO has 16GB of internal storage which is really helpful versus the 0GB of all the other models... though as a tradeoff the Go's memory stick type is generally more expensive when you do go to add more space.

Yeah but i dont mind really the "factor" comparison.

I want as a personal opinion which one is better, feels better, as to run backups....
16GB seems enough to get more than a few games and be there for a while... but how well it runs against a 3000?

Im sorta of a newbie when it comes to Sony.. i always been a Nintendo fan lol
 

eosia

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The Go looks much more cooler and you can use it to watch movies and so on.
I personlay prefer my white psp go :·3
 

Rydian

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All the PSP models (save the 1000) run PSP games the same as they have the same core specs. 16GB sounds like a lot, but PSP games can get up to 1.8GB (or more with games that filled the disc and then needed a mandatory data install to run) so some people opt for 32GB... but yeah I'm fine with 8GB myself.
 

xist

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Go with the 3000 for all sorts of reasons....

Plus just because it's internal memory doesn't automatically make it better.

 

VMM

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I would choose go without a doubt.
Having a internal memory is very neat.
It's very compact, and usually is more expensive than PSP 3000.
PSP 3000 is everywhere, while PSP Go is getting more and more rare these days.
 

codezer0

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Well, while I've only owned a PSP Go myself, I have been able to at least have access to at least an original PSP to compare.

PSP Go:
  • Pro's
    • Built-in storage is a plus when you can't reasonably get an MS Pro Duo for the standard PSP's, or what few places want to charge ludicrous prices for it. Case in point: IF you can find one that carries it, Best Buy charges $40 for a Sandisk 8GB MS Pro Duo for the PSP, and even official Sony Stores don't carry many of them.
    • Internal NAND storage is actually pretty fast.
    • Only model with Bluetooth...
    • ... when paired up with a PS3 controller, enables playing PS1 titles "as they were meant to be", and solves control issues for those with bigger hands.
    • Load times for homebrew definitely appreciate the fast NAND.
    • Official cradle + video cable + PSP AC cord = play your PSP games on your TV, use the PS3 controller and charge the unit all at once!
    • More compact and pocket-friendly form factor.
    • In general, better battery life per charge compared to most standard PSP's.
  • Con's
    • While it might be hard to find genuine MS Pro Duo cards now, your only choice for additional storage on the Go are Memory Stick M2 cards, which are capped at 16GB and were always hard to find, even though they look extremely similarly to the existing (proprietary) PSVita memory cards.
    • Prices for M2 cards have steadily gone up. When I purchased my 16GB M2, it was $30 on Amazon, and has since gone up to $40 :( on the upside, a friend recently notified me of this find.
    • Even if you know the procedure, good luck finding a replacement battery... :(
    • Control layout is unfriendly toward larger hands, and games that would for example have you use the d-pad to move and the analog nub for camera control, or vice versa. In short, the "claw method" gets cramped unless you have child-like hands.
    • No 6.60 CFW like there is for the 1k/2k models.
    • Bluetooth module is easily the most battery hungry portion of the PSP Go, managing to outdo even the WiFi.
    • Can't use certain peripherals like the camera, GPS and I think that headset that was made for standard PSP's...
PSP 3000:
  • Pro's
    • You can still use UMD games, which can be had rather cheap nowadays if you want to build up a library of games/movies
    • Arguably the best of the lot for UMD-using PSP models
    • Even if you can't find a genuine MS Pro Duo, there are a variety of adapters to use other flash memory formats, such as the infamously friendly CR-5400
    • Easily replaceable battery, and it's certainly much easier to find a replacement battery.
    • Official maximum MS Pro Duo was 32GB, and a high-end model can apparently even handle up to 50MB/sec write speeds.
  • Con's
    • Ironically, biggest battery hog of a standard PSP is well, using it like Sony wanted you to, by using the UMD drive, followed by the WiFi support
    • If you play a lot of PS1 titles on your PSP, you're likely to hate the stock PSP Controls anyway, especially for games that used the shoulder buttons extensively (MGS is a pain in the butt this way)...
    • ... No Bluetooth, so you can't remedy the problem by pairing a controller to it

One niggle with homebrew on the PSP Go is that some of it out there might need to be stored/run from the internal NAND and doesn't want to play nice when stored on an external memory card.

I know that supposedly there are some people out there who went and used a pair of 64GB µSDXC's with the CR-5400 and even use all the storage on a standard PSP, but I don't know of anyone with a standard PSP and this adapter, much less able to verify that. Also, while it seems hella-compatible, nobody has mentioned whether that CR-5400 adapter affects read/write speeds from the base microSD cards or if it even supports MagicGate at all for games that would expect that DRM.
 

xist

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PSP Go:
  • In general, better battery life per charge compared to most standard PSP's.
  • No 6.60 CFW like there is for the 1k/2k models.
PSP 3000:

  • Arguably the best of the lot for UMD-using PSP models
  • Ironically, biggest battery hog of a standard PSP is well, using it like Sony wanted you to, by using the UMD drive, followed by the WiFi support
  • If you play a lot of PS1 titles on your PSP, you're likely to hate the stock PSP Controls anyway, especially for games that used the shoulder buttons extensively (MGS is a pain in the butt this way)...

These are the points i disagree with.

The Go seems to have better standby charge time, but for some reason compared to a 1000 and a 2000 (i expect this goes for the 3000 too) when comparing actual use-time the Go offers the least (2000 and 3000 using a 1000 battery hugely demonstrates this). I'm constantly surprised my Go still has charge when i've left it in standby for ages, but i'm also constantly disappointed that i'm always recharging it compared to my 2000.

Yes there is a 6.60 CFW for the PSP Go. Not sure how you missed it....

You can go round the houses over this but i'd wager in a vote the non-TA-088v3 2000 would top the 3000. Better battery life, better reliability, more popsloader options, more CFW options.

The UMD drive uses battery when it's running. When you're playing an ISO it's obviously not sapping your battery. As i mentioned in my first point it seems to handle battery usage whilst in play better than the Go.

Control option 4 is ideal for most games and certainly doesn't impinge on many (how did MGS give you a problem? L2/R2 is quick select iirc and completely unnecessary)
 

xist

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I think he means that the 6.60 one won't autoboot like all the CFWs people are used to.

Which, given the surprising power usage of the PSP Go when it's in standby (and i stress that because it's notably good), is a moot point.
 

remlei

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moving part is a no no for PSP Go, the most notorious problem with PSP Go is the LCD's broken ribbon cable, well because of the moving part, thats what mostly trigger the problem. also PSP Go doesn't offer Battery Replacement, so let me guess, after 2 years PSP Go is good as a home console that you need to hook AC power all the time. Same also with E1000 since it doesnt also offer Battery Replacement

For me PSP 1000/2000/3000 is better, plus without a internal memory, you can just hog up a 128GB Memory Card (via 3rd part memory card adapters) on it.
 

codezer0

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These are the points i disagree with.

The Go seems to have better standby charge time, but for some reason compared to a 1000 and a 2000 (i expect this goes for the 3000 too) when comparing actual use-time the Go offers the least (2000 and 3000 using a 1000 battery hugely demonstrates this). I'm constantly surprised my Go still has charge when i've left it in standby for ages, but i'm also constantly disappointed that i'm always recharging it compared to my 2000.

Yes there is a 6.60 CFW for the PSP Go. Not sure how you missed it....

You can go round the houses over this but i'd wager in a vote the non-TA-088v3 2000 would top the 3000. Better battery life, better reliability, more popsloader options, more CFW options.

The UMD drive uses battery when it's running. When you're playing an ISO it's obviously not sapping your battery. As i mentioned in my first point it seems to handle battery usage whilst in play better than the Go.

Control option 4 is ideal for most games and certainly doesn't impinge on many (how did MGS give you a problem? L2/R2 is quick select iirc and completely unnecessary)
The 6.60CFW for the PSP go that I am aware of is not a perma-boot solution like it is for 6.20.

By default i can't select any of the weapons with the control scheme when playing MGS 1 on my PSP go directly. It's not a problem when I use a PS3 controller, but it's still annoying if I actually want to play on the go. As it is, it won't let me actually have weapons or items at the ready, and usually want to be able to keep moving and select and use the given weapon/item for a situation.
 

xist

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The 6.60CFW for the PSP go that I am aware of is not a perma-boot solution like it is for 6.20.

By default i can't select any of the weapons with the control scheme when playing MGS 1 on my PSP go directly. It's not a problem when I use a PS3 controller, but it's still annoying if I actually want to play on the go. As it is, it won't let me actually have weapons or items at the ready, and usually want to be able to keep moving and select and use the given weapon/item for a situation.

The contention i have is that it serves little purpose opting to stick on 6.20 with a PSP Go if you want a 6.60 solution. The cold boot time for the Go is as long as the initialisation of PRO from the XMB (if not longer than...actually i'm pretty certain it takes longer to boot from off). However, if you use sleep on the Go then there's only that first initial PRO quickstart. Then it's the comparison between a wake up from sleep to powering on....in which case there's no comparison...sleep is unquestionably a faster start.

So the question is, why even bother insist upon a permanent solution if it is only really having any impact if you don't play to the Go's strengths? It seems relatively sensible not to worry about a permanent vs. a temporary CFW and more to just use whatever firmware you want. Plus the 6.20 permanent hack is elegant but inefficient compared to a proper permanent install.

As for MGS...if you opt for the custom controls and set L2 and R2 to the shoulders and L1 and R1 to left and right on the d-pad the problem you describe pretty much becomes a non-issue (unless you have trouble navigating from nub to d-pad). I understand it's not as nice as actually using a dualshock, but MGS isn't really a good example of PSX control issues as they don't really interfere with the gameplay - Ape Escape would be a perfect illustration though.
 

pogolink

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Thanks everyone for their answers, and pretty much i think iin the end a 3000 has way less con's than the GO...
i really intended to get the Go because i came across a cheaper one, and well i wanted just for backups, very doubtful to get UMD's.
But i want it to last a while... so yeah, the flex on LCD seems a troubling part... and well, better be safe than sorry.
Im sad that you cant really pair up a PS3 controller with a normal PSP but.. oh well.. Its Handheld system for a reason.

Thanks Everyone for their answers
 

codezer0

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As for MGS...if you opt for the custom controls and set L2 and R2 to the shoulders and L1 and R1 to left and right on the d-pad the problem you describe pretty much becomes a non-issue (unless you have trouble navigating from nub to d-pad). I understand it's not as nice as actually using a dualshock, but MGS isn't really a good example of PSX control issues as they don't really interfere with the gameplay - Ape Escape would be a perfect illustration though.
I'm trying to think of some other titles, but I can't at this time. Even so, I might have to try that suggestion later with MGS when I get the chance. I just know now that trying to play the game has been pretty much restricted to when I can set it up to play on my TV, with the controller.

I also recall that playing that MGS game for PSP was a bit of a problem, but it was the kind that seemed to expect to be played only on a standard PSP, as the "claw" grip method simply doesn't work on a Go.
 

thegamer408

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moving part is a no no for PSP Go, the most notorious problem with PSP Go is the LCD's broken ribbon cable, well because of the moving part, thats what mostly trigger the problem. also PSP Go doesn't offer Battery Replacement, so let me guess, after 2 years PSP Go is good as a home console that you need to hook AC power all the time. Same also with E1000 since it doesnt also offer Battery Replacement

For me PSP 1000/2000/3000 is better, plus without a internal memory, you can just hog up a 128GB Memory Card (via 3rd part memory card adapters) on it.
Doesn't the PSP only support cards that are 32GB or less?
 

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