Batman Arkham Origins Blackgate Coming To PS Vita & 3DS

T-hug

Always like this.
OP
Former Staff
Joined
Oct 24, 2002
Messages
10,589
Trophies
3
Location
England
Website
GBAtemp.net
XP
15,368
Blackgate is a completely separate experience that takes place after the events of Arkham Origins. Armature Studio is developing the 2.5-D Metroid-style exploration action game. Industry followers will recognize Armature Studio as the company founded by several of the leads from the Metroid Prime trilogy.

batman_blackgate-2.jpg


batman_blackgate-1.jpg


batman_blackgate-3.jpg


batman_blackgate-4.jpg


Source: http://www.gameinformer.com/b/news/archive/2013/04/09/may-cover-revealed-batman-arkham-origins.aspx
 

T-hug

Always like this.
OP
Former Staff
Joined
Oct 24, 2002
Messages
10,589
Trophies
3
Location
England
Website
GBAtemp.net
XP
15,368
No screens yet but it's supposedly releasing alongside the console games this fall so should start seeing media soon, probably E3.
(I'm getting Guacamelee tomorrow!).
 

Ergo

Well-Known Member
Member
Joined
Oct 29, 2008
Messages
614
Trophies
0
XP
263
Country
United States
I ope it turns out better than castlevania on the 3ds

I would think odds are it would have to be for two reasons:

1. The pedigree of the devs (always mercurial, of course).
2. Armature must be damn near starving to death since, afaik, the only published game they have in five years is the Vita port of MGS HD Collection, so I'd think they'd pull out all the stops to make damn sure this game is good--you can only survive on rep for so long.

And:

3. Mercury Steam just isn't very good, so the bar is pretty low.
 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,825
Trophies
3
Location
Gaming Grotto
XP
29,843
Country
Poland
2-D on an Arkham game? How about no.
For all intents and purposes, this game isn't 2D, it isn't even 2.5D, it's in 3D, just side-scrolling.

A 2D perspective is just flat, 2.5D is achieved using tricks to "pretend" that the space is three-dimensional using shadows, scrolling, raycasting and a variety of other techniques, in 3D developers use polygon or voxel models.

//Nitpicking
 

T-hug

Always like this.
OP
Former Staff
Joined
Oct 24, 2002
Messages
10,589
Trophies
3
Location
England
Website
GBAtemp.net
XP
15,368
A list of Arkham Blackgate features:

http://gamingeverything.com/45293/

Warner Bros. wanted to have a 2.5D-style Arkham game in the style of Metroidvania
- The company chose Armature because the studio was familiar with that style of game
- Takes place after the end of Origins
- Set on the isolated island at the Blackgate Penitentiary
- Prison uprising has occurred
- Intro level in Gotham
- Batman goes to Blackgate in order to put a stop to the riot
- 2D animatics with full voices tell the story
- Batman moves through a side-scrolling game world
- He’ll pick up near gear and take on enemies along the way
- Interconnected passages and prison secrets
- Not focused on leveling up abilities like the console games
- Instead, it stays true to the subgenre’s formula
- All of Batman’s improvements came through gear pick-ups and upgrades
- Team wanted to give players more of a sense of collection
- Mostly set along a 2D plane
- Takes full advantage of the visual three-dimensionality of the environments
- Explore, fight, and interact with the foreground and background
- Can grapple up to gargoyles on a background balcony while a crowd of armed inmates pass by
- Enemies will go after Batman from all angles
- Go to the foreground or background to tackle a designed foe
- Combat similar to the console Batman games
- Button taps to attack, counter, and use gear are in place
- Freeflow combat system
- Built from the ground up
- Batarang: stun enemies or hit distant objects
- Line launcher: cross wide gaps
- Explosive gel variation: shoot from a launcher onto spots around the screen
- This lets you get involved with entertaining takedowns such as dropping a chandelier on enemies from above
- More gadgets will also be in the game
- Has a version of the predator mode
- Game has a few more layers of feedback
- Ex: can see the sightlines of enemies
- This lets you know if enemies can see you or not
- Same kind of vantage points, floor grates, silent takedowns, glide kicks, weapon use, and breakable walls as in the console games
- Game is split into various sections
- Each can be accessed once you figure out a way inside
- No save rooms
- Modern checkpoint system
- Can manually save whenever you desire
- Can defeat the bosses in any ordder if you find out where you want to go
- “We don’t want you to break the game, but if you can exploit it in a certain way that we haven’t thought of, that’s awesome. So it’s conceivable the players will have abilities that don’t necessarily jibe that great with the boss. We’ve taken some cues from other games where if you have a particular item against a boss, you’ll just rip them a new one, but we don’t tell you what that item is”
- Will have detective mode
- Tap a button and the screen fades into a digitized overlay with detailed info
- Green enemies: enemies haven’t seen you
- Red enemies: enemies are onto your location
- Move a reticle around the screen to focus Batman’s attention
- Can use this to uncover secrets
- Uncover clues and analyze dangerous situations in detective mode
 

Warrior522

"In all things, balance."
Member
Joined
Jul 21, 2010
Messages
826
Trophies
0
XP
165
Country
United States
*FAPFAPFAPFA-*

...erm... yes, I have a mild interest in this game's existence, what with it having my favorite game genre, in the same canon as the best superhero game of all time, and being made by some of the creators of the best FPS ever...

...*FAPFAPFAPFAPFAP...*
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: @OctoAori20, Cool. Same here.