While I agree with the ISO part, c'mon man. Leave em alone bro. Let em do their thing. Let's just move on and keep going with SAO and Reigitize.
thank you CrashmanX..

StormMyu stop talking here and there make your self useful..While I agree with the ISO part, c'mon man. Leave em alone bro. Let em do their thing. Let's just move on and keep going with SAO and Reigitize.

StormMyu stop talking here and there make your self useful..quick update version 1.2
http://www.mediafire.com/?7tmha2fvqx0sk8u
thanks to this people
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gbatemp community
Anyone know what ID files belong to the music? I have downloaded this *.iso only to get the voice/sound files.
Edit: I wanna know where are the sound files used in attacks, i.e. WarGreymon's Brave Tornado, MetalGarurumon's Cocytus Breath. Could someone help me with this? I only wanna know what the specific ID files, leave the rest with me.
Ok! I tell you.I seriously have no idea, but if you get to know them then tell me because I wanna know too(and if you discover how to replace them or edit them or stuff
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OH! Thanks a lot.ID03693.afs2 = 31 Music Files
ID03840.afs2 = 10.000 Sound Effects/Voices
use quickbms and the afs2 script to unpack, they are encoded with Atrac3Plus

The probleme here, is the AT3+ codec, which nobody cracked yet so you'll have to use your PSP to convert mp3 to at3+, and it can be boring...
Any way to convert *.neo into *.mp3 or another sound format without a psp console? I have not one. Maybe some .*neo player.the neo files are also at3/wav files, it's a mistake by the script, it adds a 16 Byte 0x00 Header.
Already renamed to *.mp3 and *.wav and did not work.What I'm gonna ask is kinda dumb but ... I guess you have already tried to rename the neo extension to mp3, right?![]()




