Yeah SD cards are cheap these days, I got a 32GB SanDisk one and a 500GB WD My Passport for a good price. I have tonnes of space for when I get round to the complete Mega CD set 
This is strange, but Metroid Zero Mission runs slower in RA's VBA Next than Tantric's VBA, are they based on the same core?
what core to use to play mame games on like simpsons.zip ? the fba one ? is there a general mame core so I cant try fire up the games I would use mame on pc for
ty
*This also happerns in some instances with SNES 4.2.9 vs SNES 9X next 1.5.4 in portions of games like Super Star Wars mode 7 stages, again, due to frameskip. RA is way more accurate of course.
This is strange, but Metroid Zero Mission runs slower in RA's VBA Next than Tantric's VBA, are they based on the same core?
Didn't know about that, thanks for the explanation.Frameskipping my friend. It's an illusory trick that makes you 'think' something is performing better than it actually is (that is, if you can't tell the difference between badly tearing and 'skippy' video and silky smooth V-synced deterministic rendering at a fixed refresh rate).

Umm sorry, but that is simply not true. No way is Mode 7 running lower than 60fps on Wii - it's comfortably way above it all the time. You're seeing figments of your imagination run wild or something.
I can comfortably state that SNES9x Next is running nearly any game better than SNES9x GX at this point - not even frameskipping can give it an illusory advantage at this point (and don't give me that poppycock about Kirby's Dreamland 3 either - it's running at ~40fps when doing frameskipping - so no, that doesn't make it 'better' and it sure as hell doesn't make it more playable either unless you really want to play games with such badly tearing graphics - I sure as hell don't).

You are probably right, but for me 8 GB is'nt nearly enough, lol!Besides what Libretoarc has stated, not trying to be a prick but there are some really good sales online where u can get 8GB+ cards for around $5 bucks give or take a few dollars. You can even get free shipping from the right seller.
Whether the zip problem is present or not, taking the amount of things you have on your SD card into consideration your in dire need of an upgrade.

Same here, lmaoYou are probably right, but for me 8 GB is'nt nearly enough, lol!

Patience young Padowan, Libretroarc loves SNES, but he's also working on many many things, I can only imagine it's like having a shitload of plates overstuffed at a buffet from juggling so many emulators on so many consoles lol.
I'm sure once he gets a chance he might revisit the issue, as well as the Kirby superstar problem.
ass always ty kindlyDona manual reload of your cache. It should work, I believe I played Cadillacs and Dinosaurs through WiiFlow before. When I get home tonight I'll test it to confirm.

Ughh, every time I hear this I get a nasty twist in my stomach. To think what GBA emulation on the Wii could have been is sad indeed.Game Boy Advance emulation in general needs even higher system requirements than SNES - and gpSP is inherently nonportable and was prematurely discontinued - shame too, because it could have been a reference emulator by now and it COULD have made VBA obsolete.
But then again, that is the price you pay when you go down the route of dynarecs - they are inherently nonportable.

Ughh, every time I hear this I get a nasty twist in my stomach. To think what GBA emulation on the Wii could have been is sad indeed.
So quick question. Do you believe that GBA emulation has bottlenecked? In other words is VBA-Next in a state where it's as good as its going to get w/o needing a complete rewrite or tons of tedious, unfriendly and inefficient coding?
Nintendo sure as hell didn't make any effort to emulate the GBA, but announced a couple of months ago that they announced that would release GBA games for the Wii U. That right there is a red flag, is it not? I gotta be brutally honest; I don't have high hopes for full speed GBA emulation simply based on the fact that the 16.78 MHz ARM7TDMI is too much for the Wii to handle. Unless LibretroRetroArch can prove my opinion on raw CPU power wrong, the Wii's 729 MHz PowerPC CPU simply finds GBA emulation to be too taxing.
We've hit a wall when it comes to the VBA port and it ain't pretty. Unless the gPSP author gets his butt into gear and actually make the code more portable, there's not a chance in hell we'll ever see full speed GBA on the Wii.

Why are half your posts I read in every emulator thread "X will never happen on Y"?
