Hacking Configurable USB Loader

FullMetalEngineer

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which version of DM works on CFG 70v49? 2.4-2.5 seem to hang to black screen all the time.. Haven't been able to load GC in this backup loader at all. Every other loader works fine,

I have spent over an hours looking 15+ pages back, over the wiki, doing google seraches and can't find an answer to this!
 

Overseer

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hi,

Can anyone confirm if they have devolution working on this and what I may be doing wrong?

Sorry if it has been answered, I went through quite a few pages and didn't see anyone having the 11 blue light flashes then reboot issues I was having
I have 2 out of my 4 GC games working on CFG (through Devo), although all working with USB Loader GX.

I had previously asked what settings to use to improve compatability, but got no responce :-(
 

toss01

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Thanks, I seem to have no luck at all. I've been using it with wiiflow with no problems at all, but have always used it for most things and like it.
 

cee43ja1

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@toss1 and @Overseer

i also have the same problem with devolution r168.

right now, i found out that if you find the r160 source zip, you can take out the loader.bin file and put that in the 'usb-loader' folder. it'll put it back to r160 and boot properly.
 

Masked

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My Devolution Gamecube games don't show up in Configurable USB Loader, despite the fact that they show up and play fine in Wiiflow...

Is there something I need to do to tell Configurable USB Loader to look for GC ISOs in the usb:/games/ folder?

Thanks :)
 

Masked

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The only Devo option I can find is "Force Devo" which is set to "Yes". Is there another option I need to adjust?

Here is my settings.cfg:

# CFG USB Loader settings file 70r49
# Note: This file is automatically generated

# Global Settings:
theme = GreyMatter
device = usb
partition = FAT1
gui_style = coverflow3d
gui_rows = 2
devo = 1

# Profiles: 1
[profile=default]
# Favorite Games: 0
# Current profile: 1
profile = default

# Hidden Games: 1
hide_game = __CF

# Game Options: 1
game:GZLE01 = language:console; video:system; video_patch:0; nand_emu:off; vidtv:0; wide_screen:0; ntsc_j_patch:0; nodisc:0; country_patch:0; fix_002:1; ios:Auto; block_ios_reload:auto; alt_dol:0; ocarina:0; hooktype:vbi; write_playlog:0; clear_patches:0;
# END
 

iancer

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Finally plug-in support is nearly finished:

HOW DO I PLUGINS?!
please, ive been using wiiflow recently because of wiiware/nand emulation, but i PREFER CFG BECAUSE:
i can see all my wii/ww/gc games AT ONCE!
how can i use the mighty dol and the newest revision on the google code page? plaease?
 

Masked

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The Games have to be placed like: usb:/games/whateveryouwant/game.iso

Cool, my games show up now! However, none of them start properly in CUL, even though they launch fine in Wiiflow. When I try to launch from CUL, the screen turns black and my Wii's blue light blinks 11 times, then it returns to the Homebrew Channel. I'm so close! How do I get them to launch? I've been testing with Melee and Wind Waker if it matters.
 

Fellow

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So the folders on a FAT32 HDD regarding gamecube games looks like this:

games > NAME OF GAME [000] > sys

So how are the folders formatted for 2 disc games?
 

Masked

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Same problem as me, apparently something broke between config loader and r168 of devolution
right now, i found out that if you find the r160 source zip, you can take out the loader.bin file and put that in the 'usb-loader' folder. it'll put it back to r160 and boot properly.

Damn, do either of you know where I can find the r160 source zip? Searched and searched but can't find it...

So the folders on a FAT32 HDD regarding gamecube games looks like this:

games > NAME OF GAME [000] > sys

So how are the folders formatted for 2 disc games?
From what I understand, you place your ISO like this: usb:/games/GAMENAME/game.iso
where GAMENAME is anything you want. But your iso MUST be called "game.iso"

I dunno how it handles 2 disc games though...
 

Arm73

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Yesterday I made an interesting discover.
Sorry to double post,but I just quote myself from the Wiiflow topic as I feel this is relevant to other loaders as well :
I just wanted to say that in the past couple of years I never bothered to install WiiFlow on my system
I was actually satisfied with CFG and later with USB GX that I never felt the urge to try yet another Loader.
However.....I tried it yesterday out of curiosity and I'm so glad I did !
Really, functionality wise I don't see any huge difference from the other Loaders, however I had a big problem with my Toshiba Canvio 500GB USB 2.0/3.0, namely I had to unplug it every time I started the other loaders or between games, otherwise my Wii would freeze or keep looking for the HDD.

I'm happy to report, that with WiiFlow there is no such a problem
It seems that the games take a few seconds more to boot ( and it's alittle bit of a hit and miss ) , but the Wii doesn't freeze upon initializing the HDD anymore !
That's a huge plus in my book, and reason enough to switch over from anything else.
Maybe there is a different call in the way the HDD initializing is handled, after all, Wii Explorer always finds my HDD as well.

Oh, let me add that I'm using d2x-v9-beta(r49), with v8 final Wiiflow would boot but freeze before loading a game.

Maybe somebody should edit the Wiki page regarding HDD compatibility and add this info, I'm sure there are quite a few people with the same problem out there.

Hope it helps.
Cheers

So my question is: Why do WiiFlow and Wii Exloprer find my HDD and other USB loaders do not ?
 

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