Hacking NDSGBA- Button Remap

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seems like it would be a fairly simple addition for whoever coded the emulator in the first place, since it can already map A and B to X and Y, it'd be great to have the possibility to remap all buttons. perhaps someone should into contacting the developer(s) [?]
Of course it'd be simple. But there is no way of contacting the developer, as it was (probably) just the SuperCard team using a fake name with no contact details so that they couldn't be held legally responsible for not releasing source, which they should have because it used GPL code.

Why would they not want to release the source? I'm sure that if there was enough demand for it they'd release it since a better GBA emulator just means more reason to buy a DSTWO.
 
I'm sure that if there was enough demand for it they'd release it since a better GBA emulator just means more reason to buy a DSTWO.
If that were the case, then it would have been released a long time ago. Judging from the fact that it's not that way, I suppose that means that specific tactic failed, and by suppose, I mean it happened.
 
because it really would be a lot of work (DSTwo is MIPS, DS is ARM).
But the discussion has come round to porting the PSP emulator, and the PSP is MIPS, like the DSTwo (obviously not the same processor, but similar architecture), so that should probably ease things a little.
The issue is things don't run entirely on the DSTwo. You need communication and the "front end" (to to speak) on the DS's side, and that's what's going to handle passing input and such.
 
because it really would be a lot of work (DSTwo is MIPS, DS is ARM).
But the discussion has come round to porting the PSP emulator, and the PSP is MIPS, like the DSTwo (obviously not the same processor, but similar architecture), so that should probably ease things a little.
The issue is things don't run entirely on the DSTwo. You need communication and the "front end" (to to speak) on the DS's side, and that's what's going to handle passing input and such.
Yeah, but that stuff should be relatively straight-forward, the hard part is the actual emulation, which would run mainly on the DSTwo.
 

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