crediar your custom mios is nothing short of pure genius. I want you to know that I look up to coders like you who set out to contribute something major to the community and actually come through.
The phenomenal success of your work was/is surprising to me since (at a point) it seemed all odds were against you. It all goes to show what the human brain is capable of when a person is truly determined and has a never ending thirst for knowledge and achievement. Well done.
I'm posting on this thread to congratulate you and also because I have a request for your project. Well it seems others have already voiced their desire for this feature so I am just going to propagate it further.
Forced widescreen support.
It doesn't seem like a whole lot of people (users) are too interested in this feature but I think that may be due to a lack of understanding the greatness that such a feature can add to the game-play experience.
For instance, $ony has been releasing so called "HD Remakes" of titles from their PS2 library and will continue to do so because of the success they have experienced with this marketing strategy. These remakes boast features like 16:9 widescreen support as well as high resolution textures and rendering. These enhancements alone are enough to warrant customers re-buying a game they had already paid for.
In my opinion widescreen functionality in these older games breaths new life into them. You can literally see more of the (in-game) world around you and it certainly creates an enhanced if not brand new experience in games you thought you already knew inside-and-out.
Now I've been paying very close attention to the PS2 widescreen hacking scene and it truly is amazing how much effort is being put into creating a library of widescreen patches for individual games. As of today there are at least 166 games playable in widescreen via the use of a cheat engine and another 40+ games via ELF modification.
The GC scene has it easy - we don't have to go and create patches for individual games. As seen in the Swiss project this functionality is incredibly versatile and works with (not all but) many games.
So with that being said I would like to leave you with a
link to the Google Code changes page for Swiss r155 (revision that added widescreen forcing). Maybe you are already perfectly acquainted with the method used to force widescreen but if not then checking out these code changes should prove useful. Now if I was a developer I would just take that code and add it to DM myself but sadly I am not quite that capable.
So, sorry all for the long post and once again thanks for this amazing project crediar! You have my sincerest appreciation, gratitude and respect.