Small update, I did a somewhat uh... lets call it goofy... implementation of most PTP functions... the code is ugly, copy and pasted over and over... and not too performant...
But now, next to God Eater Burst, Phantasy Star Portable 2 works too with it...
Have to test more games still and give this code yet another cleanup next weekend...
But now its bedtime for me... school + test tomorrow, this will be a long week.
I really wish I had a few weeks where I have nothing else to do so I could get this thing going faster...
On another note... while I work on the online code, I asked VF to help me out in preparing
Pro CFW for the online mode...
He agreed and is currently investigating impose.prx, the module which controls the Home-Screen you see when you press the Home / PS-Button.
We intend to fully replace this homescreen with a proper replacement, hacked right into the heart of impose.prx, allowing for clean home screen replacements.
We do this to make room for a ingame PRO-CFW menu / infoscreen, which will fully replace the original home menu.
Once online mode has been built in, it will be used to display data like your online status, connected players, etc.