Rumour: Nintendo Network in the works

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better be free, and not pay-to-play online Live shit.

NIntendo did comment about this in the past, about how they were butthurt because everyone was making money from their online service in some sort of way, and they didn't..they said they have to play "catch up"

So I won't be surprised if NN will be with pay features, or just completely entirely pay-to-play
 
DLC is the wave of the future, Nintendo must keep prices down to Earth and don't make the mistake Bamco did with Idolmaster.
 
I think what he means is, since Nintendo is focusing on online much more then their games will go the way of something like cod
and have their games focus on the multiplayer part and come short on the single player part. In a sense, (I guess) you force
to go online since the single player wouldn't be that good.

I didn't think Nintendo will do online passes, rip-off dlc nor damage single player games with the online part.

got it in one, we shall see if they will allow this on their console, microsoft and sony allow it, whats stopping nintendo from doing the same?
Sorry let me clarify, I mean Nintendo themselves wouldn't do that. Now with Nintendo allowing others devs to do that, well I have no idea.
Probably though, so they can keep up 3rd party support.
NIntendo did comment about this in the past, about how they were butthurt because everyone was making money from their online service in some sort of way, and they didn't..they said they have to play "catch up"
Source?
 
S
I think what he means is, since Nintendo is focusing on online much more then their games will go the way of something like cod
and have their games focus on the multiplayer part and come short on the single player part. In a sense, (I guess) you force
to go online since the single player wouldn't be that good.

I didn't think Nintendo will do online passes, rip-off dlc nor damage single player games with the online part.

got it in one, we shall see if they will allow this on their console, microsoft and sony allow it, whats stopping nintendo from doing the same?
Sorry let me clarify, I mean Nintendo themselves wouldn't do that. Now with Nintendo allowing others devs to do that, well I have no idea.
Probably though, so they can keep up 3rd party support.
NIntendo did comment about this in the past, about how they were butthurt because everyone was making money from their online service in some sort of way, and they didn't..they said they have to play "catch up"
Source?

http://www.1up.com/n...ium-paid-online


actually they said they haven't been "active" about it.

Which pretty much means they've been too nice and haven't fucked people enough
 
Didn't some other game use the term "Nintendo Network"? I feel like I've seen this before...
mk7 online says connecting to nintendo network.
Really, i swear mine says internet or something.
CIMG0047.jpg
 
Isn't this a bit late? PSN and Xbox Live seems to have far better support and functionality.

Isn't that reason enough that Nintendo shouldn't stay behind?
It's sort of Nintendo Policy to stay behind the competition.

*some cold winter, 2004, Nintendo HQ* "So we heard about tis' new invention called "3D" - we gave our handheld a 3D accelerator since nowadays even cellphones have one."

*2008, another cold winter* "So we heard about this new, weird encryption... WPA? Yeah, we added that now."

*2012, early january, so technically still winter* "HD? What's HD? Ahh... yeah... Well, we'll release something later this year."
 
Isn't this a bit late? PSN and Xbox Live seems to have far better support and functionality.

Isn't that reason enough that Nintendo shouldn't stay behind?
It's sort of Nintendo Policy to stay behind the competition.

Pointing out only those things that they were behind with doesn't mean they always are.
By no means! I still thank them for the invention of the analog stick (N64), the most comfortable controller on Earth (GameCube... that console would've succeeded if not the miniDVD's >>; ), WiiMotes (I actually like them) and comming up with the idea to add touchscreens to handheld consoles.

Hardware-wise I can't think of any consoles that were "up-to-par" with the competition except the N64 and the GameCube though. They just have their magic, their "Nintendo" magic. Their consoles sell best when they procrastinate lol.

EDIT: NOT COUNTING RETRO CONSOLES. That was a real arms race with SEGA lol, they couldn't afford to be any "worse".
 
Still no chance to have a MK7 DLC / Glitch Fix, right?

I think they can, as I still believe the representative who replied about a fix giving players with the original an "unfair advantage" was not talking about a patch, but updating the game via releasing an updated version on newly released cards. That's the only interpretation atm I can think of that seems to make sense, as releasing updates as such without actually updating every single copy has been done by Nintendo since the NES days.
 
Isn't this a bit late? PSN and Xbox Live seems to have far better support and functionality.

Isn't that reason enough that Nintendo shouldn't stay behind?

It's sort of Nintendo Policy to stay behind the competition.

*some cold winter, 2004, Nintendo HQ* "So we heard about tis' new invention called "3D" - we gave our handheld a 3D accelerator since nowadays even cellphones have one."

*2008, another cold winter* "So we heard about this new, weird encryption... WPA? Yeah, we added that now."

*2012, early january, so technically still winter* "HD? What's HD? Ahh... yeah... Well, we'll release something later this year."

Actually, this generation is the only one where Nintendo has really been behind in terms of specs.
NES: Powerful for when it was released.
SNES: Good for it's time.
Nintendo 64: Most powerful of all the fifth-generation consoles.
Gamecube: It was a work of art (dat mobo). More powerful than the PS2.

Game Boy Advance: Portable SNES, baby!

The Wii and DS are the only severely underpowered consoles by Nintendo. Before that, most of their consoles were up to par and when they weren't, it was because their competitors released their consoles years afterwards.

And dare I say it, Nintendo had a proper online system years before anyone else with the Satellaview. It allowed for patches and addon content (now know as DLC). Too bad it was ahead of it's time. It's a shame they didn't continue their efforts into their future consoles.

And dare I use the buzzword that most hardcore gamers hate, Nintendo has innovated quite a bit this generation. The DS had a touch-screen, microphone and two screens which allowed for new gameplay possibilities. The two-screen design which extended to the 3DS allowed for the HUD to remain at the bottom and unique games to be made.

The Wii brought on motion-controls which had a wow factor of it's own. It was unheard of before in a gaming console and honestly brought forth a lot of new gameplay possibilities. It also for the first time made videogames accessible to the average person. To be frank, I think that apart from the keyboard and mouse, pointer controls on the Wii remain the single-best FPS control scheme.

That's not to say Nintendo is without it's missteps. The fact that the Wii was so underpowered is the reason that third-party support has been so barren. The Wii simply wasn't able to run the vast majority of games released on other platforms which is part of the reason why the Wii came to a bit of a stand-still in the past three years.

The DS is an entire different beast, though. While it too was underpowered, that didn't matter as much as multiplatform development is not commonplace on handhelds. Unique games were created for both the DS and PSP. It gave people a reason to purchase both platforms. You couldn't find a game like Gods Eater Burst or Peacewalker on the DS just like you couldn't find The World Ends With You or Elite Beat Agents on the PSP.

Whether this generations trend of underpowered consoles by Nintendo continue on to the next is not yet sure. If Nintendo plays their cards right, the Wii U should be powerful enough to have multiplatform games along with the PS4/Ten. If the PS4/Ten release sometime in 2013 and the Wii U releases in 2012 with up-to-date tech, there shouldn't be too much of a difference. One year certainly won't make for huge gains in hardware.
 
Actually, this generation is the only one where Nintendo has really been behind in terms of specs.
NES: Powerful for when it was released.
SNES: Good for it's time.
Nintendo 64: Most powerful of all the fifth-generation consoles.
Gamecube: It was a work of art (dat mobo). More powerful than the PS2.

Game Boy Advance: Portable SNES, baby!
I specifically mentioned that I don't mean the retro consoles, but even these arguments can be refuted.

The NES was revolutionary, that much is correct. Ever so slightly less powerful then the Master System, but definatelly the console that single-handedly changed the rules of the game...

SNES was indeed good for its time, but the Genesis/Megadrive with expansions was arguably a "stronger" system, even if its capabilities were not fully used (for example the only games that actually used Blast Processing were Sonic games and a few other first party titles). Some cartridges had to contain specific "extra" hardware such as the SuperFX chips to actually run on the system, and the only thing the system was "technically" best at at its time was the sound - it had a superb sound chip compared to the Genesis. It also had a great library, so many consider it to be the "winner" in the 16-bit era, but not all. Depends on the individual.

The N64 definatelly had the "processing power" to dominate the market, but its memory was severely flawed, to the point that certain games actually required RAM cartriges to work properly. (Expansion Pak) The console was to be improved by the DD add-on, but in the end, not much was released for it and the project was eventually "canned"... The final nail to N64's coffin was definatelly the medium used - FLASH cartridges at the time were obselete and did not provide nearly enough space, making developers "cut their games short" when they could spread their wings on the PlayStation, which OBLITERATED the system on every front, at least in my opinion.

The GameBoy's were lucky flukes. When I think back to the day and remember the Nomad (portable Genesis) and similar projects, I do wonder why it was kept afloat... if only the Nomad was more compact and, well, cheaper, perhaps it would've won that round.

The GBA was NOT a portable SNES in the slightest, even if it had SNES ports running on it. Perhaps it's my personal opinion only, but I find the console to be both amazing and... well, downplayed. I have the original GBA and I (used to) have an N-Gage... and I have to say that the difference between 16Mhz and 109Mhz ARM is QUITE BLOODY APPARENT, to the point that some N-Gage games were actually ported to the DS later on. If only the games were on a proprietary cartridge, not on SD's, if they were priced right, more numerous and if the cartridge slot was not under the battery like in the Classic design (later changed in QD), the N-Gage had a fighting chance againts the GBA to say the least. Portrait screen didn't help either - it should've been landscape... but all in all, the little games that did come out for the N-Gage were actually awesome, and the addition of Symbian, which was hip at the time and basically meant "emulators, yay!" and, well, phone capabilities made it a fantastic system. I really weeped after it failed when confronted with the mighty "N".

The DS's hardware is a joke. As much as I like the touchscreen, I find its ammount of RAM and processing power to be at best pitiful. If the PSP and the DS had a baby last generation then I would literally throw all my money at N and Sony and immediatelly buy it - it would be the perfect combination. Yet again, Nintendo was saved by a massive library of games and by the fact that, well, they're Nintendo - it's magic.

The Gamecube was a fantastic system - good CPU, great GPU, compact size, 4 controller ports. Everything was looking great... except some dumb ass at N thought it's a great idea to be fancy and cut down the size of the DVD's to "mini" effectively lowering the capacity of discs by 40%. YET AGAIN Nintendo released a fantastic, strong console that suffered from small capacity discs and, well, developers were not pleased. It died a horrible death, which is a shame. If it had DVD support, a USB slot and a built-in browser (hey - it had a modem slot. Why not use it?) it would have had a fighting chance againts the XBox and the PS2.

The Wii is a retrofitted Gamecube. It's as much behind the times as humanly possible. It's fun to play though, I'll give them that. Still... avalanche of shovelware is quite scary when looking for "good" games.

Now, Nintendo prepares a console that's "1,5 times as strong as the PS3" basically catching up with LastGen and having the audacity to call it a Next Generation Console. Well done.

The 3DS? No comment. Twin core, likely pretty slow, a no-name GPU (people argue it's quite strong, but I would've welcomed the Tegra more >>; )... Hardware-wise Vita eats it for breakfast...

So don't tell me Nintendo doesn't have a habit of being behind the times. They do. Since, like, a long while.

Yes, I have quite excentric tastes. Bite me. :P
 
The Gamecube was a fantastic system - good CPU, great GPU, compact size, 4 controller ports. Everything was looking great... except some dumb ass at N thought it's a great idea to be fancy and cut down the size of the DVD's to "mini" effectively lowering the capacity of discs by 50%. YET AGAIN Nintendo released a fantastic, strong console that suffered from small capacity discs and, well, developers were not pleased. It died a horrible death, which is a shame. If it had DVD support, a USB slot and a built-in browser (hey - it had a modem slot. Why not use it?) it would have a fighting chance againts the XBox and the PS2.
Wait, you actually think that having a smaller disk decreases the potential storage space on the disc?
Oh dear lord.

And I get the feeling you're pretty anti-Nintendo. While you're correct in saying that in the handheld arena, Nintendo's hardware has always been inferior, bear in mind that people dont care too much about graphics when it comes to handhelds. Hence why Nintendo win every single time. Sony made the same mistake with the Vita as they did with the PSP, i.e. making it overpowered and pricey, so people won't (and aren't) buy(ing) it.
Hopefully the Vita finds its niche, much like the PSP did eventually, but it may well not.

And we all know Sony won't do a price drop. They seem to hate money, after all.
 

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