That's a good thing it closed imo. This website explains why well:
http://devkitpro.org/wiki/PAlib
I thought it was worth to expand on this, since part of it is a simply not true.
Entering console mode does not equal Innitializing PALib and using PA_OutputText, althought the final effect may look like it. PALib Innit innitialized numerous functions, including MODE's, PA_OutputText text is outputted onto a Tiled BG, not as standard Console text and finally, PA_OutputText allows you to print wherever you want, contrary to standard printf in a console.
It's entirely true that for today's standards, PALib is way too buffy, cluttered, bloated and self-contradicting at some points to use, but there was a time when it was actually a really good wrapper for LibNDS. At the time, it was LibNDS that made barely any sense to anyone, it was badly documented and you really needed certain background knowledge to use it. The ties have shifted, but nevertheless, PALib was king back in the day. We should tip our hats at the effort of numerous programmers that was non-profit, it's only purpose is to allow us, everyday gamers to make games - maybe not the games of our dreams, but "something", see how it feels like, and perhaps end up with something really enjoyable that we'll want to share with the Scene.
PALib days were lively, and despite the fact that the library is less-than-recommended and frowned upon, you still get to see the odd project here and there, which only shows what kind of an impact it had on the scene. It's not the best, I admit, but it's always sad when a part of the scene fades away, replaced by a dodgy search engine.