edit:
Since this was linked in an more active topic is thought I update this thread
I abandond this project
because it was to hard to create a good algotithem to determin which part of which game should go where.
Good meaning ending with only 1 fragment for each game and few free space fragments,
while keeping the amount of copied data low.
If someone supplys one I might pick it up again.
The rest should be easy.
original:
I want to code some more and try to create a efficient defrag algorithm for wbfs.
Before I get going I would like to know how much interest is there for something like it.
I'm gonna need people willing to test it and compare the speed.
If there aren't any there is no point in even starting
I simply don't have access to enough fragmented drives for a meaningful trial.
I know that there is a chance that the improvement will be negligible,
but I'm not going to trust some arbitrary sounding definition that only fragments
Since this was linked in an more active topic is thought I update this thread
I abandond this project
because it was to hard to create a good algotithem to determin which part of which game should go where.
Good meaning ending with only 1 fragment for each game and few free space fragments,
while keeping the amount of copied data low.
If someone supplys one I might pick it up again.
The rest should be easy.
original:
I want to code some more and try to create a efficient defrag algorithm for wbfs.
Before I get going I would like to know how much interest is there for something like it.
I'm gonna need people willing to test it and compare the speed.
If there aren't any there is no point in even starting
I simply don't have access to enough fragmented drives for a meaningful trial.
I know that there is a chance that the improvement will be negligible,
but I'm not going to trust some arbitrary sounding definition that only fragments