Seta GX fork

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Thanks for the new build.

Magic Knight Rayearth (4M) (Japan) : GAME BOOTS AGAIN! FULL SPEED SEEMINGLY!, however VDP1 clipping/masking/background transparency still doesn't work, which gets in the way of some parts that might difficult playing through the whole game, not sure if other background elements are missing, regardless, i am happy to being able to play this game in a stable state on the Wii at 240p, haven't tested the other versiosn.

(Konami's) X-Men The Arcade Game (Homebrew Port) (v0.4.0): Boots! playabe, Full speed, but audio sample of title screen loops eternally so its a little annoying
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Been playing through the first hour of Rayearth and i noticed that ZGX does NOT emulate internal MIDI sound of the Saturn very well, in fact all sounds soun distorted or flat out strange, particularly the instruments (not talking about CD music or music streams), resulting on strange sounds, like early days of ZSNES emulation
 
Last edited by MeXen,
Isn't Groove on Fight supposed to be working now?

I tried with .chd and .cue/.bin and it doesn't boot with 4MB ram (black screen), without ram cart it shows the normal japanese text screen
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Isn't Groove on Fight supposed to be working now?

I tried with .chd and .cue/.bin and it doesn't boot with 4MB ram (black screen), without ram cart it shows the normal japanese text screen
OK, got it to work with Hi-Saturn BIOS, but the CPU player doesn't do anything...
 
Last edited by Jimgabe,
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Isn't Groove on Fight supposed to be working now?

I tried with .chd and .cue/.bin and it doesn't boot with 4MB ram (black screen), without ram cart it shows the normal japanese text screen
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OK, got it to work with Hi-Saturn BIOS, but the CPU player doesn't do anything...
I've said this before: the emulator gives a rat's ass which BIOS you use.
 
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