About the distance between the screens. There is the option to increase the screen gap, but in the game Contra 4 there is still only a little distance to be perfect. It has the option to adjust the screens manually, but I don't think I can get the exact proportions right lmao.
About the distance between the screens. There is the option to increase the screen gap, but in the game against 4 there is still only a little distance to be perfect. It has the option to adjust the screens manually, but I don't think I can get the exact proportions right lmao.
You can edit the game's configuration file manually; it’s a matter of trial and error, but it can be done—and the same applies to the game *Yoshi's Island DS*.
Thank you very much, dear Nagaa! The emulator performs amazingly well!
I only have one request: would it be possible for standard forwarders that pass the ROM to the emulator to work the same way they currently do with your Dolphin port and with RetroArch?
I’m asking because I’ve created several forwarders using https://nsp-forwarder.n8.io/, but when I launch them, instead of booting directly into the selected game, as they do with Dolphin, DrasticDS_nx opens the game selection screen.
If DrasticDS_nx could accept the ROM path directly through the forwarder arguments/argv, that would make these standard forwarders work perfectly.
You can edit the game's configuration file manually; it’s a matter of trial and error, but it can be done—and the same applies to the game *Yoshi's Island DS*.
Did you do that in this game? What values did you use?
This emulator was perfect. Better than melonds after the tip he gave. The 3d models in the games were very clean and defined. The only thing missing is retro achievement support for the experience to be complete.
Feature request: Could you please add a frame/mask overlay feature, like the real‑DS‑bezel effect shown in my screenshot.
Detailed requirements:
1. Add bezel/mask overlay, render the NDS shell border around top & bottom screens, just like the attached picture.
2. For both top screen and bottom screen, support independent X‑axis / Y‑axis offset adjustment, move screen position freely.
3. Scale setting: use integer‑based multiplier, adjustable in **0.1 step increments** for each screen separately.
4. All layout parameters (offset X/Y, scale factor, mask toggle) should be savable per‑game profile.
This is very useful for TV mode, so I can precisely place two DS screens and wrap them inside DS‑style bezel.
Thank you very much for your great work on this Switch port!
Also, does anyone have a full pack with all or most cover images? I don't connect my emummc to the internet. @Nagaa Is it possible to add an option to show the game icons like in MelonDS instead of downloading covers?
Post automatically merged:
I'm sorry for the double post but I noticed some wrong graphics while playing Shin Megami Tensei: Strange Journey.
This is how the menu looks without High Res 3D which is off by default:
This is how it looks with Hi Res 3D on which KINDA fixes it but not completely:
But it makes EVERY other text look bad:
So @Nagaa I humbly ask if its possible to add an option to display DS icons instead of covers in the launche AND see what can be done regarding this problem with this game which I can assume it's pretty possible it's happening in many others because I'm really liking this emulator so far and I've encountered just these two issues.
Also, does anyone have a full pack with all or most cover images? I don't connect my emummc to the internet. @Nagaa Is it possible to add an option to show the game icons like in MelonDS instead of downloading covers?
Post automatically merged:
I'm sorry for the double post but I noticed some wrong graphics while playing Shin Megami Tensei: Strange Journey.
This is how the menu looks without High Res 3D which is off by default:
So @Nagaa I humbly ask if its possible to add an option to display DS icons instead of covers in the launche AND see what can be done regarding this problem with this game which I can assume it's pretty possible it's happening in many others because I'm really liking this emulator so far and I've encountered just these two issues.
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