Whenever I start a game, I get the message “Pipelines are being created” and a counter that counts from 0 to x. Once this process is complete, a counter counting from 0 to y appears, followed by one counting from 0 to z. In the cases I tested x < y < z.
In Kirby, the values are around x = 5000, y = 10000, and z = 30000 or something like that, if I remember correctly. So it simply takes a very long time for the counter to finish and the game to start. In other games, the x, y, and z values are fairly small, and you only have to wait about 20 to 30 seconds, but with Kirby, it’s more like 7 minutes.
Maybe I accidentally changed something in the settings which causes this. Am I the only one having this problem?
I don't think so, there is no setting apart from async shader compilation being off that could cause this issue. Let me verify this with Kirby: Triple Deluxe. I had already tested and optimized for Kirby Robobot so I thought Triple Deluxe would serve the same way.
Hey Raibatsu, awesome work with your version of the port. Right now since each has enough difference, If say I wanted to keep both Dekopon and Raikopon what is the best way to do that. Just asking since if I keep both NRO in the dekopon folder only one of them show up on the HB menu. Which of the options below should i use, or should it be something completely different from either options? Thanks!
Hey Raibatsu, awesome work with your version of the port. Right now since each has enough difference, If say I wanted to keep both Dekopon and Raikopon what is the best way to do that. Just asking since if I keep both NRO in the dekopon folder only one of them show up on the HB menu. Which of the options below should i use, or should it be something completely different from either options? Thanks!
Thats certainly strange, both should show up as different NROs. And they do that on Spharia. I'll have to test on HB menu to see. Anything else that seems strange to you?
Has anyone managed to get CTGP-7 working ? The launcher keeps asking me to install Mario Kart 7 even though the game and the v1.2 update are installed. On Azahar Android this can apparently be fixed by using “Insert Cartridge”, but I can’t find that option in Dekopon. Is there a shortcut or is this feature not implemented yet?
I'm playing zelda link between worlds and the performance is great, but during the fight against the witch it was very bad. Fps very low and soon after crashed. What a pity, because I'm enjoying the game a lot.
I'm playing zelda link between worlds and the performance is great, but during the fight against the witch it was very bad. Fps very low and soon after crashed. What a pity, because I'm enjoying the game a lot.
An option to modify, update and make your own layout. Your saved layout is available in the same area where you can find other layouts.
Ingame overlay has been replaced by the same Settings UI used in main menu/library menu.
Added option to Reset to Default or Reset to Library.
Considerable amount of QoL changes to make the emulator's UI feel more refined using controller.
The CPU Clock now changes by 1% instead of 25% (requested by Joko).
Added a bunch of features from Dekopon (most of them are untested, but should work since we're the same tree?):
-- Added Split GPU and CPU threads.
-- Added lightning LUT wrap fix.
-- Added Nintendo Labo 3D support.
-- Added cartridge insertion support.
-- Added arctic base/setup tool support.
An option to modify, update and make your own layout. Your saved layout is available in the same area where you can find other layouts.
Ingame overlay has been replaced by the same Settings UI used in main menu/library menu.
Added option to Reset to Default or Reset to Library.
Considerable amount of QoL changes to make the emulator's UI feel more refined using controller.
The CPU Clock now changes by 1% instead of 25% (requested by Joko).
Added a bunch of features from Dekopon (most of them are untested, but should work since we're the same tree?):
-- Added Split GPU and CPU threads.
-- Added lightning LUT wrap fix.
-- Added Nintendo Labo 3D support.
-- Added cartridge insertion support.
-- Added arctic base/setup tool support.
Also, In A Link Between Worlds, I noticed a small stutter the first time certain 2D elements appear, such as the A-button prompt when interacting with a bush or the first dialogue box. It seems like the emulator may be loading or preparing an asset on first use. Would it be possible to add some kind of texture/resource preloading or persistent cache option to reduce these first-time hitches? I understand it may increase startup time or memory usage, but it could be useful as an optional setting.
Also, In A Link Between Worlds, I noticed a small stutter the first time certain 2D elements appear, such as the A-button prompt when interacting with a bush or the first dialogue box. It seems like the emulator may be loading or preparing an asset on first use. Would it be possible to add some kind of texture/resource preloading or persistent cache option to reduce these first-time hitches? I understand it may increase startup time or memory usage, but it could be useful as an optional setting.
I haven't had time to look at game fixes yet. This update mainly focuses on emulator UI overhaul. I did pull changes from Dekopon so maybe that helps with the crashes? I haven't had the time to test it yet. I also have to look at how to optimize how the pipelines are build so they take less time on certain games like Kirby.
Also, yes there are still stutters because of the CPU, GPU and memory stalling. The emulator has a ton of potential for optimizations. I plan on taking a look at those after I am done with some more QoL changes.
A few people have reported that they are getting crashes while opening Settings. Does anyone else have this issue? I have moved the build to Pre-Release for now because I don't want the UI update to break your experience.
Dekopon is a port of Azahar to the Nintendo Switch.
The current release is version 2.0.0.
Performance is very title dependent, and will be improved with time, but many games can be played fullspeed right now, sometimes even with stock handheld clocks. (I do recommend at least bumping the CPU up to dev unit clocks in handheld just to reduce shader compilation stutter and smooth out some rough frame pacing.)
Depending on the game, you can get up to 4x resolution scaling at full speed in docked/handheld...
Dekopon is a port of Azahar to the Nintendo Switch.
The current release is version 2.0.0.
Performance is very title dependent, and will be improved with time, but many games can be played fullspeed right now, sometimes even with stock handheld clocks. (I do recommend at least bumping the CPU up to dev unit clocks in handheld just to reduce shader compilation stutter and smooth out some rough frame pacing.)
Depending on the game, you can get up to 4x resolution scaling at full speed in docked/handheld...
Hey, thanks for that. Any particular game that runs more stable on Dekopon than on Raikopon?
We both have the same tree and share commits between each other a lot. This might help me understand where my fork is lacking and I can work on stability more
Dekopon is a port of Azahar to the Nintendo Switch.
The current release is version 2.0.0.
Performance is very title dependent, and will be improved with time, but many games can be played fullspeed right now, sometimes even with stock handheld clocks. (I do recommend at least bumping the CPU up to dev unit clocks in handheld just to reduce shader compilation stutter and smooth out some rough frame pacing.)
Depending on the game, you can get up to 4x resolution scaling at full speed in docked/handheld...
This is unnecessarily rude, whether it was your intention or not. At the very least badly worded.
And, well, anyone that's aware of Raikopon clearly knows about Dekopon. Even on this very webpage you might see its post linked.
Leaving this minor incident aside, thank you a lot for your work Raibatsu. Like others said, take care of your wellbeing, your work is welcomed and very appreciated.
A minor question: ever since you introduced the possibility of a Raikopon folder, and as the projects keep slowly diverging due to their goals, do you think that at one point it would be preferred to just have everything in its own folder? There's a thing where one may want to keep a single NAND for both emus, so I wanna know what would be the best practice for this situation.
This is unnecessarily rude, whether it was your intention or not. At the very least badly worded.
And, well, anyone that's aware of Raikopon clearly knows about Dekopon. Even on this very webpage you might see its post linked.
Leaving this minor incident aside, thank you a lot for your work Raibatsu. Like others said, take care of your wellbeing, your work is welcomed and very appreciated.
A minor question: ever since you introduced the possibility of a Raikopon folder, and as the projects keep slowly diverging due to their goals, do you think that at one point it would be preferred to just have everything in its own folder? There's a thing where one may want to keep a single NAND for both emus, so I wanna know what would be the best practice for this situation.
Honestly I think that's really good advice. I have been struggling with keeping up my work with Dekopon - since we seem to be going in different directions. I should really think about separating folders so people don't run into unintended issues.
Might do just this in a few updates. Thank you so much for your advice!
This is unnecessarily rude, whether it was your intention or not. At the very least badly worded.
And, well, anyone that's aware of Raikopon clearly knows about Dekopon. Even on this very webpage you might see its post linked.
Leaving this minor incident aside, thank you a lot for your work Raibatsu. Like others said, take care of your wellbeing, your work is welcomed and very appreciated.
A minor question: ever since you introduced the possibility of a Raikopon folder, and as the projects keep slowly diverging due to their goals, do you think that at one point it would be preferred to just have everything in its own folder? There's a thing where one may want to keep a single NAND for both emus, so I wanna know what would be the best practice for this situation.
That's what I've noticed in both projects I've used, and it's very noticeable; it's just a matter of people verifying it.
And on the other hand, I mention the change because in my case it only lets me use one project because they combine the path where the configurations and resources are saved, Even if I change the route setting from the project
Honestly I think that's really good advice. I have been struggling with keeping up my work with Dekopon - since we seem to be going in different directions. I should really think about separating folders so people don't run into unintended issues.
Might do just this in a few updates. Thank you so much for your advice!
I think that, since the only thing people ends up modifying regularly on a 3DS NAND are the save files, maybe there could be a way to sync them on some menu option between both emus?
At least the way I've been able to manage the virtual NAND, I've been able to install the updates/DLCs and then run the games from the regular unencrypted .cci/.3ds formats, so the only thing that changes is whatever the games modify. But I'm talking from a place of ignorance, maybe it's more complicated than that.
Either way, like I said, thank you for your work and best of luck! The majority of people that use any piece of software online don't tend to talk (like I was for a bit), so there are people that are also silently thankful of what you do, but either don't have the energy to verbalize it, or even to just make an account just for that. Remember that.
That's what I've noticed in both projects I've used, and it's very noticeable; it's just a matter of people verifying it.
And on the other hand, I mention the change because in my case it only lets me use one project because they combine the path where the configurations and resources are saved, Even if I change the route setting from the project
I'll leave it at this message because I don't like drama, but I'm just saying it to defend Raibatsu, and it goes on me. Whatever generation you must be referring to, there's something called respect. And if you want to talk to someone, you respect them first of all, and if they tell you something is rude, a decent person respects it. It isn't about generations, it's about wanting to coexist with others in this world. If you don't like it, nobody is forcing you to be here.
You can help, that's awesome, and I'm sure others appreciate it too, it's welcome. Just be mindful of others if you want to help, please.
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