Emulation Emulator DrasticDS Emulator - Switch Port

  • Thread starter Thread starter Nagaa
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Press ZL to swap screen from top to bottom, and like @tehrzky said i think this is how the game behave ? Maybe try on melonds to confirm this
I know it's not very clear, but I am not swapping the screens. In the intro video, the TOP part of the animation is playing through the TOUCH screen. I placed the touch screen at the top so you could see that something was wrong. Same with the tower, Link should be at the bottom screen and the stairs on the top, yet the visuals flipped.

As @tehrzky said though, turning off threaded 3d fixes it.
 
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its threaded 3d issue it should be disabled. i edited my post for earlier for the fixed.
Good catch

1.0.3 available : https://github.com/NaGaa95/DrasticDS_nx/releases/tag/1.0.3
  • Added bundled custom shaders for both Vulkan and OpenGL.
    • LCD1x, Sharp Bilinear, zFast LCD, NDS/DS Lite/DSi colour variants, Natural Vision, and their combinations
    • Added dedicated custom shader selection.
    • More information on how to add custom shaders here
  • Optimized LSFG, reducing CPU synchronization.
  • Fixed docked mode rendering at the correct 1920×1080 resolution.
 
Good catch

1.0.3 available : https://github.com/NaGaa95/DrasticDS_nx/releases/tag/1.0.3
  • Added bundled custom shaders for both Vulkan and OpenGL.
    • LCD1x, Sharp Bilinear, zFast LCD, NDS/DS Lite/DSi colour variants, Natural Vision, and their combinations
    • Added dedicated custom shader selection.
    • More information on how to add custom shaders here
  • Optimized LSFG, reducing CPU synchronization.
  • Fixed docked mode rendering at the correct 1920×1080 resolution.
Awesome update, games look and play fantastic!

Just a minor thing tho, is it possible to remember the last screen layout used as it seems to revert to default on every boot. Also using R for switching screens is annoying when trying to get mini menu but this may be because I have swapped the shoulders round!

Apart from that, awesome once again my man 👍🥳
 
Good catch

1.0.3 available : https://github.com/NaGaa95/DrasticDS_nx/releases/tag/1.0.3
  • Added bundled custom shaders for both Vulkan and OpenGL.
    • LCD1x, Sharp Bilinear, zFast LCD, NDS/DS Lite/DSi colour variants, Natural Vision, and their combinations
    • Added dedicated custom shader selection.
    • More information on how to add custom shaders here
  • Optimized LSFG, reducing CPU synchronization.
  • Fixed docked mode rendering at the correct 1920×1080 resolution.
tnx. for more shaders.🎉
Awesome update, games look and play fantastic!

Just a minor thing tho, is it possible to remember the last screen layout used as it seems to revert to default on every boot. Also using R for switching screens is annoying when trying to get mini menu but this may be because I have swapped the shoulders round!

Apart from that, awesome once again my man 👍🥳
put the quick swap on something else. dont want nagaa removing that important function on emulator. 😂
 
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Could you perhaps add an explanation of what each setting does? This could be implemented, for example, by placing a “?” icon next to the setting or by including a keyboard shortcut with a note at the top of the settings menu, such as: “Press X and Y to get more information about a setting.”

Otherwise, I personally have to guess a lot. For example, I thought the settings under "enhancements" were solely for visual enhancements, but after doing some research, I found that some of these settings actually even limit some aspects of the visuals and are more of a fix for specific games
 
Thank you so much for making this native Switch port based on the latest DraStic code.

The visual and audio quality is outstanding. I have been waiting for years to get a high-quality NDS emulator for Switch, and now it’s finally here.

Thanks a lot for all your efforts!
 
Why does that happen?
i read somewhere that the threaded 3d on some games will not be sync, both screen. causing confusion which ui sprites etc. goes to LCD 1 and LCD 2.

ex. loz spirit track, the ui is swap, merge, the touch screen also swap.
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just made some shaders using ai and converted them for drastic nx. i like how some of them turned out. lol.

each game is different so each one needs a different shader for best results.
 

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Last edited by tehrzky,
I encountered graphical bugs while testing Pokémon HeartGold & SoulSilver:
  • OpenGL backend: The top screen remains blank and cannot display.
  • Vulkan backend: The game runs faster with acceleration, but constant frame ghosting artifacts appear.

    Thanks again for all your hard work!
 

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