Why I registered - contribution to widescreen codes for GC games on Wii / Wii U

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FASC

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Hi all,

I've looked everywhere on the internet and couldn't find a proper guide on how to patch Zelda Four Swords Adventures for GC to run in widescreen on Wii / Wii U. I've tinkered a bit with Claude and gathered some codes lying around on different places on the internet and finally I was able to patch my PAL ISO for this game, which seems like a nice thing to share given my difficulty to find it nowhere on the internet.

I've shared the guide, the python script and a few screenshots with the proof. Basically I'm putting out there how to patch this game and maybe this will be a door open for further games.

About me: I'm a software engineer working for big tech based out of the UK (but originally Portuguese), with a huge love for Nintendo (classic and modern), and all I wanted was for both me and my wife to finally be able to play a Zelda on our TV which can be played in couch coop! I guess now we can do it in a more modern way (widescreen), without my eyes bleeding that much 😂
 
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thats awesome! where can we find the four swords widescreen patch?
Will the patch work with ntsc copies too? or is the pal version 60hz?
 
thats awesome! where can we find the four swords widescreen patch?
Will the patch work with ntsc copies too? or is the pal version 60hz?
Can't post links since my user is just registered, see my profile and the post I first replied!

I've tested it for PAL 60Hz - caveat: I'm still waiting for my ElectronWarp (HDMI adaptor) for my Wii, so I'll be playing around with disable flickering and all that once I get it and can connect to my OLED in 480p. I'm currently using the basic composite cable until the adapter arrives.

I think we may have a way forward to expand to NTSC, but I'll need more time / tests with Claude. Please feel free to make comments / requests on the other thread!
 
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