Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
I am still on 10.01 and I updated y2jb 1.3 to 1.5 and now it only loads payloads from ftp lol what should I do now to restore it to 1.3 again
Post automatically merged:

It is not loading payloads from usb
Post automatically merged:

They told us to update to play spider man 2 lol
 

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Last edited by MohammedQ8,
Last edited by iguanoPT,
the front page is not useful at all no warning about anything ... Trash 🤣
Post automatically merged:

Any wrong move I have to restore ps5 backup again and again that makes me lose all my save files again

This scene is traaaaaaash lol
Post automatically merged:

No one is making up to date 10.01 hack packs that contains everything lol ..... You just race to post new lol 🤣
 
  • Haha
Reactions: solitaire4eva
Those who use Telegram (I do not).... this is speed_007's twitter post..


Post automatically merged:

itsPLK Y2JB autoloader 0.7 is causing one crash after another on the 9.20 console... What on earth is going on!!! 5 crashes in a row now.... Used the update.zip file to extract the autoloader but sadly it jist keeps falling over. DNS is set to 127.0.0.2, i'm womdering if that makes a difference when running the upload zip? Going to revert back to 0.4 and test upwards...
 
Last edited by BobaFett_UK,
I am still on 10.01 and I updated y2jb 1.3 to 1.5 and now it only loads payloads from ftp lol what should I do now to restore it to 1.3 again
Post automatically merged:

It is not loading payloads from usb
Post automatically merged:

They told us to update to play spider man 2 lol
Just use this: https://github.com/itsPLK/ps5-y2jb-autoloader/releases/tag/v0.7-530a4ce
You are using a different approach.

Download the download0.dat file in /user/download/PPSA01650 and place y2jb_update.zip in the root of your USB.
Reboot your sonsole > Start Y2JB and it will update to your autoloader.
 
I turned it off while in p2jb and now the system turns on but nothing displays on tv 🥲
Why are you running P2JB on your 10.01 system.
If you want it to run so badly like I do update your console to 12.40 (Y2JB) or 12.70 (Yarpe).
For 10.01 your use lapse. above 10.01 you use poops. above 12.00 you use P2JB.
 
Just use this: https://github.com/itsPLK/ps5-y2jb-autoloader/releases/tag/v0.7-530a4ce
You are using a different approach.

Download the download0.dat file in /user/download/PPSA01650 and place y2jb_update.zip in the root of your USB.
Reboot your sonsole > Start Y2JB and it will update to your autoloader.
but I can’t load etahen not to access regular ftp
Post automatically merged:

Why are you running P2JB on your 10.01 system. If you want it to run so badly like I do update to 12.40 or 12.70.
I am not I updated y2jb 1.5 and now I am forced to use p2jb lol
Post automatically merged:

It won’t load from usb
Post automatically merged:

https://github.com/Gezine/Y2JB/releases

I used this one unfortunately
Post automatically merged:

How can I recover from here
 
but I can’t load etahen not to access regular ftp
Post automatically merged:


I am not I updated y2jb 1.5 and now I am forced to use p2jb lol
Post automatically merged:

It won’t load from usb
Post automatically merged:

https://github.com/Gezine/Y2JB/releases

I used this one unfortunately
Post automatically merged:

How can I recover from here
If you cannot use FTP you need to send the payloads via port 50000

You can send payloads using payload_sender.py (requires Python).

Usage:

Code:
python payload_sender.py <host> <file>
python payload_sender.py <host> <port> <file>

Examples:
Code:
python payload_sender.py 192.168.1.100 helloworld.js
python payload_sender.py 192.168.1.100 50000 helloworld.js
python payload_sender.py 192.168.1.100 9020 payload.bin

In your case send lapse.js from the payload folder. Yes you can use p2jb.js
https://github.com/matem6/P2JB-Y2JB-Porting/releases/tag/2 if needed.
 
Mohammed, you are confusing load methods and are confusing yourself and all of us on here too.... The process is straightforward. Just go slowly..

1. Get yourself a USB stick (exfat)
2. DO NOT USE P2JB. YOU DO NOT NEED IT as you are on 10.01. So use Y2JB
3. GO to itsPLK y2jb autolader

https://github.com/itsPLK/ps5-y2jb-autoloader/releases/tag/v0.7-530a4ce

3. Download the following 2 files

1780739387258.png


4. Stick them both on a USB stick.

5. ALso on your usb create a folder called ps5_autolader. Into this folder place the autoload.txt file. Edit the autoload.txt file with your payloads and also place the payloads into the same folder. You need ftpsrv, websrv, etaHen ..

6. Stick the USB into your console..

7. Reboot and start y2jb which will read the y2jb_update.zip file from the usb and update the autoloader

8. Once you have access too the ftp server or etaHEn, copy over the download0 file from the usb to the folder
Download the download0.dat file and copy in /user/download/PPSA01650 and place y2jb_update.zip in the root of your USB. Reboot your sonsole > Start Y2JB and it will update to your autoloader.

Step 8 you may just need to repeat the y2jb_update.zip step but not sure..

That's it....

@HS2005 explained it pretty well above :)
 
Mohammed, you are confusing load methods and are confusing yourself and all of us on here too.... The process is straightforward. Just go slowly..

1. Get yourself a USB stick (exfat)
2. DO NOT USE P2JB. YOU DO NOT NEED IT as you are on 10.01. So use Y2JB
3. GO to itsPLK y2jb autolader

https://github.com/itsPLK/ps5-y2jb-autoloader/releases/tag/v0.7-530a4ce

3. Download the following 2 files

View attachment 576762

4. Stick them both on a USB stick.

5. ALso on your usb create a folder called ps5_autolader. Into this folder place the autoload.txt file. Edit the autoload.txt file with your payloads and also place the payloads into the same folder. You need ftpsrv, websrv, etaHen ..

6. Stick the USB into your console..

7. Reboot and start y2jb which will read the y2jb_update.zip file from the usb and update the autoloader

8. Once you have access too the ftp server or etaHEn, copy over the download0 file from the usb to the folder
Download the download0.dat file and copy in /user/download/PPSA01650 and place y2jb_update.zip in the root of your USB. Reboot your sonsole > Start Y2JB and it will update to your autoloader.

Step 8 you may just need to repeat the y2jb_update.zip step but not sure..

That's it....

@HS2005 explained it pretty well above :)
It is too late now lol I used plain y2jb without autoloader …. The question is what should 10.01 user do now? Lol
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Lapes.js loaded and then what? Lol
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What should I send next?
 

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Last edited by MohammedQ8,
8. Once you have access too the ftp server or etaHEn, copy over the download0 file from the usb to the folder
Download the download0.dat file and copy in /user/download/PPSA01650 and place y2jb_update.zip in the root of your USB. Reboot your sonsole > Start Y2JB and it will update to your autoloader.
The problem for him is, he just blindly updated has no back-up and now it stuck at step 8 and has no clue how to handle port 50000 commands.
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It is too late now lol I used plain y2jb without autoloader …. The question is what should 10.01 user do now? Lol
Download the full source zip file from https://github.com/Gezine/Y2JB/archive/refs/tags/1.5.zip
In the folder go to payloads and send lapse.js via Netcat.

Look on your screen what's happening. Gezine alreayd mentioned that he does not like autoloaders and will not support it.

If you get an error use this P2JB.js https://github.com/matem6/P2JB-Y2JB-Porting/releases/tag/2 and wait for around 50 minutes. You will see nothing, you just have to be lucky and wait for the elf loader to be spawned. After that you can run your elf loader to run FTP and undo the process.
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itsPLK Y2JB autoloader 0.7 is causing one crash after another on the 9.20 console... What on earth is going on!!! 5 crashes in a row now.... Used the update.zip file to extract the autoloader but sadly it jist keeps falling over. DNS is set to 127.0.0.2, i'm womdering if that makes a difference when running the upload zip? Going to revert back to 0.4 and test upwards...
From what I have read it's all about timings. change !3000 to !5000 or !8000 and also play with the way you send the payloads. Same as I wrote about 12.70. 12.70 is stable for me after over 10 runs due to timings and order of payloads I send. Took hours to figure it out, but that's the fun part.
 
Last edited by HS2005,
The problem for him is, he just blindly updated has no back-up and now it stuck at step 8 and has no clue how to handle port 50000 commands.
Post automatically merged:


Download the full source zip file from https://github.com/Gezine/Y2JB/archive/refs/tags/1.5.zip
In the folder go to payloads and send lapse.js via Netcat.

Look on your screen what's happening. Gezine alreayd mentioned that he does not like autoloaders and will not support it.

If you get an error use this P2JB.js https://github.com/matem6/P2JB-Y2JB-Porting/releases/tag/2 and wait for around 50 minutes. You will see nothing, you just have to be lucky and wait for the elf loader to be spawned. After that you can run your elf loader to run FTP and undo the process.
Post automatically merged:


From what I have read it's all about timings. change !3000 to !5000 or !8000 and also play with the way you send the payloads. Same as I wrote about 12.70. 12.70 is stable for me after over 10 runs due to timings and order of payloads I send. Took hours to figure it out, but that's the fun part.
Thank you very much … I have the debug menu again … I will try to find y2jb autoloader pkg
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How can I access ftp again?

I installed youtube autoloader from youtuber and it is still loading 1.5 😭
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Nothing is loading lol
 

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Last edited by MohammedQ8,
The problem for him is, he just blindly updated has no back-up and now it stuck at step 8 and has no clue how to handle port 50000 commands.
Post automatically merged:


Download the full source zip file from https://github.com/Gezine/Y2JB/archive/refs/tags/1.5.zip
In the folder go to payloads and send lapse.js via Netcat.

Look on your screen what's happening. Gezine alreayd mentioned that he does not like autoloaders and will not support it.

If you get an error use this P2JB.js https://github.com/matem6/P2JB-Y2JB-Porting/releases/tag/2 and wait for around 50 minutes. You will see nothing, you just have to be lucky and wait for the elf loader to be spawned. After that you can run your elf loader to run FTP and undo the process.
Post automatically merged:


From what I have read it's all about timings. change !3000 to !5000 or !8000 and also play with the way you send the payloads. Same as I wrote about 12.70. 12.70 is stable for me after over 10 runs due to timings and order of payloads I send. Took hours to figure it out, but that's the fun part.
Turned out it was the timings... backport.elf was causing the issue... Also I ftp'd into the console and cleaned up the ps5_autloader folder as it had an older autoload file and older payloads... Now i'm just using payload manager and can pick and choose what i load up on console start.... so much easier and simpler doing that...
 
How can I access ftp again?
After the elf spawner is loaded send ftpsrv-ps5.elf from https://github.com/ps5-payload-dev/ftpsrv/releases/tag/v0.20 via Netcat and use a proper FTP client like https://filezilla-project.org/ or FlashFXP. I use a special scene edition of FlashFXP.
Post automatically merged:

Turned out it was the timings... backport.elf was causing the issue... Also I ftp'd into the console and cleaned up the ps5_autloader folder as it had an older autoload file and older payloads... Now i'm just using payload manager and can pick and choose what i load up on console start.... so much easier and simpler doing that...
Told you it was timings.
Limit the amount of payloads and like you said: https://github.com/itsPLK/ps5-payload-manager/releases/tag/v0.3.0 can also be used as a backup. I had no issues running payloads directly from the autoloader folder on 10.01 but above 10.01 things got a bit tricky in regards to KP's so I resorted the the payload manager.
 

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