Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,

PS5 FFPFS-CLI​

A cross-platform CLI and GUI tool to pack and build PS5 homebrew images in the .ffpfsc container format for ShadowMountPlus (SMP).

Rather than using complex, platform-dependent exFAT loopback mounts, this tool creates a standard uncompressed PFS image (pfs_image.dat) and packs it inside a compressed PFS container (.ffpfsc), which is the recommended layout for nested images in ShadowMountPlus.

Features​

  • Pure Python & Cross-Platform: Runs natively on macOS, Linux, and Windows with zero OS-specific dependencies.
  • No Admin/Root Privileges Required: Since it doesn't need to mount loopback disks or format drives, it runs completely in userland.
  • Smart Folder Discovery: You don't need to pass the exact game root. The tool recursively scans the provided directory for the actual game folder (containing eboot.bin and sce_sys/param.json).
  • Title ID Auto-Naming: Automatically parses sce_sys/param.json to extract the game's actual Title ID (e.g., PPSA01411) and names output files accordingly.
  • Archive Support: Directly process ZIP and RAR archives (including password-protected) without manual extraction. Uses a built-in, self-contained UnRAR C++ extension — no external unrar or 7-Zip binaries required.
  • Batch Processing: Process an entire directory of multiple games, archives, and .exfat files into separate images automatically using the --batch flag.
  • GUI Mode: Launch a graphical user interface with --gui for a point-and-click workflow.
  • Auto-Cleanup: Automatically cleans up intermediate nested PFS files, keeping only the final compressed .ffpfsc file.
Link: https://github.com/bizkut/ps5-ffpfs-cli/releases/tag/v1.1.3
Gotta try this with split RAR files like I use
 
Wish to ask, with a 11.60 console with paired drive, you can turn off the console and avoid the whole process with the bluray disk? Edit:tryed and i can turn off and use my bd to save time.

also what is the best app to convert a ps5 game folder in pkg?
 
Last edited by enomao94,
Just unlocked another PS5.

Steps:
Primary link: https://github.com/owendswang/Y2JB-P2JB-bdj_unpatch/releases/tag/v1.3d-autoloader

I've downloaded the backup first and get everything setup. Run it and patched the bdj-stack.jar file last.
Rebooted again and used the regular download0.dat file.

I did a reboot to check if the Y2JB was running the JB and it did. See 2nd screenshot with autoloading the files from the USB.
Details: https://github.com/owendswang/Y2JB-P2JB-bdj_unpatch/tree/autoloader/ps5_autoloader

1st time succes even with high pipes. Runtime: 47 minutes.

1.jpg


2.jpg
 
Last edited by HS2005,


Summarization:

  • Proof of concept: Kraken/oodle compression and decompression via the A53 coprocessor. He is now at level 6. Kraken compressions goes up to level 12.
  • Game file sizes reduced by up to a third, with the console's original read speed. So no negative loading times.
  • It's hardware decompression with a53 like real fpkg.
  • Once this is done, I'll move on to the FPKGs.
Post automatically merged:

Some findings in regardings to the new compression (Not mine):

Code:
Experience with ffPFS-

Config-
FW 9.00 + Y2JB + SM+ 1.15Fix2 + K-stuff 1.07 + external Drive

Processing time-
With 10 cores the compression time was around -26 mins
Once the compression is done it writes to the image to your drive- 10 mins
Total time around 36 mins with avg speed throughput- 81 Mbps

Size Comparison
Before - 170GB
After - 108GB

Some initial impression (Black Myth)
Loading time
exFAT - 1 min 47 secs
Ffpfs - 1 min 48 secs
Texture- Looked closely but couldn’t find any difference in texture loading (at least to  my eyes).
10 mins of Gameplay experience is similar to exFAT

My config is: FW 12.00 + SM+ 1.15Fix2 + K-stuff 1.06 + external Drive (M2 Gen5 Samsung 9100 Pro).
But as I have said, I have the same experience on multiple games.

I think Demon's Souls should be used to test this and future stuff. That game is very sensitive in two ways: one is that only .exfat works for now, .ffpkg doesn't ( I have done tests with multiple versions and regions ), the second one is that even without backports, the game gets to an almost playable state but there's constant microstutters. I will continue testing it and ffpfsc is next, but hopefully one day we will have those two aspects sorted out; that moment will probably mean most problematic ganes will no longer have issues.
 
I think Demon's Souls should be used to test this and future stuff. That game is very sensitive in two ways: one is that only .exfat works for now, .ffpkg doesn't ( I have done tests with multiple versions and regions ), the second one is that even without backports, the game gets to an almost playable state but there's constant microstutters. I will continue testing it and ffpfsc is next, but hopefully one day we will have those two aspects sorted out; that moment will probably mean most problematic ganes will no longer have issues.
It's phases. First we got regular folder dumps of games, then we got various compressions and formats and now we are in the era of good compression backups of games and the start of fpkg developments. So fpkg will be the end stage.

I've always found exfat releases to run good on external. Some exfat games do not run proper on internal. Same applies for folders. So my way to go it to always use exfat on a external drive so that Elden Ring, Forza, Astro Bot and Demon Souls to name a few are running as they should.
 
It's phases. First we got regular folder dumps of games, then we got various compressions and formats and now we are in the era of good compression backups of games and the start of fpkg developments. So fpkg will be the end stage.

I've always found exfat releases to run good on external. Some exfat games do not run proper on internal. Same applies for folders. So my way to go it to always use exfat on a external drive so that Elden Ring, Forza, Astro Bot and Demon Souls to name a few are running as they should.
Yes, you are right. And, I don't know, I use an SSD to USB3 10gbps thing but maybe it is not fast enough... but I'd expect internal to be the fastest... I don't know... but yeah, fpkg is the endgame.
 
Yesterday at 11:54 PM
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#18,409
Hello everyone, I experienced a crash yesterday on my jailbroken PS5 (Firmware 12.70) and, having no other option, I was forced to perform a factory reset. I am still on Firmware 12.70, but in order to jailbreak again, I need to have an activated account—and like an idiot, I unfortunately didn't create a backup beforehand.

What lead to the crash? We're you by chance running from internal drive or perhaps lost power while having a game open in suspended mode. That's what happened to me on FW 3.20. These crashes resulting in mandatory resets are devastating so the better we understand what causes them the better for everyone.
 
Anyone have a view on whether it's worth updating a 2.0, and if so, to which fw? I check the thread every day, and as far as i understand my fw is next to useless as far as decent backports go, despite having Byepervisor exploit available
 
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Yesterday at 11:54 PM
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#18,409
Hello everyone, I experienced a crash yesterday on my jailbroken PS5 (Firmware 12.70) and, having no other option, I was forced to perform a factory reset. I am still on Firmware 12.70, but in order to jailbreak again, I need to have an activated account—and like an idiot, I unfortunately didn't create a backup beforehand.

What lead to the crash? We're you by chance running from internal drive or perhaps lost power while having a game open in suspended mode. That's what happened to me on FW 3.20. These crashes resulting in mandatory resets are devastating so the better we understand what causes them the better for everyone.
This happened to me a couple of days ago on 7.01 i tried forcing safe mode with all options but in the end i had to re-install 7.01 & I too stupidly didnt make a backup :cry:
I was playing with various payloads at the time and so I presumed I'd possibly corrupted the file system with a conflicting .elf or ftp files...
either way... I guess the lessons here are... "Backup" "Backup" "Backup"
 
For me atm:

Code:
elfldr-ps5.elf
!2000
ftpsrv-ps5.elf
!2000
garlic-savemgr.elf
!2000
shadowmountplus.elf
!5000
kstuff.elf
!4000
phu_overlay.elf

SM+ (Latest build) and kstuf v1.06

My USB (backup autoload)

Code:
!3000
pldmgr_v0.2.0.elf
For poops i would not need the elfldr-ps5 as poops.lua spawns the elf loader. Probably also won't need garlic-savemgr either...
How do you pause and unpause kstuff? etaHen had that built in as you could set a delay?
 
also what is the best app to convert a ps5 game folder in pkg?
You can't make any fpkg games.
Use this new version to pick what you want: https://github.com/kerrdec97/ps5-exfat-builder/releases/tag/v3.4.0

v3.4.0 — PFS build queue​

exFAT Image Builder v3.4.0 is out 🚀

The big one: PFS BUILD QUEUE 📦

Queue up multiple game dumps, hit build, walk away. Each job runs in turn — and you can tick "Shut down PC when queue finishes" for overnight batch builds.

Also in this release:
• FIXED: games failing to boot with "Failed to open descriptor file" — mkpfs was silently dropping empty directories that Unreal Engine games need at runtime. Rebuild your images on v3.4.0!
• FIXED: performance regression from 3.3.4 — compression spool no longer forced onto the output drive (big speedup for multi-drive setups)
• Multi-core compression now defaults to half your cores — and actually works on the convert path too
• Output name auto-updates when you pick a new source
• Shutdown-when-finished option added for single PFS builds
• Queue: pause/resume, per-job settings, failed-job retry

Thanks to BigBoss83, Long Ho and Helio Rogerio Silva Lopes for the kind donations ❤

Get it: github.com/kerrdec97/ps5-exfat-builder
Post automatically merged:

For poops i would not need the elfldr-ps5 as poops.lua spawns the elf loader. Probably also won't need garlic-savemgr either...
How do you pause and unpause kstuff? etaHen had that built in as you could set a delay?
SM+ also has that. Look at the Kstuff game lifecycle behavior on this page: https://github.com/drakmor/ShadowMountPlus

1780590990972.png

Post automatically merged:


Y2JB 1.6 > FW 13.20

1780603690591.png




From Gezine: Before everyone go crazy. You need PSN + JB
 
Last edited by HS2005,
There might be other factors at play here with microstutters, like kstuff
Yes. I have also seen people with normal, not jailbroken PS5, having these stutters playing Demon's Souls. I am going to test stuff. Btw, etaHEN and SM+ seems to behave way better than kstufflite + SM+...
 
Finally, I have decided start again from scratch to install on my PS5 PRO FW 10.01 the last advances from the scene, so I have did:
1º Restore the last backup 1.5 by Genzine
2º Format my M.2 and lost everything on there
3º Install Y2JB autoload 0.6.3
4º Install elf Arsenal
5º Install PHU Games Tools v1.15.0
6º Configure everything as I need... ( Remote Play was again a nightmare, I have to write down about it for the next time)
6º And finally said goodbye to etaHEN and ItemFlow ( I don't need them anymore..)

About all of these tools, one of them, elf-Arsenal is amazing, it is a bit hard to configure (it has some minor issues and I have to speak with the author) but now my console is connected to Internet online and I don't have any fear to get it updated by accident...

However, the fk "system Software Error" message because of my specific configuration is back, like the bad guys... Incredible.. :(
But it is something that I can live with it for the moment because only happen one time by boot.. :)
I have hope some day someone will find out the root of the issue and the fix for it..
Just today I have updated Payload Manager from v.0.1.1 to v.0.2.0 using the same payload manager application to update it from internet..

I reboot and voila!, I cannot believe it, finally the fk "system Software Error" message that I have in each boot is gone and everything run faster now (before with the error message the boot was taken around 45 seconds, now 12 seconds and everything is loaded and running..) :)

I don't know what the developer :bow: fixed, but I hope that this message never come back again...
 
I cant get payload manager to connect to the internet, just throws an error using masters latest backup, Although i can install homebrew menu and grab from there, tried wired connection and hotspot from my mobile, also normal eero wifi with all suggested addresses blocked.

Where am i going wrong here?
 
Another 12.70 console with a happy end. Done and dusted.
I used YarP2JB with Arcade Spirits: The New Challengers, as I did many times before. Seems to be the most stable and fastest.

1.jpg


2.jpg
3.jpg
4.jpg


I had to adjust the timings for 12.70 because it was causing KP's. Unlike for 12.00 and 12.40 systems. Yes every system is different.

He wanted the same setup that I had. So after Jailbraking the console I patched the bdj stack (as always). And then used pldmgr to make an autoload config so that once he JB-ed his console he only has to send pldmgr_v0.3.0.elf via Netcat GUI to load the rest of the payloads.

I hope his rest mode will stay intact. This is the biggest issue ATM. Getting out of it without the console going into a KP.

Link: https://github.com/matem6/YarP2JB/releases/tag/1.0
Link: https://github.com/itsPLK/ps5-payload-manager/releases/tag/v0.3.0

Autoload setup:

Code:
ftpsrv-ps5.elf
!3000
garlic-savemgr.elf
!4000
shadowmountplus.elf
!5000
phu_overlay.elf
!5000
kstuff-1.07.elf

YarP2JB is still improving: https://github.com/matem6/YarP2JB/commit/6fbad7b02a71433fa1a7639c23b19172918fd173
 
Last edited by HS2005,
Anyone else having issues with the new exfat image builder being tagged as a backdoor virus? Previous version didn't have this issue.

I was hoping to try the new compression method in an easy way, but I'm not trusting an executable that previously wasn't being flagged, seems a little off.
 
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Anyone else having issues with the new exfat image builder being tagged as a backdoor virus? Previous version didn't have this issue.

I was hoping to try the new compression method in an easy way, but I'm not trusting an executable that previously wasn't being flagged, seems a little off.
If you are referring to https://github.com/kerrdec97/ps5-exfat-builder/releases/tag/v3.4.0 well not for me. I just made an image for Monster Hunter Stories 3 Twisted Reflection wuthout any virus warnings.

But you are not the only one: https://github.com/kerrdec97/ps5-exfat-builder/issues/18
Lol I have Windows Defender as well.
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Cheats/Trainers out for Saros and Pragmata

https://www.youtube.com/@Yharnam_dev
Have not played Saros (yet). Pragmata was nice. Have a physical copy. Not too deep of a storyline, but the gameplay is good.
I don't have much time to play games lol. Only UX and testing these past few weeks... And if I look at my crystal ball it will remain so for a while.
Post automatically merged:

LMFAO: Why TF did YT get a new version :rofl: https://prosperopatches.com/PPSA01651

1780609740071.png


I hope YT or either Sony dares us to use this version to exploit further.
 
Last edited by HS2005,

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