Tutorial  Updated

Using Flash2Advance game carts in 2026

Flash2Advance 256Megabit image:
1777972703667.png


Intro:

Flash2Advance is an ancient Flash Cart. It came out when GBA was still the latest and greatest handheld. Main models came in 128 Megabit (16Mb) and 256 Megabit (32Mb) variants. It does not feature RTC, it uses SRAM for saves (original battery lasted ~15 years). But it does still play pretty much any GBA/GB(C) game you throw at it. The one huge downside, which was still problematic even back then on Windows XP, is its use of the DB25 Printer/parallel port for flashing. This port was out of date by 2005 and stopped being manufactured on computers shortly after that. Thus making flashing of Flash2Advance very problematic.

I wrote up a guide 10 years ago (in 2016) on how to do the flashing via a DS (lite), no need for drivers, no need for old ports, easy and reliable. This is more or less an update to that guide.

Requirements:
  • DS Lite or DS Original (with GBA slot)
  • Flash cart for DS (any)
  • Files provided in this guide

Guide:

1 - Determine how much your version of Flash2Advance can store. Take the advertised size, divide by 8 and subtract 1. For example 256/8-1 = 31. This is how many megabytes worth of games I can store on there. We need to leave 1Mb for the pogoshell, which will be our frontend. GBA games vary in sizes from 4 to 32 megabytes. This means that on a 256 Megabit cart you can store 1 to 8 games.

2 - Download F2A tools from here F2A Tools 2026. Inside you will find 4 folders.

  • GBATA - Use this to trim your .gba files, this will often trim off 5-10% allowing you to fit more stuff.
  • FAS1Flasher_v1.5 - This is a .nds file that you need to place on your DS flash cart (does not matter where as long as you can run it from your DS). Version FAS1 1.7b is also included; however it did not work on my particular F2A cart.
  • goombacolor_2019_5_4- This allows you to wrap Gameboy and Gameboy Color games into the emulator (near 100% perfect emulation) and have them on your F2A. The emulator itself is under 100kb, so takes up very little space. This is perfect for filling in those few leftover megabytes that no GBA games will fit into.
    • For GB/GBC games I recommend wrapping each game individually, this will create a better menu and make save management easier. As emulator is tiny, there is very little overhead.
  • Pogoshell2.0Beta4 - This is the rockstar of the whole operation. Its the shell that will allow us to launch everything. Newer forked version pogoshell-2.0b3-mod5-beta5.10 is also included. It shouldnt matter much which to use. Up to you.

3 - Once you have all of your .gba files (including the GB/GBC games that will now also have .gba extension). Put them all inside of the root folder in PogoShell2.0Beta4. You can put them inside of a Games folder, or organize them however you want within the root folder. I put all mine into a "Games" folder. While in root, delete the Misc and Emulation folders, its extra stuff, you can keep it if you want it, but you dont need it for run anything. Make sure you name them correctly. Whatever files are named is what will show up on GBA (anything over 27 characters will be cut off as seen in screenshot below).

4 - Run build.bat in PogoShell2.0Beta4, this will create a flashme.gba file. Make sure this file is smaller than the total capacity of your Flash2Advance (under 32Mb for 256 Megabit, under 16Mb for 128 Megabit).

5 - Place flashme.gba file from previous step into GBA folder on the root of the SD card (your Slot-1 DS Flash cart). If you do not have a folder called GBA in the root of your sd card create it and then place flashme.gba in there. And put it into your DS. Put Flash2Advance in slot 2 of your DS.

6 - Run FAS1Flasher.nds from your Slot-1 flash cart. It should find the flashme.gba file and allow you to flash it to Flash2Advance in slot 2. This is also the way you can get SRAM saves off of Flash2Advance onto your DS sd card for editing or saving permanently. Flashing process will take some time (it writes at around 5Mb per minute). After flashing is complete, power off the DS and enjoy your Flash2Advance!

Picture of the flashing process:
1777972661238.png


Picture of the menu on GBA:
1777972680783.png


Few tips:
  • Games will be under "Roms" (dont use cartroms folder). Saves will be under SRAM.
  • Seeing how it uses SRAM for saves, after stopping playing, power off, then power back on to save the save to SRAM (it will pop up asking you), then you can power off again.
  • For GameBoy (Color) games after saving you have to exit back to pogoshell (press L + R and select Exit), then it will ask if you want to save to SRAM, select yes. If you do not do this and simply power off, it will ask you next time you power on if you want to save it to SRAM, but this will be the old save you had when you loaded the game. Additionally you can use Save States (L +R and select Save/Load state). This is only for GB/GBC games. GBA games do not need this.
  • Whenever you launch any game, it will ask you if you want to load SRAM save for it. If you say no, it will load the game as if there is no save. When you exit it, it will ask you if you want to save the save from it to SRAM, if at that point you say Yes, it will overwrite your existing save. So be careful with this. I always Load existing one to make sure I dont overwrite it with a blank save.
  • L + Start will bring up some config options
  • Select will bring up Help menu, this is context sensitive, it will give you different things depending on which folder you are in.
  • L + Select allows you to switch users (this is useful for having different save files for different people that want to play on the same cartridge).
Post Scriptum - I would only use Flash2Advance today if you already have one, I would not seek one out. Intead I would get a modern solution. Some examples:

  • SuperChis - Pretty much same features are Flash2Advance, no RTC, battery backed SRAM saves. But it has some advantages. Its cheap (~$20), it has auto patching for things like RTC (emulation), for F2A you have to patch the rom yourself to get the same result, and a big one, a lot more storage as it has an SD Card slot.
  • Ez-Flash Air - A step up, has RTC, but still battery backed SRAM saves. Pricier, at ~$40. Has SD card slot, and great game compatibility.
  • Ez-Flash Omega - Big upgrade, FRAM saves, no need for battery for saves (one is still used for RTC), but at a price, these are near ~$80
  • EverDrive - Best you can get, uses FRAM, siloed RTC, and what makes them expensive is use of FPGA, its as close to a real cartridge as you can get and therefore its very expensive ~$120.
Just be careful of knockoffs. Buy through official channels.

NOTE: I have added Flash2Advance support to FAS1 and included it in a link in a post below. If the above versions dont work give that one a try.
 

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Last edited by Chrushev,
Minor correction:
  • ChisFlash - Pretty much same features are Flash2Advance, no RTC, battery backed SRAM saves. But it has some advantages. Its cheap (~$20), it has auto patching for things like RTC (emulation), for F2A you have to patch the rom yourself to get the same result, and a big one, a lot more storage as it has an SD Card slot.
This should say SuperChis, not ChisFlash. The ChisFlash carts are single-game carts that sometimes have additional hardware features like RTC support.
 
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Hey Guys,

I just tried to follow this guide. Is it still working only for 256M Flashcards, because I currently try my old 128M Flash2Advance.com 128M Flash card (with blue letters).

It currently alrdy has pogoshell on it with the golden sun game. Idk how I get it on it, maybe with an old pc, years ago. I can not remember well.

Anyway, I have a retro pc, all setup for it. I got a purple flash2advance FA linker with <1meter 25pinto25pin cable in my LPT (which is setup in bios EPP/SPP). And the right settings inside windows etc. All checked. It works and stuff. But it can not find my flashcard. It finds a mr.Flash 64M thought in the DBX max. But it does not find my flash2advance card. In the F2A3.1 writer software it says "Use portIO.dll".

Maybe the Flash writer itself is only for the GBX/GB/GBC and 64M flashcards for GBX?

And I miss the orignal Flash2Advance linker for Gameboy advance cards? I can not come to another conclusion?

What am I missing here. Tried so many things. Sigh.

Anyway, I am now trying this guide. And it gives me this error:

Detecing Flash type:
Manuf: i-0x89
Device: i-0xea00
unknown


Unsupported flashcart (0xff)

Can someone please make a fix for the 128M flashcards?!

I tried both the 1.5 and 1.7 file. What am I doing wrong here?! I don't get it. Does it only work for 256M, and why not for 128M?

Thanks for helping out

Yf,

Stefan
 

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Last edited by DragonStefan2,
Hey Guys,

I just tried to follow this guide. Is it still working only for 256M Flashcards, because I currently try my old 128M Flash2Advance.com 128M Flash card (with blue letters).

It currently alrdy has pogoshell on it with the golden sun game. Idk how I get it on it, maybe with an old pc, years ago. I can not remember well.

Anyway, I have a retro pc, all setup for it. I got a purple flash2advance FA linker with <1meter 25pinto25pin cable in my LPT (which is setup in bios EPP/SPP). And the right settings inside windows etc. All checked. It works and stuff. But it can not find my flashcard. It finds a mr.Flash 64M thought in the DBX max. But it does not find my flash2advance card. In the F2A3.1 writer software it says "Use portIO.dll".

Maybe the Flash writer itself is only for the GBX/GB/GBC and 64M flashcards for GBX?

And I miss the orignal Flash2Advance linker for Gameboy advance cards? I can not come to another conclusion?

What am I missing here. Tried so many things. Sigh.

Anyway, I am now trying this guide. And it gives me this error:

Detecing Flash type:
Manuf: i-0x89
Device: i-0xea00
unknown


Unsupported flashcart (0xff)

Can someone please make a fix for the 128M flashcards?!

I tried both the 1.5 and 1.7 file. What am I doing wrong here?! I don't get it. Does it only work for 256M, and why not for 128M?

Thanks for helping out

Yf,

Stefan

Does the DS see the cart? When in main menu does it say something is inserted?
 
no it does not see the card. i don't see anything with a card etc.
Well if DS does not see the cart (before you even go into your SLOT-1 cart) then of course the flash will fail. Perhaps contacts on your Flash2Advance are dirty, or pins inside the DS for Slot-2 are dirty. Does DS see other GBA games in Slot-2?
 
Yes, I can boot up the slot 2 gba flash2advance card. It boots up correctly in the GBA SP and in the NDS. so there is nothing wrong with the card. it is clean. :) thanks for the heads up with cleaning the copper pins. but it is really clean btw. thanks for the idea.

It gets more complicated now. I just bought a 256M Flash2Advance card. I bought one second hand. I just received it. Also with the blue and yellow letters saying Flash2Advance.com 256M. (the flashcard you picture in this forumthreat, exactly the same one)

Now I try this guide again, and it still fails. the same error. even with a 256M card.

But you really used this flashcard that is pictured in this forum topic right? the Flash2Advance 256M.

I just tried your guide with the 256M but it is not working for me. Can you help me?

so both my 128M and the 256M are clean.

1. i put 4 .gba files inside the root directory of the Pogoshell. I let it create a flashme.gba. i put this in a GBA folder inside my R4 Revolution for DS R4DS card. I load up the FlashAdvance Slot1 Flasher v1.5 with game. loading up that file. i get in the menu. like the picture i send (you can see it right). then i get this same error again, like on the picture?
Post automatically merged:

Tried it a 2nd time. All the steps , again. See image for the error message I get:

did you really try it with the flash2advance cards? because the original guide says it is not working with flash2advance cartridges. so this might be the problem.

yours say Turbo FA 256M . maybe you used a different flash card then mine?

the error is a little bit different now. but almost the same as the first one with the 128M.

the first image had this:
Manuf: i-0x89
Device: i-0xea00

and as you can see, it does say nothing about ManuF: or Device: instead you will see a unknown message only.

Do you have any other suggestions how to fix this?
Post automatically merged:

Maybe there are different flash2advance revisions. (allthough the sticker on the card itself show it is the same). Maybe I am just unlucky and for both my 128M and 256M they just don't work.

Some cards don't seem to work somehow.

UPDATE time: 18:53
Currently trying versions 1.4 and 1.2 to see if i get any different thing
 

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Last edited by DragonStefan2,
Yes, I can boot up the slot 2 gba flash2advance card. It boots up correctly in the GBA SP and in the NDS. so there is nothing wrong with the card. it is clean. :) thanks for the heads up with cleaning the copper pins. but it is really clean btw. thanks for the idea.

It gets more complicated now. I just bought a 256M Flash2Advance card. I bought one second hand. I just received it. Also with the blue and yellow letters saying Flash2Advance.com 256M. (the flashcard you picture in this forumthreat, exactly the same one)

Now I try this guide again, and it still fails. the same error. even with a 256M card.

But you really used this flashcard that is pictured in this forum topic right? the Flash2Advance 256M.

I just tried your guide with the 256M but it is not working for me. Can you help me?

so both my 128M and the 256M are clean.

1. i put 4 .gba files inside the root directory of the Pogoshell. I let it create a flashme.gba. i put this in a GBA folder inside my R4 Revolution for DS R4DS card. I load up the FlashAdvance Slot1 Flasher v1.5 with game. loading up that file. i get in the menu. like the picture i send (you can see it right). then i get this same error again, like on the picture?
Post automatically merged:

Tried it a 2nd time. All the steps , again. See image for the error message I get:

did you really try it with the flash2advance cards? because the original guide says it is not working with flash2advance cartridges. so this might be the problem.

yours say Turbo FA 256M . maybe you used a different flash card then mine?

the error is a little bit different now. but almost the same as the first one with the 128M.

the first image had this:
Manuf: i-0x89
Device: i-0xea00

and as you can see, it does say nothing about ManuF: or Device: instead you will see a unknown message only.

Do you have any other suggestions how to fix this?
Post automatically merged:

Maybe there are different flash2advance revisions. (allthough the sticker on the card itself show it is the same). Maybe I am just unlucky and for both my 128M and 256M they just don't work.

Some cards don't seem to work somehow.
Yes I am using the exact flash cart that is in the picture in the guide. What cart are you using for the DS Slot-1? Ive done this with DS Pico and R4.

I only get errors like you if DS doesnt see the Flash2Advance in slot-2, but taking it out and putting back in fixes that.
 
Yes I am using the exact flash cart that is in the picture in the guide. What cart are you using for the DS Slot-1? Ive done this with DS Pico and R4.

I only get errors like you if DS doesnt see the Flash2Advance in slot-2, but taking it out and putting back in fixes that.
My DS Slot-1 card is a R4 Revolution for DS (NDSL/NDS)

taking it out and then putting it inside again while doing it, i did not try that. but it totally freezes and i can only turn off the console.... hmmm
Post automatically merged:

Anyway, on 26th of may i will get another type of 256M card and the F2A writer (usb and parallel). So maybe that finally works on my retro pc. At least still have 1 option left. if that doesn't work I will like "give up totally"
Post automatically merged:

At the moment I am reading the .readme files of the fas1 software, 1.5 and 1.7. it clearly mentions multiple times that F2A is not supported and that there is a code:

F2A Support is in UCON64, and the f2a.c file can be found here:
http://www.koders.com/c/fidC5AEE87302951FF4854331F1B326B3ADEEC05D48.aspx
Anyone willing to help on that?

but nobody really looked into that yet. also this website link is down.
Post automatically merged:

I think you are really lucky , that your Flash2Advance 256M card is showing the "Turbo FA 256M". Because it does not really work 100% it seems. I am the living example. lol
 
My DS Slot-1 card is a R4 Revolution for DS (NDSL/NDS)

taking it out and then putting it inside again while doing it, i did not try that. but it totally freezes and i can only turn off the console.... hmmm
Post automatically merged:

Anyway, on 26th of may i will get another type of 256M card and the F2A writer (usb and parallel). So maybe that finally works on my retro pc. At least still have 1 option left. if that doesn't work I will like "give up totally"
Post automatically merged:

At the moment I am reading the .readme files of the fas1 software, 1.5 and 1.7. it clearly mentions multiple times that F2A is not supported and that there is a code:

F2A Support is in UCON64, and the f2a.c file can be found here:
http://www.koders.com/c/fidC5AEE87302951FF4854331F1B326B3ADEEC05D48.aspx
Anyone willing to help on that?

but nobody really looked into that yet. also this website link is down.
Post automatically merged:

I think you are really lucky , that your Flash2Advance 256M card is showing the "Turbo FA 256M". Because it does not really work 100% it seems. I am the living example. lol

When I said re-insert it so that it shows up, i meant power off, take it out, put it back in and power back on.

Possibly you have different revision of the board inside. Maybe it needs battery to be in good shape, is battery inside dead? How many volts does it measure?

That code can be accessed via archive.org https://web.archive.org/web/2012011...C5AEE87302951FF4854331F1B326B3ADEEC05D48.aspx
 
Anyway, I have a retro pc, all setup for it. I got a purple flash2advance FA linker with <1meter 25pinto25pin cable in my LPT (which is setup in bios EPP/SPP). And the right settings inside windows etc. All checked. It works and stuff. But it can not find my flashcard. It finds a mr.Flash 64M thought in the DBX max. But it does not find my flash2advance card. In the F2A3.1 writer software it says "Use portIO.dll".
I don't know why you say "it works and stuff" when it's evidently not working?

I also don't know what "retro pc, all setup" is supposed to mean. Is it running Windows 98?
 
Also, why are you buying these older carts? The idea for this guide is for those that already have them to be able to use them again. If you are buying a new cart today I would just spent $20 on a SuperChis, its a modern solution that is easy to use and probably costs about the same or less than an ancient Flash2Advance.
 
When I said re-insert it so that it shows up, i meant power off, take it out, put it back in and power back on.

Possibly you have different revision of the board inside. Maybe it needs battery to be in good shape, is battery inside dead? How many volts does it measure?

That code can be accessed via archive.org https://web.archive.org/web/2012011...C5AEE87302951FF4854331F1B326B3ADEEC05D48.aspx
how can i see if the battery inside is dead or not? how can i measure the volts?
Post automatically merged:

Also, why are you buying these older carts? The idea for this guide is for those that already have them to be able to use them again. If you are buying a new cart today I would just spent $20 on a SuperChis, its a modern solution that is easy to use and probably costs about the same or less than an ancient Flash2Advance.
because i can. because someone sold one really cheap right here in the Netherlands. the only one i found
Post automatically merged:

how can i see if the battery inside is dead or not? how can i measure the volts?
Post automatically merged:


because i can. because someone sold one really cheap right here in the Netherlands. the only one i found
maybe you are right. maybe i shouldn't have.

but this guide does not work it seem, at least not for me. maybe the battery is dead yes.
Post automatically merged:

I don't know why you say "it works and stuff" when it's evidently not working?

I also don't know what "retro pc, all setup" is supposed to mean. Is it running Windows 98?
it runs win98 yes.
Post automatically merged:

how can i see if the battery inside is dead or not? how can i measure the volts?
Post automatically merged:


because i can. because someone sold one really cheap right here in the Netherlands. the only one i found
Post automatically merged:


maybe you are right. maybe i shouldn't have.

but this guide does not work it seem, at least not for me. maybe the battery is dead yes.
Post automatically merged:


it runs win98 yes.
just the old style how people did it back then. how you would transfer over files the normal way back in the days.

i also read that a dead battery may not be a reason why a card can not be detected yes or no.
Post automatically merged:

the battery is good btw. of both cards. it saves. i just tried like today. i started up the flashcard in a gba sp and the nds and i could continue the game where i left.
Post automatically merged:

When I said re-insert it so that it shows up, i meant power off, take it out, put it back in and power back on.

Possibly you have different revision of the board inside. Maybe it needs battery to be in good shape, is battery inside dead? How many volts does it measure?

That code can be accessed via archive.org https://web.archive.org/web/2012011...C5AEE87302951FF4854331F1B326B3ADEEC05D48.aspx
the part where i say it works is the mr.flash64 and the old purple linker.

just this linker does not detect any flash2advance cards it seems, because you need the F2A linker/writer for it (a different one), I think this is the issue. I am 99% sure.
Post automatically merged:



UPDATE 20-5-2026 at 20:19:


Hi all,

I will make pictures of the inside of the cards and try to continue this project. And keep updates here. Also will try to use the old hardware and see if it works. After that maybe reverse engineering will work or erase and write new commands and make a new version that finally works with 128M/256M Flash2Advance. because right now there is no real programming language inside the FAS1 f2a.c project. Nobody probably continued this. I read in another thread that the persons who write this programm/code (also with e-mails inside the readme.txt.), these people did not have a real Flash2Advance, so they could never finish it.

Maybe I can finish it.

Yf,

DragonStefan
 
Last edited by DragonStefan2,
Ok, give this version that I just made a go. It should work. If it doesnt please tell me all the info you get on the screen.

I just compiled a new version of FAS adding support for Flash2Advance (at least my 256 Mbit version, I dont have any other to test on). If you have F2A carts that didnt work before please give it a whirl. If it errors out please provide output of the error, I put a bunch of debug info in there, hopefully it prints out and gives me enough info to add support.

https://www.mediafire.com/file/iepi0ss8x2syloe/FAS1Flasher_2026.5.20_by_Duxa.zip/file

Change log:

Compiled on 2026.5.20

Changes:
- Added Flash2Advance support
- Added forced flash option, when cart is 'Unknown' you may force to flash it as if it was Flash2Advance, Nintendo or Nintendo 256Mbit cart. This should help with flashing clone carts
- Added more useful debug for when things dont work. If asking for help please include it.
- Fixed some bugs, cleaned up code

Note: I only have Flash2Advance 256Mbit cart. So am unable to test on any other cart.
 
Last edited by Chrushev,
Ok, give this version that I just made a go. It should work. If it doesnt please tell me all the info you get on the screen.

I just compiled a new version of FAS adding support for Flash2Advance (at least my 256 Mbit version, I dont have any other to test on). If you have F2A carts that didnt work before please give it a whirl. If it errors out please provide output of the error, I put a bunch of debug info in there, hopefully it prints out and gives me enough info to add support.

https://www.mediafire.com/file/iepi0ss8x2syloe/FAS1Flasher_2026.5.20_by_Duxa.zip/file

Change log:

Compiled on 2026.5.20

Changes:
- Added Flash2Advance support
- Added forced flash option, when cart is 'Unknown' you may force to flash it as if it was Flash2Advance, Nintendo or Nintendo 256Mbit cart. This should help with flashing clone carts
- Added more useful debug for when things dont work. If asking for help please include it.
- Fixed some bugs, cleaned up code

Note: I only have Flash2Advance 256Mbit cart. So am unable to test on any other cart.
oke i give it a go. if i brick my card, i don't mind. because I still have another 256M and a 128M.
Post automatically merged:

test
 

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Last edited by DragonStefan2,
Anyway, I have a retro pc, all setup for it. I got a purple flash2advance FA linker with <1meter 25pinto25pin cable in my LPT (which is setup in bios EPP/SPP). And the right settings inside windows etc. All checked. It works and stuff. But it can not find my flashcard. It finds a mr.Flash 64M thought in the DBX max. But it does not find my flash2advance card. In the F2A3.1 writer software it says "Use portIO.dll".

I have not tried this package on my "Flash Card 256M Advance" (Different Sticker from a Flash2Advancve, I think the same internals?) simply because I don't need it - I still have all of the tools in this package on my hard drive from decades ago, including pogoshell.

What I can tell you is that my specific version of the card had a translucent black writer, like this one. This is not my picture, but this is exactly the flasher/cart combo I have.
https://commons.wikimedia.org/wiki/...d_Flash_2_Advance_Linker_with_flash_carts.jpg

The purple writer you mention is most likely a Bung GB X-Changer/Mr.Flash flasher, a GB/GBC flashcart writer (I think there's identical variants with a different sticker too), which I also have and that's why I "recognized" it from your description - it's the same mold for the case:
https://gbatemp.net/attachments/img_0044_compressed-jpg.567766/

All of that information is available in https://gbasp.ru/historyofflash1-en.html and there used to be a good wiki with all of the variations, including pictures i sent, but I can't seem to find that anymore.

You most likely have a GB/GBC Flasher and are trying to use a GBA card in it - Which might be a problem, since GB/GBC carts run on 5volts and GBA carts run on 3.3 volts - if I remember correctly, you could damage your GBA flashcard if you popped it into a GBC flasher, but that could also just be a fairy tale.


Hopefully I can get a clone version of GBFlash off Aliexpress that's not an incomplete/earlier version someday - or that GBFlash is available in aliexpress (shipping and taxes wise). Being able to flash my Mr Flash64 again and my FLashAdvance without a DS would be fun.
I'm an idiot, the same place I can buy legit DSPicos and SuperChis on Aliexpress also sells legit GBFlashes.
 
Last edited by Rain_1,
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