I did found some typo's on the start, as well some incorrect wording in the workshop.
this is also during saving the game on the location which seems incorrect.
I don't know if this is already been fixed though.
some typo's, before battle (first time with Enzi) it has "ou" instead of "you".
later, I found but... You (should be lowercase Y).
after crafting, it says "hard spear eceived" but there are also places with double spaces.
why is it refer to "them" instead of the summon beast alone (he/she/summon beast name?)
it's to bad its only day one translated, not the rest.
but I'm glad this is still going as I love to beat this game in english.
I can help spotting some typo's, if needed, but there is also a graphic glitch when you
received the spear shapestone.
I could help with proofreading for typo's stuff if required as I spot typo's.
but I do hope there is a full english patch.
Head of to you guys making it possible.
I hope so too as it is one of the nicest game I played on GBA, I recently heard there was part 3 of the series, all I foundThank you. All of these have pretty much been fixed already. The most recent public patch was around 2021 and only went up to the end of Day 1. We are more or less in the final stages of the project. We're about to go into the final round of testing soon, where we will hopefully manage to clean up all loose ends and make sure the whole thing is solid before releasing it.
Thank you all for your hard work. Really.Thank you. All of these have pretty much been fixed already. The most recent public patch was around 2021 and only went up to the end of Day 1. We are more or less in the final stages of the project. We're about to go into the final round of testing soon, where we will hopefully manage to clean up all loose ends and make sure the whole thing is solid before releasing it.
Give it all you got, even if it's just a small amount!Project Update
Hello all,
We have almost finished fixing up the last remaining bugs with the patch. There's one or two more graphics we have to tweak.
When that's finished we are going to make a patch that is as close to a final product as we can get. We'll test the patch one more time to make sure none of our fixes broke anything.
After that we'll fix anything else that might need fixing and then hopefully the patch should be in a state ready to be released.
As usual, we don't have a set time-frame for it to be done.
