Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = KEX+HV: PS4/5 backups, possible keys exploit (WK: 2.50 best / 2.7X max)
3.XX = KEX+HV+Linux: PS4/5 backups, possible keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = KEX+HV+Linux: PS4/5 backups (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = KEX+HV+Linux: PS4/5 backups (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = KEX: PS4/5 backups (KEX+HV+Linux: 6.02 max) (BD/Y2/NF/LUA/YARPE: 6.02 for Linux / 6.50 max)
7.XX = KEX: PS4/5 backups, no HV (
BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = KEX: PS4/5 backups, no HV (Y2/NF/LUA/YARPE)
10.01-12.70 = KEX: PS4/5 backups, no HV (
Y2/NF/LUA/YARPE)
13.XX = No KEX/UL only (Y2/LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: Do not update past 12.00. P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest HV exploit: 1.00-4.51 (Cragson/Jordy) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Poopsploit: 4.03-12.00
P2JB: 9.00-12.70 (*Use Lapse up to 10.01)

Userland (UL):
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-7.61 (Blu-Ray exploit + UMTX2, *8.00-13.20 via UN BD-JB + Poops to 12.00)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (*up to 13.XX coming soon)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console.
NOTE 2: Digital consoles can now use Y2JB+Poops (4.03-12.00) / Y2JB+P2JB (9.00-12.70).


Useful Applications:
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.40 (04/06/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

KEY SYSTEM UPDATES:

12.70 SYS MD5: 707B15B07085500EB90205565751ECC3 (Exploited + KEX)
10.01 SYS MD5: 68A31944C1867BF9643798FD1C14998E (Exploited + KEX)
7.61 SYS MD5: D5ECA8B171A8D7DF7BA225167F77E645 (Exploited + KEX)
6.02 SYS MD5: 17b271DE081EB6EB25DBF70CB73EF9E8 (Exploited + KEX/HV/Linux)
5.50 SYS MD5: EDB3513EC531B2BD28F3A0B52A82A54F (Exploited + KEX/HV/Linux)
4.51 SYS MD5: 1330B7BF63BF5C93D809B1EB1F4E1F01 (Exploited + KEX/HV/Linux)
4.03 SYS MD5: 3716E4E6E0D223CD94CD4A8E5BD4FB94 (Exploited + KEX/HV/Linux)
3.20 SYS MD5: (F62F0D595D3F00C213D674D4DB2A7E44 (Exploited + KEX/HV/Linux)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 is required for webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > "Click Jailbreak" or wait for it to complete.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-7.61 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting:
    1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.30-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  8. Important:
    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.40, for conveninece only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Anybody know the name of that patch editor used in the modern Warfare backpork video? Or know the link?

Which, Make_FSELF_PY3.bat ¿? If you download the file makeself that already posted in the description, Inside are the two files, the .py and the .bat...

Regards.
 
  • Like
Reactions: schatzi24
Only 100% on my other console. On my 9.60 console i'm like at 50% around Chapter 3.
I ve finished the game on pc. And would make a second run. Tried to use pc save settings to ps5 but dont work.
So if you would send your save after the first run,it would be appreciated.
 
I ve finished the game on pc. And would make a second run. Tried to use pc save settings to ps5 but dont work.
So if you would send your save after the first run,it would be appreciated.
Are saves not tied to a user id? More specifically to the hex number assigned to the user id? You will need to reassign the save to your own user id for it to work, yes?
 
What a magnificent game! I went to try it out and when I saw I'd already passed the first level...
Post automatically merged:


I use Y2JB and set it to load as soon as it starts up from the ps5autoloader folder, or you can also put it in the homebrew folder called payload loader or even in the etahen plugins folder, it will load.
Post automatically merged:


I'm biased in saying I was stuck on version 3.00 for almost 3 years. It was a difficult decision that only I could make, and today I see that it was the best thing I ever did. My PS5 was useless. Apart from the KP (key performance), most devs don't have PS5s below 4.03, so the chance of it changing is very low, but it could happen.
Post automatically merged:


Check DLPS; it also updates the game info
Post automatically merged:


Put it in autoloader, that's how I did it here, then you can enter and run the game
Post automatically merged:

Guys, can you run AstroBot on both internal and external drives? Yesterday I tested it on USB with a 500GB Samsung 870 Evo and it ran perfectly. Transferring to my external M.2 EX1 works, but it stutters a lot, like a scratched disc, haha, and that's a Samsung 990 Pro with a 2TB headSink! Now I just need to test it on the internal drive. I managed to transfer it in 1 hour and 30 minutes using FTPServ 017.2 with FileZilla at a speed of 110MB/s.
Good info. for Astrobot backport, which folders did you copy and pasted in games folder? It has fakelib folder with 5 files, sce_module folder with 7 files, sce_sys folder with one more folder and eboot.bin. did you copy and replaced all of these?
 
Backport Tutorial..

Found this on discord, not sure how relevant it is or perhaps has been superseeded as i have not needed to do any backports on my 9.05 console...


Tutorial: Backporting PS5 Game Modules to 5.xx
This guide explains how to efficiently backport game modules and manually patch libc.prx for compatibility with lower firmware versions.


1. Batch Patching with Nazky's Tool
This step automates the backporting process for all the game's modules at once, for time-efficiency (instead of patching files individually. Echostretch’s also good).


* Preparation: Create two separate folders on your computer: one named Input and one named Output.
* Locate Files: Go to your game's directory and find all the .prx files belonging to the game (these are usually located in the root of the game, sce_module/ and other folders). Copy these files into your Input folder.


1.1 Running the Tool:
* Open Nazky’s Backport Tool.
* When prompted, provide the full path to your Input folder.
* Next, provide the full path to your Output folder.
* Select Firmware: When asked for the target firmware, type 5 (to target firmware 5.xx).
* Signing Method: For the signing method prompt, type 1.
* Next Option: Type 1 again for the following configuration prompt.
* Confirm: Type yes to finalize and start the batch patching process.


2. Manual Patch for libc.prx
Once the bulk patching is complete, you must manually edit the libc.prx file (found in your Output folder) as recommended by BestPig.
* Open the backported libc.prx file using Notepad++.
* Press Ctrl + H (or Ctrl + F) to open the Replace menu.
(Search Mode: Ensure "Normal" is selected.)
* Find what: 4h6F1LLbTiw#A#B
* Replace with: IWIBBdTHit4#A#B
* Click Replace All and save the file.


3. Apply Fakelibs
To finalize the installation and resolve any remaining linking issues:
* Download the 5.xx Fakelib (the specific version posted by Baderlink).
* Place these fakelib files into the game folder on your PS5.


4. Final Steps
Transfer all the newly patched modules and the fakelibs back to your PlayStation PS5. Your game should now be compatible and ready to run on your current firmware (Not all games work).



References:
Nazky’s Backport tool: https://github.com/Nazky/Auto-Backpork


Bestpig Clib.prx patch: https://github.com/BestPig/BackPork...58e9091ac55b1939ed1ee87/patches/6xx/README.md


Baderlink X:
 
i know, but i mean, if i copy via external usb to internal ssd for example, then connect via ftp and give 777 permission. wouldnt that be the same yet much faster than through ftp ?
yes
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Good info. for Astrobot backport, which folders did you copy and pasted in games folder? It has fakelib folder with 5 files, sce_module folder with 7 files, sce_sys folder with one more folder and eboot.bin. did you copy and replaced all of these?
yes all us
 
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probably but i would try...
What i did with GOW Ragnarok was i used the Apollo Save tool on my PS4 and i reassigned a save game which i got from another user to my PSN id user on my PS4. I was then able to use that PS4 save game on my PS5 which had the same user id. I then loaded the PS5 version of GOW and guess what? It allowed me to see the PS4 saved gave and that was it...

There is also another tool, which allows you to change the user id's HEX / HASH number so that it matches the PSN id. I think it's a PS4 piece of code but i can't rememeber what it's name is as i used it months ago.... I'll fire up my ps4 at some point to see if it's still on there....

Until Apollo Save tool is migrated across to PS5 there is no other easy way of using other users savess that i know of..

As you said, you will try it... please do let us know if it works :)
 
What i did with GOW Ragnarok was i used the Apollo Save tool on my PS4 and i reassigned a save game which i got from another user to my PSN id user on my PS4. I was then able to use that PS4 save game on my PS5 which had the same user id. I then loaded the PS5 version of GOW and guess what? It allowed me to see the PS4 saved gave and that was it...

There is also another tool, which allows you to change the user id's HEX / HASH number so that it matches the PSN id. I think it's a PS4 piece of code but i can't rememeber what it's name is as i used it months ago.... I'll fire up my ps4 at some point to see if it's still on there....

Until Apollo Save tool is migrated across to PS5 there is no other easy way of using other users savess that i know of..

As you said, you will try it... please do let us know if it works :)
Well it can be done. I have not tested it for myself. But this is the tutorial that I have read. I would say: test to see if it works. I have no need for it.

Code:
PS5 GUIDE – OFFLINE ACCOUNT ACTIVATION / SAVE IMPORT

(one-time setup)

Important note

This procedure is required only once.
After completing it, the workflow will always be the same.

1. Required downloads

Download Homebrew Launcher (PKG)

Download OffAct
from:
https://github.com/ps5-payload-dev/websrv/releases

Homebrew Launcher is the only PKG file.

Download WebSrv from:
https://github.com/ps5-payload-dev/websrv/releases/tag/v0.29

2. Install Homebrew Launcher

Install the Homebrew Launcher PKG on your jailbroken PS5.

3. Prepare USB / SSD

On your USB or SSD, create the following folder: /data/homebrew/
Extract the OffAct folder from the ZIP and copy it into: /data/homebrew/OffAct
4. Add dump_runner

Inside the OffAct folder, make sure these files are present:

dump_runner.elf

homebrew.js

5. User ID

The User ID is shown on the Offline account activation screen,put this id id: 0x0991b6cda83162c9
Copy this exact ID and insert it where required by OffAct.
The username (e.g. User1) is not important.

After inserting the ID:

Reboot the PS5

Run etaHEN again

6. Save import via FTP

With the PS5 powered on and etaHEN running:

Open FileZilla

Enter:

PS5 IP address

Port: 1337

Navigate to:

/user/home/youruser/savedata_prospero


Import the provided PPSA save folder

If the save already exists, overwrite it.

Recommendation

Always make a backup

Delete the existing PS5 save from system settings

Import the save via FTP

Reboot the console

The process is complete.
 
Well been putting it off for a few days and honestly that was a breeze...

Updated my Digital to 4.03 Running YTJB 1.3 (Autoloader 0.4), I have etaHEN 2.6b with ShadowMount and BackPork running in the background

I have a USB NVME plugged in the back and games like Astro Bot, Street Fighter 6, Stray and a bunch more all running perfectly sweet with no freezing, jerkiness or other reported issues... they just work and work really well

Really pleased to be a part of the GBATemp PS5 community and looking forward to more community driven homebrews and developments

Thank you for listening to my positive post and thank you to those who provided initial pointers and help :)
 
Well been putting it off for a few days and honestly that was a breeze...

Updated my Digital to 4.03 Running YTJB 1.3 (Autoloader 0.4), I have etaHEN 2.6b with ShadowMount and BackPork running in the background

I have a USB NVME plugged in the back and games like Astro Bot, Street Fighter 6, Stray and a bunch more all running perfectly sweet with no freezing, jerkiness or other reported issues... they just work and work really well

Really pleased to be a part of the GBATemp PS5 community and looking forward to more community driven homebrews and developments

Thank you for listening to my positive post and thank you to those who provided initial pointers and help :)
Good man! Glad you did it.... Stay on 4.03 for a while... and get GOW working... It will take up way too much of your life haha :)
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Edit: 4.51 is also safe to go to and best of all it's the last fw which will allow webkit exploit if my memory serves we correctly... But like i said enjoy the 4.xx and the freedom over 3.xx it gives :)
 
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Good man! Glad you did it.... Stay on 4.03 for a while... and get GOW working... It will take up way too much of your life haha :)
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Edit: 4.51 is also safe to go to and best of all it's the last fw which will allow webkit exploit if my memory serves we correctly... But like i said enjoy the 4.xx and the freedom over 3.xx it gives :)
well actually 5.50 is the last fw max where webkit works,but ya 4.51 is max where a private HV exploit is there.
 
Hi all, I am trying to run silent hill 2 (PPSA08710 Ver 1.00) with backport 6.50 and it gives me a pssr error (Plugin 'PSSR' failed to load because module 'PSSRPrePass' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project). I've been searching on Reddit, Discord, and YouTube for a while now and haven't found much... Does anyone know what this is about?

Thanks.
 
Hi all, I am trying to run silent hill 2 (PPSA08710 Ver 1.00) with backport 6.50 and it gives me a pssr error (Plugin 'PSSR' failed to load because module 'PSSRPrePass' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project). I've been searching on Reddit, Discord, and YouTube for a while now and haven't found much... Does anyone know what this is about?

Thanks.
PSSR is a feature exclusive to the PS5 Pro. As per Sony, the base PS5 is incapable of using PSSR as it lacks a necessary hardware component. Since you're obviously running that plugin on a non-Pro PS5 (unless you did the unthinkable and got 6.50 installed on a PS5 Pro), you might wanna follow those instructions and not have that PSSR plugin enabled at all.
 
Last edited by Axido,
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PSSR is a feature exclusive to the PS5 Pro. As per Sony, the base PS5 is incapable of using PSSR as it lacks a necessary hardware component. Since you're obviously running that plugin on a non-Pro PS5 (unless you did the unthinkable and got 6.50 installed on a base PS5), you might wanna follow those instructions and not have that PSSR plugin enabled at all.

And how is it possible that this error is appearing on my fat-bd model ? I don't understand anything..

Besides, I've been looking in the console options and ItemzFlow and there's nothing about it..

:unsure:
 
If i want to copy from external usb ssd to internal ssd (not internal m2) directly on the ps5 (aka sitting in front of tv) the tool to go is ps5explorer ?
Or is there another tool for it which needs to be installed?
I remember reading something about copying to internal but couldn´t find it in the megathread.
Or was that included as a function in etahen toolbox or itemzflow ?
 
PSSR is a feature exclusive to the PS5 Pro. As per Sony, the base PS5 is incapable of using PSSR as it lacks a necessary hardware component. Since you're obviously running that plugin on a non-Pro PS5 (unless you did the unthinkable and got 6.50 installed on a base PS5), you might wanna follow those instructions and not have that PSSR plugin enabled at all.
What's wrong with firmware 6.50?
 
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No. I mean the one that had a gui he patched the fakelibs with.
This ?

1769537755721.png
 

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