Banjo: Recompiled is a fan-made port of Banjo-Kazooie on PC



A surprise port has just dropped, courtesy of creator Wiseguy. Banjo: Recompiled is a project that takes the beloved Nintendo 64 classic game Banjo-Kazooie, and fully ports it to Windows, Linux, and Mac. The game can run at higher framerates, widescreen, adds in the note-saving feature from the Xbox 360 port, free camera controls, and support for two romhacks--Jiggies of Time and Nostalgia 64. Banjo: Recompiled is available over on GitHub, if you're interested in trying it out.

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This was my first time to try this game and it's good. We just need a setting for better drawn distance for the models. It's been a kinda pain to search for every collectables when everything renders only when they are like 3 meters away from the player.
 
Might be the best first released state of a comp. Sounds very feature complete, wasn't expecting a mod conversion.

Wonder what the process of getting this to work was like and if this will progressively get easier. Would love to see some more niche games get a shine, even the bad ones.
 
My Intel HD 4600 isn't up to the task of running this, I'm sad... U_U

Hope support for older GPU's are on the way, or many people will not be able to enjoy this.
 
Hmm... I think maybe it's confusing when you have these projects like this one that goes "This is static recompilation which is different from decompilation projects you seen." Like that somehow makes it more unique than the 5 year old decompiled super mario 64 or the ship of harkinian thing. I get that it's NOT emulation which is obvious, but it achieves similar goal as the decompiled projects but in different way.

That aside, I'm glad this happened. Disappointed Rare Replay didn't get playable on pc. (What was I thinking?) Wouldn't say is my favorite "Collect-a-thon" but it's a good experience. I always hated getting 100 notes without losing and some things were bad like some mini games are just "Play it again but harder" before you get the jiggy. Now I wonder if banjo-tooie will get the stop & swap feature. :P
 
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Hmm... I think maybe it's confusing when you have these projects like this one that goes "This is static recompilation which is different from decompilation projects you seen." Like that somehow makes it more unique than the 5 year old decompiled super mario 64 or the ship of harkinian thing. I get that it's NOT emulation which is obvious, but it achieves similar goal as the decompiled projects but in different way.

That aside, I'm glad this happened. Disappointed Rare Replay didn't get playable on pc. (What was I thinking?) Wouldn't say is my favorite "Collect-a-thon" but it's a good experience. I always hated getting 100 notes without losing and some things were bad like some mini games are just "Play it again but harder" before you get the jiggy. Now I wonder if banjo-tooie will get the stop & swap feature. :P
Rare Replay on PC is a huge missed opportunity. The community is doing big things though.
 
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Probably, like for all the other N64 recompilation projects...
None of the recomps have a Switch port as far as I am aware. The full blown ports that are built from decompilations (such as Ship of Harkinian, 2 Ship 2 Harkinan and the original Mario 64 port) do, but recompilations are more like wrappers around the original roms from what I understand, and supposedly that requires much more effort to make work on other platforms. Basically all the tools that are used to make the recompilations would have to be redesigned to make recompilations to other platforms. This makes ports of recomps such as Zelda 64 Recompiled, Dino Recomp, Unleashed Recompiled and this less likely. I guess if all the tools are redesigned that might open the floodgates.

This is based on what the developers said when Zelda 64 Recompiled was first released, and I am not aware of any examples of the tools being reworked to port to other platforms besides Windows, Linux and Mac which they were designed for to begin with.
 
Last edited by Graxer,
Are there any options or mods in this port that make it so you don't require to collect 99% of the items to get to the end game. BK and DK64 were bs RareSoft collectahon games, not good for quick playthroughs as a kid. Atleast with Mario 64 it only requires 58% of collectables (70 of 120 stars) to complete the game for a nice quick no glitch playthrough.
 

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