Twilight Princess decompilation project reaches 99% completion

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This week, another beloved title has joined the Parthenon of decompiled titles, although this time, it's not an N64 title that made it into the decompilation milestone, but rather the first party swansong title for the Gamecube, The Legend of Zelda: Twilight Princess.

In a similar instance to that of N64 titles that have previously been decompiled, once the project reaches 100% completion, all of the game assets and functions will be reproduceable in a 1:1 matching against the original game's files in their original compiled format.

Like in the case of other decompilations by the team behind the Zelda decompilation projects, ZeldaRET (Zelda Reverse Engineering Team), they are not interested in pursuing a full PC port of Twilight Princess. However, having the decompilation available as a full open source project allows other groups of people to start working on said PC port for it.

While the decompilation project is currently sitting at 99%, there is still some work to do reach the 100% completion status. Not only that, but as is always the case with decompilation projects that reach their completion, there might still be code that hasn't been properly documented, and as such, a further clean up might be needed. According to the Github page, other versions of the game (PAL and NTSC-J) can also be compiled, but the overall percetage for these is not currently known.

This advancement in the decompilation for The Legend of Zelda: Twilight Princess certainly ignites the spark of a PC port in the upcoming months, with ideas floating around about bugfixes, Quality of Life changes, modding support, and maybe even back-porting features from the Wii U HD version to the Gamecube version, like a Hero mode, Mirror mode (like the Wii version), bigger wallets, and the Cave of Shadows for Wolf Link.

However, the decompilation has to reach 100% first, and then another group might tackle the PC port, but until then, users can already compile the project on their own and screw around with the source code to their liking.

:arrow: Source
:arrow: Zelda RET website
 
Whoa, I was just discussing this in another topic. At the time, it was around 98.5%, so it's amazing to see it at 99.23%:
View attachment 541659
I am curious to see how the Zelda community reacts to this.
We got another nice jump in progress:
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I've grown to really appreciate the anticipation of decomps. I took a look at decomp.dev, and there are tons of great games listed: Super Mario Sunshine, Vagrant Story, The World Ends With You, Fatal Frame, too many to list. Silent Hill remains a big one for me. It's at around 62%, and it started November at around 48%. That's a pretty solid jump. Good luck to the devs.

Getting rid of the GameCube Textures and the GameCube world would be a good start, since it's a Wii launch title and the Wii version is the superior version in every way.
I only played through the GameCube version. Is Hyrule Field different in the Wii version?
 
We've seen a lot of games get decompiled lately but unfortunately not all of them got PC or multiplatform ports. I hope to see Twilight Princess on the PC running at higher framerates with support for the Wii U's or Henriko Magnifico's textures but am not sure if it will actually happen.
 
would be really funny if this project led to twilight HD on switch before nintendo got around to I think I rather get it on the new 3DS with 3D than the switch HD
I wonder if the new 3ds could run this.
I mean it runs resident evil revelations and even on old 3DS,
So why not.
I rather get it on 3DS in 3D first than a HD switch port
 
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We've seen a lot of games get decompiled lately but unfortunately not all of them got PC or multiplatform ports. I hope to see Twilight Princess on the PC running at higher framerates with support for the Wii U's or Henriko Magnifico's textures but am not sure if it will actually happen.
Yep, people need to keep in mind not every "open source" game gets ported to all platforms, so just because we now have the source for game X, it doesn't mean someone will spend the time porting it.
 
I keep seeing this topic in the suggestions section on the side, so I keep getting the inclination to check the progress.
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Another 0.1% increase. We're getting there.
 
I wonder why these always move along at a good pace, and then get hung up at 99% for years. It's weird to me that they hardly ever get past the remaining 1%.
Hahaha, it's kind of true. Is it because the anticipation goes up? It is because the most difficult sections are saved for the end? Who knows.

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I cannot complain because the team has been very consistent this whole time, and this would be their fourth completed project in a row. That's a great track record for this kind of thing.

Here's the obligatory update:
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That's right. Only 0.22% to go.


On a related note, I periodically check in on the Silent Hill decomp. The progress seems to be moving at about 2% per week. At that pace, it'll be about five months before it's complete. I (still) cannot wait to see what the fanbase does with that.
 
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On a related note, I periodically check in on the Silent Hill decomp. The progress seems to be moving at about 2% per week. At that pace, it'll be about five months before it's complete. I (still) cannot wait to see what the fanbase does with that.
I'm excited for that one for sure. I wonder if the Goldeneye decomp is still stuck at 99%... :unsure:
 
I'm excited for that one for sure. I wonder if the Goldeneye decomp is still stuck at 99%... :unsure:
I tried looking into that. There's a website dedicated to the progress of the decomp, but I didn't see any details on when it was last updated. It does show a progress amount (75.7%) at least. I did see that someone's working on a recomp, so that may surface at some point.

Goldeneye 007 is one of the N64's most celebrated releases, so I bet the community will find a way to keep the game alive.
 
Does anyone make wiimotes for PC?
Wiimotes work on PC.
This takes me back.

I remember I spent time trying to get the Wiimotes working with a Bluetooth adapter and GlovePie. This was back in the early 2010's, so I was a bit ahead of my time. I cannot tell you all the problems I ran into. No GlovePie script I downloaded ever worked, pairing took many tries, and when I did get a pairing, it would disconnect within seconds. Thankfully, some talented devs have bridged that gap, so no one else has to go through all that same investigation and troubleshooting.

I hear Dolphin can handle Wiimotes no problem, and there's the MayFlash DolphinBar as an all-in-one solution.

The thing about the Twilight Princess decomp is that it's for the GameCube (US) version, and the long-term goal is to decompile all the others afterwards. I'm not sure how Wiimote support would be implemented in a theoretical PC port of Twilight Princess Wii, but I imagine it'd be mouse support with the user expected to figure out the program-to-Wiimote connectivity themselves. The Nintendo fan community is pretty passionate, so I wouldn't be surprised if they took that extra step and made the whole thing streamlined for the enduser. We'll have to wait and see.
 
Sorry for the double post, but it's time for an update: 99.88%:
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As a bonus, the Silent Hill decompilation is at 73.14%.

Big thanks to all the decomp devs.
 
Can confirm. I just stopped by the website, and it shows 100%:
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Plus. the Silent Hill decomp is at 77.95%:
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Great things happening in the scene. Big thanks to all the devs that do this great work.
 
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