Valve unveils three new hardware products with the new Steam Controller, Steam Frame and Steam Machine



Yesterday's morning came alongside a couple of interesting reveals, with one huge reveal being the "Super Mario Galaxy Movie" trailer, and another huge reveal that came as a surprise to many, was a brand new video announcement from Valve unveiling a handful of new hardware that they have planned for release in early 2026.

This new announcement came with 3 new hardware reveals by Valve, with the Steam Controller, the Steam Frame and the Steam Machine joining Valve's lineup in the hardware space.

To start off, the new Steam Controller is based on what the Steam Deck's controller scheme is, featuring the following:
  • Usual 4 face buttons (A,B,Y,X)
  • Two analog L2/R2 triggers alongside the digital L1/R1 triggers
  • Two analog sticks with L3/R3 buttons with next generation magnetic thumbsticks and capacitive touch sensors
  • 4 additional buttons similar to those from the Steam Deck, with two functioning as Start/Select, and the other two being the Steam button, and the 3-dot Quick Access button for opening the SteamOS menu.
  • Four grip buttons, similar to the L4/R4/L5/R5 from the Steam Deck.
  • Two trackpads below the sticks similar to those found on the Steam Deck.
  • Motion controls
  • High definition rumble
  • Grip-enabled gyro
  • Rechargeable lithium ion battery with up to 35 hours of playtime
  • Each Steam Controller will include a "Pluck", which is a wireless magnetic charger for the controller.

Second, we have the new next generation VR headset by Valve, the Steam Frame, which features the following:
  • Stream VR and non-VR games
  • Wireless 6Ghz adapter for plug-and-play streaming of games into the headset
  • Foveated streaming, which focuses details on parts where the eyes are focusing
  • Camera-based tracking
  • Special Steam Frame controllers, which can be split up and include almost every feature from the Steam Controller, like the magnetic thumbsticks, motion sensors, and works with the user's normal Steam library
  • High-fidelity audio with dual stereo speakers
  • 2160x2160 optic lenses, one-per eye
  • Steam Frame is basically a PC, with it also running SteamOS, so users can play without a host PC
  • Expandable storage with microSD.
Lastly, and without a doubt the most attractive part of the presentation, was the reveal of the brand new Steam Machine, which will serve as a main gaming PC running Steam OS with much higher specs than the Steam Deck, with Valve claiming it's about 6 times more powerful than the Steam Deck. The Steam Machine features the following specifications:
  • Runs SteamOS 3 with KDE Plasma, games marked as verified for Steam Deck will be automatically verified for Steam Machine as well. However, the Steam Machine will include an exclusive verification system to let players know if a game is fully compatible with the Machine or not.
  • Up to 4k 60 fps gaming with FSR.
  • Customizable LED strip
  • Small-form factor, with the whole hardware fitting into a 6inch cube, that some labeling it the "GabeCube", with 2.6kg in weight.
  • Several peripherals:
    • 1 Gigabit ethernet port
    • DisplayPort 1.4 HDMI 2.0
    • Two USB-A 3.2 Gen 1 ports in the front
    • Two USB-A 2.0 High speed ports in the back
    • One USB-C 3.2 Gen 2 port in the back
    • One high-speed microSD card slot.
  • 2x2 Wi-Fi 6E, plus Bluetooth 5.3 with a dedicated antenna.
  • Available in two storage options, 512GB and 2TB, both being NVMe SSDs.
  • Steam Machine's power supply is built right into the console.
  • Full hardware specifications are as follows:
    • CPU: Semi-custom AMD Zen 4 6C / 12T, up to 4.8 GHz, 30W TDP
    • GPU: Semi-Custom AMD RDNA3 28CUs, 2.45GHz max sustained clock, 110W TDP
    • 16GB DDR5 RAM + 8GB GDDR6 VRAM
Without a doubt the most interesting part is Valve's entry into a main gaming console, or PC as some would like to see it, and most importantly, the operating system featured in the device will also be SteamOS, the same as the Steam Deck, giving users complete freedom over the device to install programs, emulators, or even bring their own PC/ROM/ISO library and play at their hearts content.

What new hardware from Valve are you most interested in? Let us know in the comments below!

:arrow: Source
 
I'm looking forward to the Frame, that thing pretty much makes every other VR solution obsolete. Especially if the rumor is true that they are aiming for an MSRP below the Valve Index.

Especially the ability to just sideload android APKs and x86 applications is a huge deal, lots of good stuff there like VR arcade solutions or retro gaming setups that could be played directly inside the headset without requiring a PC at all.
 
GabeN! Destroy my enemies, and my life is yours!

Seriously though, I'm getting this as long as it's $600 or lower. And people are being drama queens about the GPU. It's supposed to be a solid entry level SFF PC with console like functionality (controller wake, sleep downloads, etc). As long as the price is right it'll nail that. And the GPU isn't even bad. It's midrange. It'll run the newest AAA games as long as you render them at 1080p at medium settings. Then you can use FSR to upscale it to 4K. Honestly this thing has a real chance of being the "just get a Steam Machine" meta for new PC players, kids who want a gaming PC, and gamers who want a console like experience. Thumbs up.
 
Last edited by SuffahBish,
frame is probably a sidegrade to the quest 3 but ill get it just to finally drop meta
Same for me. Bonus points if they somehow got Sprint Vector to run on it. That game has given me headaches on newer hardware, despite being one of my favourite VR games gameplay-wise.
 
Last edited by Axido,
Not everyone lives in one of those countries where anyone can afford anything
Of course I'm not saying it's affordable to everybody, especially on a whim, but for people who have been saving up to get their first gaming PC it'll still be a great value comparatively. Same for people feeling disillusioned by Xbox's recent strategy, selling their XSX would pay for most of it.
 
GabeN! Destroy my enemies, and my life is yours!

Seriously though, I'm getting this as long as it's $600 or lower. And people are being drama queens about the GPU. It's supposed to be a solid entry level SFF PC with console like functionality (controller wake, sleep downloads, etc). As long as the price is right it'll nail that. And the GPU isn't even bad. It's midrange. It'll run the newest AAA games as long as you render them at 1080p at medium settings. Then you can use FSR to upscale it to 4K. Honestly this thing has a real chance of being the "just get a Steam Machine" meta for new PC players, kids who want a gaming PC, and gamers who want a console like experience. Thumbs up.
Should hold its own at 1440p too, just maybe not in UE5 games.
 
I have to wonder if they have a more high-end system cooking, but I'm more willing to believe that those who want a truly cutting edge system are excepted to just invest in a desktop PC. The cube seems fine for 99% of games
 
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Yesterday's morning came alongside a couple of interesting reveals, with one huge reveal being the "Super Mario Galaxy Movie" trailer, and another huge reveal that came as a surprise to many, was a brand new video announcement from Valve unveiling a handful of new hardware that they have planned for release in early 2026.

This new announcement came with 3 new hardware reveals by Valve, with the Steam Controller, the Steam Frame and the Steam Machine joining Valve's lineup in the hardware space.

To start off, the new Steam Controller is based on what the Steam Deck's controller scheme is, featuring the following:
  • Usual 4 face buttons (A,B,Y,X)
  • Two analog L2/R2 triggers alongside the digital L1/R1 triggers
  • Two analog sticks with L3/R3 buttons with next generation magnetic thumbsticks and capacitive touch sensors
  • 4 additional buttons similar to those from the Steam Deck, with two functioning as Start/Select, and the other two being the Steam button, and the 3-dot Quick Access button for opening the SteamOS menu.
  • Four grip buttons, similar to the L4/R4/L5/R5 from the Steam Deck.
  • Two trackpads below the sticks similar to those found on the Steam Deck.
  • Motion controls
  • High definition rumble
  • Grip-enabled gyro
  • Rechargeable lithium ion battery with up to 35 hours of playtime
  • Each Steam Controller will include a "Pluck", which is a wireless magnetic charger for the controller.

Second, we have the new next generation VR headset by Valve, the Steam Frame, which features the following:
  • Stream VR and non-VR games
  • Wireless 6Ghz adapter for plug-and-play streaming of games into the headset
  • Foveated streaming, which focuses details on parts where the eyes are focusing
  • Camera-based tracking
  • Special Steam Frame controllers, which can be split up and include almost every feature from the Steam Controller, like the magnetic thumbsticks, motion sensors, and works with the user's normal Steam library
  • High-fidelity audio with dual stereo speakers
  • 2160x2160 optic lenses, one-per eye
  • Steam Frame is basically a PC, with it also running SteamOS, so users can play without a host PC
  • Expandable storage with microSD.
Lastly, and without a doubt the most attractive part of the presentation, was the reveal of the brand new Steam Machine, which will serve as a main gaming PC running Steam OS with much higher specs than the Steam Deck, with Valve claiming it's about 6 times more powerful than the Steam Deck. The Steam Machine features the following specifications:
  • Runs SteamOS 3 with KDE Plasma, games marked as verified for Steam Deck will be automatically verified for Steam Machine as well. However, the Steam Machine will include an exclusive verification system to let players know if a game is fully compatible with the Machine or not.
  • Up to 4k 60 fps gaming with FSR.
  • Customizable LED strip
  • Small-form factor, with the whole hardware fitting into a 6inch cube, that some labeling it the "GabeCube", with 2.6kg in weight.
  • Several peripherals:
    • 1 Gigabit ethernet port
    • DisplayPort 1.4 HDMI 2.0
    • Two USB-A 3.2 Gen 1 ports in the front
    • Two USB-A 2.0 High speed ports in the back
    • One USB-C 3.2 Gen 2 port in the back
    • One high-speed microSD card slot.
  • 2x2 Wi-Fi 6E, plus Bluetooth 5.3 with a dedicated antenna.
  • Available in two storage options, 512GB and 2TB, both being NVMe SSDs.
  • Steam Machine's power supply is built right into the console.
  • Full hardware specifications are as follows:
    • CPU: Semi-custom AMD Zen 4 6C / 12T, up to 4.8 GHz, 30W TDP
    • GPU: Semi-Custom AMD RDNA3 28CUs, 2.45GHz max sustained clock, 110W TDP
    • 16GB DDR5 RAM + 8GB GDDR6 VRAM
Without a doubt the most interesting part is Valve's entry into a main gaming console, or PC as some would like to see it, and most importantly, the operating system featured in the device will also be SteamOS, the same as the Steam Deck, giving users complete freedom over the device to install programs, emulators, or even bring their own PC/ROM/ISO library and play at their hearts content.

What new hardware from Valve are you most interested in? Let us know in the comments below!

:arrow: Source

If they can price these well this is going to be a GREAT thing for the gaming community.
Post automatically merged:

Thats exactly what everyine said about the Steam Deck and the Switch and here we are with only 4 million Steam Decks sold and 154 million Switch sales lol.
To be fair.... Steamdeck isnt sold in stores.
 
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New Gabecube spec is:

CPU
AMD Zen 4
Cores/threads
6/12
RAM
16 GB
GPU
Semi-custom AMD RDNA 3
Compute Units
28
VRAM
8 GB
Storage
512 GB, 2 TB
Wireless connectivity
Wi-Fi 6E 2x2, Bluetooth
Display
DisplayPort 1.4, HDMI 2.0
Front IO
2x USB 3.0 Type-A (front), microSD card slot
Rear IO
2x USB 2.0 Type-A, 1x USB 3.2 Gen 2 Type-C (10 Gbps), ethernet (1 Gbps)

If they can keep the price around 500 USD that would be amazing value as the cheapest deck is what, 400 bucks? But realistically, we'll probably looking at 650-700.
 
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The frame is a bucket list item for me. I really want to play Alyx and the way the frame is described is hassle-free.

This is kind of besides the point, but when Alyx came out I beat it on a Lenovo Explorer WMR headset. Those were already borderline obsolete when Alyx came out but at least at the time were damn cheap, think it was $150 for an open box kit on ebay (didn't look used at all and the controllers still had the plastic on them). I'm big time looking forward to the Frame though, because having to deal with a tethered VR headset is such a massive inconvenience that it turns me off from playing VR even a fraction as much as I'd like to. Not to mention all of the technology improvements that have come to the VR ecosystem in the past 8 or so years since the Lenovo Explorer released.
 
I love how the entire interior of the Steam Machine is just one massive cooler.

1763068806586.jpeg

1763068821885.jpeg
 
I'm curious whether prescription lenses could help me with VR, in particular motion sickness
 
valve continues to be the best gaming company on the planet
Post automatically merged:

I'm curious whether prescription lenses could help me with VR, in particular motion sickness
yes, they can
i got mine for the quest 3 and it immediately changed everything
 
I'm curious whether prescription lenses could help me with VR, in particular motion sickness
I forget who exactly first figured it out, but motion sickness is mostly resolved by adding a static nose between the player's eyes for first-person games. The reference point helps the brain keep aligned with inner-ear balance.
 
I think the cost could potentially be a massive turnoff. The PS3 taught us that entry feed make a difference.
 

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