Hacking SWITCH NOOB PARADISE - Ask questions here

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I updated to the latest firmware 20.5.0 and the latest Atmosphere 1.9.5 on a 256GB SD card and now it's extremely slow to boot and i can't install anything with NS-USBloader via Tinwoo.
It will install,it freezes and says installation failed,ifind my game in the home screen but when i try to launch it,it gives me an error and i have to uninstall it and remove the orphaned files with DBI.
With the SD card removed and OFW,the Switch starts up quickly again,is the SD card reader damaged?
 
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I wonder if sphaira needs keys to be dumped prior to using it? Try running the latest Lockpick_RCM to dump your keys and try again.

I dumped the keys and managed to install a game (HK) using Sphaira but sadly it gave the same error.
 

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It's mostly sure your sd card is corrupted.

Backup all files and raw partition if you use it. Repartition the card and format it use h2testw to test the card and if everything is good restore the files, if it is bad, use another card
Thanks for the reply just to confirm before I proceed

The nsp's were installed using DBI so the games were stored inside the emummc raw1 partition I already replaced the atmosphere and bootloader folders with working ones (because I had back up sd card) but the error still happens I checked the nintendo contents registered folder and it only shows 444 megabytes so it looks like the actual game data is not accessible Since I cannot boot into DBI to back anything up does this mean the emummc is unrecoverable and all installed content is lost ?
 
Sorry guys,i have a question:if i want to transfer all the game saves(over 500)and the SD card reader is damaged,is there a way?
 
So I'm having a problem here, can someone help? I received a batch of 3-in-1 chips and they're not responding with an led light through usb. No response when I try to program them, either.
 
Hey everyone, I recently pulled my old V1 patched Switch out of storage. it was previously modded with a PicoFly chip from AliExpress but had been sitting in a drawer after I gave up on it due to SD card issues. Back then, I attempted to install Switchroot, which likely messed up the eMMC; when I launched Hekate recently, all the eMMC partitions were gone, and I had no NAND backup. I rebuilt the NAND using a generated prodinfo and managed to get the system booting. However, both Joy-Con rails were damaged, so I had to use the Joy-Con init bypass to boot. Now I'm facing the sd card problems. First, when the modchip is installed, I get slow eMMC errors in Hekate and the system takes a long time to boot into either OFW or CFW, but when I remove the modchip and connect the eMMC directly to the board, the console boots normally and quickly. This makes me suspect incorrect resistor values on the modchip. Second, I'm having persistent SD card issues, when I try to boot into CFW, Atmosphere fails to access the SD card with the unable to access sd card message. after reboot, PicoFly reports “failed to init SD card” on boot. once I remove it and plug it into my PC, it shows up as corrupted. TestDisk reveals a damaged boot sector. I reformatted the SD card from the Switch using OFW and no modchip with emmc on board, but I still get error 2016-0247. Hekate shows that the SD interface is in full-speed mode and not 1-bit, which seems okay, but the card slot itself requires pressure to work, even though once it makes contact, the card reads fine. This SD corruption issue has actually been happening since I first installed the modchip, even before the SD reader showed physical problems, which makes me think the modchip may be interfering with the SD interface somehow. Atmosphere also fails to generate error logs, likely because it can't read the card at all. I'm fairly new to all of this, so I’d really appreciate any help figuring out whether the SD card corruption is due to the modchip wiring, resistor values, or a failing SD slot, and I can provide photos of the wiring or additional details if needed. thanks in advance.
 
Does anyone think they can assist me with an issue I'm currently having with ryujinx and loading a particular game? I'm unsure where to ask this question really though it really is me just being a noob since I haven't use Ryujinx in so freaking long.
 
Hey guys, quick question — I’ve got a hacked OLED with a Pokémon Legends ZA ROM and a legit Switch 2 with the real game.
Is it safe to trade or battle locally between them?
I don’t wanna risk a ban, but I’m not sure how the local connection in Legends ZA actually works (like, does it go through Nintendo servers or just console-to-console?).
 
Hey guys, quick question — I’ve got a hacked OLED with a Pokémon Legends ZA ROM and a legit Switch 2 with the real game.
Is it safe to trade or battle locally between them?
I don’t wanna risk a ban, but I’m not sure how the local connection in Legends ZA actually works (like, does it go through Nintendo servers or just console-to-console?).

You can trade and battle locally all you want
 
I have a old v1 switch with prodinfo erased, dns and exosphere set-up, to use internet and avoid getting banned.
Years have passed, I lost the nand backup. So I don't care anymore about it being banned, I just want to restore it the cleanest way possible.

I would like to use this with its level 3 recovery https://github.com/sthetix/NANDFixPro/releases with a donor prodinfo from my switch oled.
Is there a risk from my switch oled to get banned if I copy its prodinfo to another switch ?
 
I have a old v1 switch with prodinfo erased, dns and exosphere set-up, to use internet and avoid getting banned.
Years have passed, I lost the nand backup. So I don't care anymore about it being banned, I just want to restore it the cleanest way possible.

I would like to use this with its level 3 recovery https://github.com/sthetix/NANDFixPro/releases with a donor prodinfo from my switch oled.
Is there a risk from my switch oled to get banned if I copy its prodinfo to another switch ?

Well prodinfo won't match so you can't even go online with that prod info, if you go online with both then both get banned.
 
How do i get lan play online to work?

does it work when playing with non modded switch consoles?

i'm planning to do a living dex for legends za and it's on my cfw so using home is out unless i get an actual copy
 
Hello everyone!

First time poster and a fan of the community. Sort of regretting not joining sooner....

I took the plunge to try and update to 20.x and dove right into errors.

I'm getting the Error Code: 2162-0002 (0x4a2) Program 010000000000100C

I don't have any themes installed.

010000000000100 folder was no where to be found

My firmware is 17.0.0 and did a fresh install of:
- Atmo 1.9.5-master-de9b02007
- Hekate 6.3.1
- sig patches
- syspatch 1.5.6

I tried to revert back to my previous atmo and hekate version but am still getting the error.

My switch is able to boot into the stock nand but the it crashes when trying to load atmo on the emuMMC

My hekate ipl settings are:
[config]
autoboot=0
autoboot_list=0
bootwait=3
backlight=100
noticker=0
autohosoff=0
autonogc=1
updater2p=0
bootprotect=0

[CFW - emuMMC]
pkg3=atmosphere/package3
kip1patch=nosigchk
icon=bootloader/res/icon_payload.bmp

[Stock SysNAND]
fss0=atmosphere/package3
stock=1
emummc_force_disable=1
icon=bootloader/res/icon_switch.bmp

What did I do wrong :T...
Post automatically merged:

I tried to update my switch and failed.

I'm now receiving the
atmosphere error code 2162-0002 (0x4a2) 010000000000100c

I was not able to find any folder named 010000000000100 and removing the contents folder doesn't change anything.

My firmware version is 17.0.0

I did a fresh install of :
- atmosphere 1.9.5 from github (1.9.5-master-de9b02007)
- hekate 6.3.1 from github
- sig patches
- syspatch 1.5.6

My next step was to revert to my back up but that also failed and gave me the same error.

The switch is able to boot into the stock os

I use rcm to inject hekate so no mod chip is installed.

Here are my hekate ipl settings
[config]
autoboot=0
autoboot_list=0
bootwait=3
backlight=100
noticker=0
autohosoff=0
autonogc=1
updater2p=0
bootprotect=0

[CFW - emuMMC]
pkg3=atmosphere/package3
kip1patch=nosigchk
icon=bootloader/res/icon_payload.bmp

[Stock SysNAND]
fss0=atmosphere/package3
stock=1
emummc_force_disable=1
icon=bootloader/res/icon_switch.bmp

What did I do wrong :T...

Update:
I used a different package that contains a different version of the atmosphere (with sig patches) and still getting the error.

Here's the error results:
Atmosphère Fatal Report (v1.1):
Result: 0x4A2 (2162-0002)

Program ID: 010000000000100c
Process Name: overlayDisp
Firmware: 17.0.0 (Atmosphère 1.9.5-master-c8e39a54d-dirty)

Second Update:
I was able to get atmosphere to boot by using another clean build and creating a new emuMMC.

My first emuMMC seems to be corrupted/incompatible with the new atmosphere. Could the reason be because of the first failed attempt at upgrading?
 
Last edited by imp69,
Weird situation for me. I've had a corrupted emuMMC partition / Corrupted SD for a while. All installed games still work, but I'm not able to install anything on System Memory, just on my micro SD. Considering I have a huge backlog and because I can just delete finished games this hasn't been an issue, so I don't plan on reformatting my micro SD just yet.

Anyway, I downloaded the latest Pokemon game and it installs fine, but whenever I try to run the base game it won't start until I update it to 1.0.1. Thing is, when I install the update (using Awoo or Goldleaf) even though I select to install it on the micro SD card some part of the update automatically installs on system memory (I can check in installed software there'ss like 30MB on system memory, which corrupts it I guess) and doesn't let me boot the game because I get error: 2002-3502.

Is there a way to force the Switch to just run the base game without forcing me to install the update? I'm on firmware 20.5.0 and the latest Atmosphere 1.9.5, Hekate and Sigpatches.
 
Last edited by .Darky,
Subject: Mario Kart 8 Deluxe crashing on launch - "The software was closed because an error occurred"

Hello everyone,

I'm having an issue with Mario Kart 8 Deluxe on my hacked Nintendo Switch. The game shows the error message "The software was closed because an error occurred" immediately when trying to launch it.

Here's what I've already tried without success:
  • Reinstalling the game using DBI (clean installation)
  • Deleting old save data
  • Booting the console in recovery mode
  • Despite these efforts, the error persists.
My system information:
  • Console: Nintendo Switch OLED
  • Bootloader: Hekate v6.3.1
  • Firmware: 20.5.0
  • Atmosphere: 1.9.5
I would greatly appreciate any help or suggestions on what to try next. Thank you in advance for your assistance!
 
Subject: Mario Kart 8 Deluxe crashing on launch - "The software was closed because an error occurred"

Hello everyone,

I'm having an issue with Mario Kart 8 Deluxe on my hacked Nintendo Switch. The game shows the error message "The software was closed because an error occurred" immediately when trying to launch it.

Here's what I've already tried without success:
  • Reinstalling the game using DBI (clean installation)
  • Deleting old save data
  • Booting the console in recovery mode
  • Despite these efforts, the error persists.
My system information:
  • Console: Nintendo Switch OLED
  • Bootloader: Hekate v6.3.1
  • Firmware: 20.5.0
  • Atmosphere: 1.9.5
I would greatly appreciate any help or suggestions on what to try next. Thank you in advance for your assistance!
remove the «0100152000022000» folder from the SDMC:/atmosphere/contents folder. try again, if everything works, your mods are incompatible with FW 20, upgrade them.

by the way, do you have SYS-Patch sysmodule installed?
 
Last edited by impeeza,

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