Former Capcom employee defends Nintendo's Game-Key Cards, says it protects the industry

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Consumers have been frustrated over Nintendo's new Game-Key Cards for the Switch 2 ever since they were revealed. These physical cartridges that lack game data on them and act more as a digital unlock function have sparked controversy over preservation concerns and desiring full physical retail releases. The endless debates spurred a former Capcom employee to take to social media and attempt to reason why Nintendo is doing this. Masakazu Sugimori, known for composing soundtracks for Phoenix Wright: Ace Attorney, Ghost Trick, and Viewtiful Joe, says that Nintendo's methods are significant in reducing piracy.

“It’s unfair that something you bought becomes unplayable when the service ends.” As a player myself, I can understand this perspective, and I sometimes feel the same way. But, well… Do physical items outside of digital products last forever? Most of the time, they don’t, right? Physical things always have a lifespan and will eventually break. Digital products, on the other hand, generally don’t have a lifespan.

According to him, Nintendo's choices in raising game prices allows other publishers, who might be struggling with development costs and inflation to follow Nintendo's lead. By ending support for older games, it provides more jobs in order to port those games to current hardware. Sugimori says that it might be an idealistic viewpoint, but he believes that Nintendo has enough money to be successful regardless of these changes, and that they're doing these things to protect the industry as a whole.

・Keycards  → Measures against illegal copying, reducing the risk of holding inventory
・Raising game prices  → Waving the flag so that game companies, struggling with recent inflation, can raise prices
・Terminating online services for older hardware  → Setting a “lifespan.” This makes it easier for companies to re-release games on new hardware. To put it further, it creates the job of “porting.”

:arrow: Source
 
Raising game prices - yeah, okay, if this keeps rising it's eventually going to price-out a significant proportion of customers who would've otherwise bought the games, especially with exchange rates making US$80 games cost more than AU$100 or $110 and similar. They'd not bother buying the games or even the console itself at all until/unless prices drop or a sale happens - or just pirate them if possible.

Also, a lot of games these days feature recurrent monetisation or paid DLC or whatnot, so reducing the base entry price would encourage more people to enter in and get exposed to such things. Adding a monumental paywall right in front is just avarice...though recurrent monetisation is itself avaricious garbage, frankly, but just sayin'.

Really, going back to $60 would make the most sense - but then when do megacorps ever make sense?
 
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First and foremost let me say i really dislike the idea and premise of game key cards, especially if your switch 2 gets banned you have no way of access your games unless you buy another console. But in all honestly, this is something that had been happening for years with switch games and no one has mentioned that (you know, buying a physical cart, having 30% of the data on it and if you actually wanted to play it you had to download the rest of the files. I don't see that much different to the game key card thing apart from there not being any data on them, whilst the switch carts in question had a fraction of it. No difference to me, and i don't see how any logical person could not think the same. Point is as crappy as this practice is, lets not kid ourselves and pretend this stuff hasnt already been going on with swiitch games for years before this (ie batman collection, spyro trilogy, tony hawk 1 and 2, mortal kombat 11, bioshock collection, la noire, gta trilogy) i mean i could go on and on. this is nothing knew but only now are people getting upset about it, what did you expect the greedy publishers to do when the vast majority said nothing of the old switch 30% on the cart, the rest you have to sign and download to access the full game
 
"Do physical items last forever?", yes, they flipping do the hell are you on about. Especially when there is a dedicated community around a product or console that seeks to keep something alive.

Planned obsolescence as an almost universally accepted concept in today's industry needs to die.
 
stick together and let nintendo fail on these game key cards. if people stick together and continue to say no they ahve to appease the customers or go out of business.

spend ur money like ur a free person not a slave. slaves give masters their money for things they dont own. dont be a slave.
 
And there you have it. I remember months ago, some random dude from here try to debate me on these anti piracy carts.
Anti piracy? These carts would be great if Blockbuster was revived, because they're rentals. You don't get the full game even if it'd cost you $70+.
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stick together and let nintendo fail on these game key cards. if people stick together and continue to say no they ahve to appease the customers or go out of business.

spend ur money like ur a free person not a slave. slaves give masters their money for things they dont own. dont be a slave.
Switch 2 is running really dry. People are tired of MKW's stupidity and DKB isn't the type of game to bring up sales.

NS2 isn't the next Wii U, but it may not do as well as Nintendo hoped.
 
Maybe they decided against them, because of the negative connotation and went with Code in a Box, which, for some reason, doesn't have angry mobs running for the publishers anymore.
I really wonder why there's so much backlash against Game Key Cards, but not Code in a Box.
CIAB titles were passed off during the Switch 1 gen so people had already voiced their criticisms quite a lot towards them. Key-cards were an attempt at damage control there I think. Hoping that it would be more accepted since there is some form of physical cartridge within the box. Obviously that didn't work.
 
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"Digital products, on the other hand, generally don’t have a lifespan." Nintendo eshop?
You mean the 3ds/wiiu shop? where you can still download your own purchases? Guess being a pirate so you don't even know that.

If people are ok with steam, they are ok with digital only future. The problem is who control this digital only future.
 
This is just the art of argumentation. The argument is, "physical items have a lifespan, but digital items do not." The counterargument is complex: physical items may be preserved, but digital items may be more difficult to preserve. Of course, if the servers are shut down, the item is gone forever. Furthermore, porting is not guaranteed, which could potentially leave games in limbo. This is particularly bad for online multiplayer games, which may not be preserved at all. Porting may lead to changes in the original game's content that may or may not replicate the spirit of the original.

I would like to hear the arguments for Game Key Cards from the industry viewpoint, but the information is hard to confirm on the consumer end. For example, a Game Key Card may lower production costs for the publisher, since the lowest amount of storage space can be chosen, but do the server costs increase or decrease overall company spending? Lots of sub-questions for each answer.

TL;DR: The corporate viewpoint and the consumer viewpoint are two completely different angles. So, what makes sense for one doesn't make long-term sense for the other.
 
You mean the 3ds/wiiu shop? where you can still download your own purchases? Guess being a pirate so you don't even know that.

If people are ok with steam, they are ok with digital only future. The problem is who control this digital only future.
Yeah, I hack pretty much any and all consoles I own. What do you do... BUY games?
 
Maybe I'm just an outlier here but I really don't have an issue with the game key cards. I'd prefer traditional cartridges sure, with an option to install onto the faster storage but game key cards are easier to share and can be sold vs jumping through the hoops sharing a digital copy or being stuck with something you don't want.

That said I'm still eyeing the NS versions of games that have a paid NS2 upgrade.

Best example here is the upcoming Trails FC remake which has a $1 upgrade option, making it $9 cheaper than getting the NS2 version.
 
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Maybe I'm just an outlier here but I really don't have an issue with the game key cards. I'd prefer traditional cartridges sure, with an option to install onto the faster storage but game key cards are easier to share and can be sold vs jumping through the hoops sharing a digital copy or being stuck with something you don't want.

That said I'm still eyeing the NS versions of games that have a paid NS2 upgrade.

Best example here is the upcoming Trails FC remake which has a $1 upgrade option, making it $9 cheaper than getting the NS2 version.
GKCs will ultimately become useless pieces of plastic because years later the games can't be downloaded, let's say in 10-20 years time.

NES is over 40 years old and the game carts work, yet these newer ones won't because the game isn't stored locally in the cart.

Great job, Nintendo, killing your own physical releases. Fanboys will claim it's not Nintendo's fault... Yeah, keep lying to yourselves.
 
GKCs will ultimately become useless pieces of plastic because years later the games can't be downloaded, let's say in 10-20 years time.

NES is over 40 years old and the game carts work, yet these newer ones won't because the game isn't stored locally in the cart.

Great job, Nintendo, killing your own physical releases. Fanboys will claim it's not Nintendo's fault... Yeah, keep lying to yourselves.
Putting aside the fact that you can still download 2006 purchases on an original Wii if it's still functioning, I'm not super concerned about that for now.

And if it does happen to a game I purchased and want to replay then at that point I'd just emulate it and have an experience likely superior to the NS2 version if NS is any kind of indicator to go by.
 
"Digital products, on the other hand, generally don’t have a lifespan." And then, he said that game cards allows publishers to terminate online services for older hardware  → Setting a “lifespan.” I can see why Namco terminated him.
 
Guys


Guys.


Why is the opinion of one COMPOSER (who has no influence on game preservation for a company), that no longer works for the company, becoming such huge news?
 
Guys


Guys.


Why is the opinion of one COMPOSER (who has no influence on game preservation for a company), that no longer works for the company, becoming such huge news?
…because it’s highly unlikely that he’s the only one? I mean, you think this one guy sent an email to Nintendo that spawned the nonsense that is game key cards? Come on, man.
 
it RUINS the industry. What its done is MADE me NOT buy a switch 2.
If I want to play switch 2 games I'll wait for the emulator to come out.
Fuck them. They lost me for good.
My nintendo membership is due next week. I'm not going to pay it. Fuck that.
They lost ALL my money. Its YUZU, SUZU, EDEN, and the other one. LOL.
Have you seen eden on the Legion Go? damn its so good and I havent even tweaked it yet.
Kicks absolute ass over the switch itself.
I havent turned on the switch since I got the Legion Go. The emulator plays all the games I own better than the actual console. And I can backup and transfer my saves and put them wherever I want.
NintenDOH have done it all wrong and keep failing.
THEIR LOSS.
 
You're saying this as if Nintnedo didn't already beef up the Switch 2's securtiy by a significant amount and will take a long time for a successful hack to even happen.
Indeed, that's the game. Maybe you are too young to realize that all got hacked to date.
 
Indeed, that's the game. Maybe you are too young to realize that all got hacked to date.
Seems like you're too young to use proper grammer. Switch 1 got hacked largely out of sheer luck through a one in a million fuckup by Nvidia and nobody has been able to softmod Mariko Switch 1s that fully patched the fuckup and the last version that was hackable was FW 7.0.1 with later switches that partially patched it but not completely like the Mariko versions and the Swtch Lite and OLED models arn't hackable without a hardmod (which doesn't address the fact that the software has no exploits to softmod using and it's not a softmod when you need external hardware soldered into the device's motherboard itself just to hack it).

Switch 2's SoC has a way more secure RISC-V Security processor and the most anyone was able to "hack it" was a WebKit vunribility that was to be expected because it's shipping with WebKit

It took 18 years before a softmod for the Xbox 360 came out that worked on every model because the software had very little bugs that people were able to work with and were reliant on hardmods to do the job because it was incredibly difficult if not impossible to softmod an Xbox 360 before BadUpdate came along and made it possible because people have figured out how to make it happen with the existing exploits and newly found bugs in the software to make it happen, it's gonna take a simialrly long time for Switch 2 because of the tech advancement and especially with security hardware like security processors being way harder to crack.
 

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