Former Capcom employee defends Nintendo's Game-Key Cards, says it protects the industry

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Consumers have been frustrated over Nintendo's new Game-Key Cards for the Switch 2 ever since they were revealed. These physical cartridges that lack game data on them and act more as a digital unlock function have sparked controversy over preservation concerns and desiring full physical retail releases. The endless debates spurred a former Capcom employee to take to social media and attempt to reason why Nintendo is doing this. Masakazu Sugimori, known for composing soundtracks for Phoenix Wright: Ace Attorney, Ghost Trick, and Viewtiful Joe, says that Nintendo's methods are significant in reducing piracy.

“It’s unfair that something you bought becomes unplayable when the service ends.” As a player myself, I can understand this perspective, and I sometimes feel the same way. But, well… Do physical items outside of digital products last forever? Most of the time, they don’t, right? Physical things always have a lifespan and will eventually break. Digital products, on the other hand, generally don’t have a lifespan.

According to him, Nintendo's choices in raising game prices allows other publishers, who might be struggling with development costs and inflation to follow Nintendo's lead. By ending support for older games, it provides more jobs in order to port those games to current hardware. Sugimori says that it might be an idealistic viewpoint, but he believes that Nintendo has enough money to be successful regardless of these changes, and that they're doing these things to protect the industry as a whole.

・Keycards  → Measures against illegal copying, reducing the risk of holding inventory
・Raising game prices  → Waving the flag so that game companies, struggling with recent inflation, can raise prices
・Terminating online services for older hardware  → Setting a “lifespan.” This makes it easier for companies to re-release games on new hardware. To put it further, it creates the job of “porting.”

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I think key cards will probably leader to cheaper games. And what do we care about the risks of Nintendo stopping them working, we'll all have hacked Switch 3's by then.
 
It's very different, actually.

PS5 discs almost always have a playable build on disc which you can use to install and play game without ever connecting to Sony's servers.
I acknowledged that already.
It's not that much different than your playstation or xbox disc installing data and still needing the disc to play the game. (assuming all the data needed to play full game is on disc and don't need server patch updates to function or finish content... tony hawk 5)
Just because games have "Playable builds" on the disc don't mean it's in the best condition for playing. Tony hawk pro skater 5 on disc is unfinished and required a patch for missing content and fixes needed for stability. Bloodstained ritual of the night on switch carts is literally not even listed as version 1.0.0, it's lower, 0.1 If I remember. I'm sure, while minor, there is other examples of incomplete data on "playable builds" of disc games.

Since most people buy digital games or when they get a disc/cart, they probably already got a "day one" patch installed before playing to realise some of these faults. Just like people don't like key cards cause they don't contain the game's data to play without download it. No one should be paying for a incomplete game disc/cart because it has "playable builds." They should be paying for a finished product for a stable and complete experience.

People still buy playstation or xbox disc that requires installing to system storage, just change "install" with "download from server" with key card. Either way, you still don't get to play right after insertion. You still need them in the system to play for something that is installed on the storage compared to switch game card that have "playable builds" on them without installing. Just like older systems that didn't need installing from disc to play. It's also possible that without those "Day one" patches, more than %50 of each consoles' game library would not be worth playing which is why most games have them.

The only thing that has changed is the consoles now being sold with storage mediums like SSD that provide faster load times than the disc/carts do. So some developers would probably consider that now with how big these games keep being. I still think they need to reduce their game file sizes if they require installing. But I do think majority of developer or publisher would not use key cards.
 
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I think key cards will probably leader to cheaper games. And what do we care about the risks of Nintendo stopping them working, we'll all have hacked Switch 3's by then.
You're very optimistic, I remember when digital games were supposed to lead to cheaper games. Instead, the physical games sometimes were half the price of the digital games, because stores didn't want physical games rotting on shelves.
 
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You're very optimistic, I remember when digital games were supposed to lead to cheaper games. Instead, the physical games sometimes were half the price of the digital games, because stores didn't want physical games rotting on shelves.
And not just cheaper, but faster. Games load dramatically faster on internal storage on SD Express, compared to a game cart. I'd probably go out of my way to buy a game key cart over a game cart until Nintendo lets us install game card games.
 
What a load of shit. Lifespan? I don’t think I own a physical game that doesn’t have a battery in it that has died. My SNES and all the games still work fine.
That's the old cart right? Switch cart use flash memory and will definitely die after a couple of decades
 
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Having thought about his response a second time it’s even more nonsensical. It seems developers can’t decide if customers buy a software license or the physical medium the software is stored on. Whether the disc or cartridge is operational or not should be immaterial, the software license is completely unaffected. The “lifespan” shouldn’t even be a factor here - the license is valid all the same.
 
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Consumers have been frustrated over Nintendo's new Game-Key Cards for the Switch 2 ever since they were revealed. These physical cartridges that lack game data on them and act more as a digital unlock function have sparked controversy over preservation concerns and desiring full physical retail releases. The endless debates spurred a former Capcom employee to take to social media and attempt to reason why Nintendo is doing this. Masakazu Sugimori, known for composing soundtracks for Phoenix Wright: Ace Attorney, Ghost Trick, and Viewtiful Joe, says that Nintendo's methods are significant in reducing piracy.



According to him, Nintendo's choices in raising game prices allows other publishers, who might be struggling with development costs and inflation to follow Nintendo's lead. By ending support for older games, it provides more jobs in order to port those games to current hardware. Sugimori says that it might be an idealistic viewpoint, but he believes that Nintendo has enough money to be successful regardless of these changes, and that they're doing these things to protect the industry as a whole.



:arrow: Source
People who think the Key Card system sucks can protest with their wallet—boycott the game if you feel strongly about it. But what about ‘download-required’ games that only include a useless demo on the cartridge and force you to download the real game, like MK1?
 
"Create porting jobs" sounds dangerously like planned obsolescence, the kind that got apple in hot water.

For starters, it is not always necessary to "terminate" (as in intentionally making them non-functional) games to do porting. They are not mutually exclusive. If an existing game still works for the players, terminating it is arbitrary.

Take the guild wars franchise as an example. Guild wars 1 is still functioning, the developers did not terminate it just because they wanted to "create jobs" for guild wars 2. Nor was there an ACTUAL need to do so. They just simply put guild wars 1 in maintenance mode and stopped developing content for it, which is reasonable.

I think the argument here is about something else, just that he is being disingenuous about it. To be specific, getting players to "double-dip". The real point that he is trying to avoid discussing is getting players to pay for the same game again in the form of "ports" (aka remasters). Creating porting jobs is no issue, convincing players to pay for it is another thing. So to further "incentivise" players to pony up, they arbitrarily terminate online services for existing games even if they could very well continue to maintain (without developing new content for it) it in tandem with the new "port" without much effort.

I'm not saying that "porting" jobs should be free but rather they have not provided any strong or valid justification for terminating online services for existing ones just so that they can "create" them.

And what would be considered a "reasonable" lifespan? It can't be that the online component is suddenly non-fuctional every time a new generation of GPUs/CPUs come out. Eg Nvidia 50xx series and below can suddenly no longer play online just because the 60xx series has come out.
 
Last edited by Lumpofcoal,
Yeah the hope was this would be a replacement for CIAB. But.... we are seeing even more of those this gen now too. Some devs don't even care to pay for key-cards.
Maybe they decided against them, because of the negative connotation and went with Code in a Box, which, for some reason, doesn't have angry mobs running for the publishers anymore.
I really wonder why there's so much backlash against Game Key Cards, but not Code in a Box.
 
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...This is such an oblivious take, and very disappointing coming from him, as I like his musical work... Even if most of the games he worked on are, funny enough from decades ago when physical media was fine.

“It’s unfair that something you bought becomes unplayable when the service ends.” As a player myself, I can understand this perspective, and I sometimes feel the same way. But, well… Do physical items outside of digital products last forever? Most of the time, they don’t, right? Physical things always have a lifespan and will eventually break. Digital products, on the other hand, generally don’t have a lifespan.

Physical objects can get worn out to a point where they can no longer work as intended, yes. Humidity can affect physical media, just like excessive heat. Kids or uncaring people can treat them poorly and break them, or damage them enough to stop working correctly.

...But how is *any* of that related to this conversation? We are not clamoring for physical media because the current pieces of plastic corporations are selling us are falling apart in a matter of months or days...

Maybe if we're talking about the controllers they're peddling to us, I guess. All three console makers are giving us controllers prone to drift (and they're entirely uninterested in fixing them as this has been going on for many years, in the case of Sony they want you to buy a more expensive controller with detachable sticks so you can KEEP buying them when they go bad) and other issues for stupid prices, while smaller companies are offering stuff with less catches for less money.

...But I digress. The people are protesting because all the modern reasons as to why physical media has been worsened are artificial, designed for and are related to, and here's the important part, consumer rights.

Heck, one could even argue environmental reasons, old physical media can still be used, the same won't be said about PS4/5, Xbox One/Series, Switch games that come incomplete and Game Key Cards, etc. Those will be straight to landfill trash. All of those will require a connection to servers that will end at some point.

The consumer ends with nothing, and the corporation has all the control over them, which is exactly why they want and have been conditioning the mass to go digital for so long, more profits for giving less. And just like microtransactions, dlc, and the like, people just accepted it out of a mix of convenience and lazyness, now we got to a point where the push is at long last starting to annoy them enough to getting angry (we'll see if actually taking any action).

The problem is that it's not even a digital vs physical issue, it's entirely on the rights and liberties of the consumer. With different laws, Digital media could be as good as physical (think of GOG's executables you can store wherever you want and use them without having to connect anywhere, but with the law squarely on your side).

This entire conversation is always taking weird angles to obscure the real issues because that's what the industry wants, look how "panic mode" Ubisoft and co got with the Stop Killing Games.

...About the "porting" comment, that's... Quite the weird assumption. Even after decades of a lot of mediocre porting, bad remasters, iffy emulation compilations, remakes that throw away the original's essence and such for games that are still playable through their physical media, people still get excited and buy them (they may get disappointed later, but they do).

People would be far less jaded by re-releases if they actually were, generally speaking, good. But for the most part the higher ups give little time, little budget and little help for most of those to come out well. Remasters are often seen as plugs to cover holes in release windows, and as such they often end up, something to cover empty space, who cares about quality.

But anyway...

I don't think it's worth raising arms and getting angry though. His tweet has at this point in time, not even a hundred likes (or upvotes or whatever the hell twitter names them, I've never used it and I'm not starting now) so it's... Like a drop of water in the middle of the rain.

It's not a company talking, it's one dude that either doesn't understand the underlying issue or just needs to put a good face for the corporations he works with. Which is a bit amusing as he tries to defend two companies that at one point (one still does it, it seems) pushed very hard to not let the workers put their names on the credits.
 
How does this reduce piracy?

*opens one of thousands pirating websites*
*NSP, NSZ everywhere*

Dawg, your games could not last 24 hours before it gets on those. You set the record for the fastest pirated wares on the interwebs.
 
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Digital products, on the other hand, generally don’t have a lifespan.
"Unauthorised" copies, yes -- as long as someone made one, the game could be preserved forever.

Proprietor-provided services, not so much -- a ton of games are "extinct" even if there's no good reason for it, either because publishers lost limited time licenses for music/brands, the publishers never cared to re-release any of their games, or they trickle only a small subset of older games over the span of many years like Nintendo.

Measures against illegal copying, reducing the risk of holding inventory
And then the shoplifters who steal physical games transition to stealing personal consoles. Given the prevalence of Switch cases with slots for game cards (real or "game-key") and the goal of reducing inventory, there may become more incentive there.

Terminating online services for older hardware  → Setting a “lifespan.” This makes it easier for companies to re-release games on new hardware. To put it further, it creates the job of “porting.”
Oh look, someone said "lifespan" again with the word "terminating" next to it.

Completely ignored the perfectly adequate capabilities of the console which the game originally released on. So, if you cling onto your unsupported console and want to play a game that was only available digitally, tough luck, can't even get a second-hand copy. Must buy the latest console and hope a port/remake is coming for it!
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Game key cartridges are eWaste. It’s an unnecessary intermediate step between physical and digital that could be replaced with a piece of paper that has a code on it. If the cartridge will cease to function the moment the service is discontinued anyway then it is a waste of plastic, copper and silicon. They should’ve never been introduced and anyone defending them is a dumb-dumb. I would *much rather* deal with a code that I can freely trade via the ecosystem itself once I’m done with it, that *shouldn’t* be difficult to implement.
I would argue it is still better than one-time use codes. They can only be used on one account, whereas game-key cards can be sold or given to someone else. All that makes code in a box feel like a complete waste of space in comparison.

Yes, functionally a piece of paper isn't e-waste, but I can't imagine any digital media service ever to allow giving/trading licenses like that. If that were the case, the world would be a better place...
 
Last edited by lightwo,
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I can't imagine any digital media service ever to allow giving/trading licenses like that. If that were the case, the world would be a better place...
But they created key cards which offer that exact functionality, so they are clearly okay with the principle of it. It's mind boggling why they didn't take the easier route of just implementing a system to do it all digitally.
 
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But they created key cards which offer that exact functionality, so they are clearly okay with the principle of it. It's mind boggling why they didn't take the easier route of just implementing a system to do it all digitally.

Probably because they don't want used sales at all if they can get away with it, remember when companies tried the 'online pass', Xbone pre-launch DRM requiring 'authorised dealers' and IIRC at least one dev saying it was worse than piracy?

If a company does do this, I wont be surprised to see it allow publishers to opt out or have a 'transaction fee'.
 
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