Homebrew & High Seas “Sustainability” in a Future With A Switch 2 Mod Chip Exploit

Then get a Rog Ally for $500. It's a good deal faster and can play Switch games even better than a Steam Deck. You used to find them for a little over $400 "renewed" on Amazon but that price has gone beyond a new Rog Ally.
I already have a PC, a gaming one at that. It still won't run switch 2 games, because, you know, there's no emulator for the switch 2. So if have to buy a rog to play switch 1 on the go and then a switch 2 to play switch 2 on the go, thus spending close to $1000. If rather buy a switch 2 and play both switch 1 and 2 games on it.
The Switch 1 didn't even have a built in mic. The Switch 2 fixed that but you weren't playing with online friends with the Switch 1. You also gotta pay for that feature. You can also play online with emulators but your friends have to also be on emulators.
Are you only limiting online capabilities to whether it has a mic or not? I'm obviously referring to games with online multiplayer. Mario kart, smash, etc. if I wanted voice chat I'd just use discord. Most people on PS5 even use discord if they wanna chat with friends while playing. Also paying $20 for a year of NSO is barely an expense. That's even less than a day's worth of groceries. And I get classic games. Sure, retroarch has better emulators, but then it doesn't have the convenience.
They just increased the price of Switch 1's so unlikely to be dropped. If anything Nintendo understands that even more people will buy Switch 1's due to lower cost. It's an eight year old console, so what business does Nintendo have at raising prices?
They are going to drop support for their major releases soon. They did the same for the 3DS. 1 year into switch 1 and there were far fewer 3ds games released by Nintendo than there were switch games. I'd say 2026 is the last year they try releasing same titles on both switch 1 and 2. 2027 it will almost be completely dropped. This is just how Nintendo works when releasing new consoles. Been like that since the Snes.

PC Hand Helds also work like this, especially ones running SteamOS. Running Switch 1 games through an emulator does require knowledge.
Then you buy pc handhelds for PC games, which devs have spent time to optimise for. It's the same for ps5 and xbsx. You buy them if you wanna play games made for them. If those games are on other platforms, then it's just a decision based on cost and convenience. By your logic, I'd just buy the best android phones, which cost about $500, get the same emulator support, and even now proton has been ported to it, and play both classic games and pc games. Oh, wait, I already have a phone like that and don't even feel like gaming on it.
Cost is always a major factor in a game consoles success. No game console has done extremely well while being expensive. The game industry is run buy idiots and they think gamers are an open wallet. They will learn.
You mention cost and you bring up PC gaming? Lol. The only platform where you have to pay more just to get optimal experience. I bought the laptop in my signature 3 years ago for around $400, for the purposes of work and medium level gaming. A game came out last year, Dragon's Dogma 2, which I really wanted to play because I loved the first game, and it barely hits 30fps after setting everything to the lowest. My laptop barely hits the minimum requirements for MHWorld, FF16, and Elden Ring Nightreign. Games released just 3 years after my laptop was made now barely runs on it. Dragons dogma 1 was released in 2012 and my older laptop made in 2014 could run it fine at 40fps. It could still play many triple A games up till 2018 at more than 30fps, and it was even a low powered laptop, an i5 4210u with geforce 840m. Almost equivalent to the switch 1 in performance.
PC gaming is worse now than ever. You have to shell out more money just to get a system that would last you 5 years, and even with that you have to pray devs feel like optimising stuff instead of saying, use dlss or gtfo. On consoles, everyone has the same models, decs have to take the time to optimize for that model or get really bad reviews because the game will suck for everyone. Or they just not release the game for it, like some did for the switch 1. It didn't tank the switch 1 sale or make people mad. People will just decide it's dev choice and plan for a platform they can play that game on,
 
Last edited by emmauss,
You mention cost and you bring up PC gaming? Lol. The only platform where you have to pay more just to get optimal experience. I bought the laptop in my signature 3 years ago for around $400, for the purposes of work and medium level gaming. A game came out last year, Dragon's Dogma 2, which I really wanted to play because I loved the first game, and it barely hits 30fps after setting everything to the lowest. My laptop barely hits the minimum requirements for MHWorld, FF16, and Elden Ring Nightreign. Games released just 3 years after my laptop was made now barely runs on it. Dragons dogma 1 was released in 2012 and my older laptop made in 2014 could run it fine at 40fps. It could still play many triple A games up till 2018 at more than 30fps, and it was even a low powered laptop, an i5 4210u with geforce 840m. Almost equivalent to the switch 1 in performance.
PC gaming is worse now than ever. You have to shell out more money just to get a system that would last you 5 years, and even with that you have to pray devs feel like optimising stuff instead of saying, use dlss or gtfo. On consoles, everyone has the same models, decs have to take the time to optimize for that model or get really bad reviews because the game will suck for everyone. Or they just not release the game for it, like some did for the switch 1. It didn't tank the switch 1 sale or make people mad. People will just decide it's dev choice and plan for a platform they can play that game on,

You could certainly build a very reasonable gaming PC for $400 however, as demonstrated in this recent video:

Unfortunately you are always going to pay a premium for a good laptop that can play games, I've disabled signatures so can't see your specs. However a $400 laptop will never be a gaming laptop capable of playing most AAA games sadly.

Laptop components cost a premium, then you are constrained by thermals, so gpu's are a cut down version of their desktop counterpart. In addition you have to factor in the cost of the laptop screen also, taking away from the price vs performance you get for the money.
 
You could certainly build a very reasonable gaming PC for $400 however, as demonstrated in this recent video:

Unfortunately you are always going to pay a premium for a good laptop that can play games, I've disabled signatures so can't see your specs. However a $400 laptop will never be a gaming laptop capable of playing most AAA games sadly.

Laptop components cost a premium, then you are constrained by thermals, so gpu's are a cut down version of their desktop counterpart. In addition you have to factor in the cost of the laptop screen also, taking away from the price vs performance you get for the money.

I watched his build video, and he never, never gave a breakdown of what he actually paid for each part. He only gave vague prices, and only gave prices for his cooler. He didn't even give the total amount he spent on it. Using the links he provided, just the cpu, gpu and mother board already costs you about $400-600. Price not even fixed because he only posted ebay links for them. Thats not even including the chassis, cooler and display.
For comparison, this is my laptop https://www.notebookcheck.net/HP-Pavilion-Gaming-15-ec1012ns.489731.0.html . For a 2021 laptop, it's more than just an average gaming laptop. Amazon does not have its price listed, but on ebay you can get it for around $400 now, excluding shipping https://www.ebay.com/sch/i.html?_nk...59.m570.l1313&_odkw=hp+gaming+pavilion+laptop . I'm not in the US, so it's even more costly in my home country, but I got it at a good discount.
Laptops would seem to be sold at a premium, especially considering most of the parts are sold at close to msrp. But you just have to find a model good enough for your budget and it will work much better than whatever you can scrap together for a desktop build at similar cost. Its an all-in-one device, you should factor everything, including displays.
 
Last edited by emmauss,
PARADOX
C.O.R.E
RAZOR
FAIRLIGHT

ETC,ETC

i remember the good old days
when i bought illegal cd's dvd's
on the black market.
Buying pirated contents goes against the spirit of piracy. It's supposed to be shared. If you're going to spend money, you might as well buy the official product. I hope you don't do that anymore.
 
RAZOR
FAIRLIGHT
Razor 1911 and Fairlight are still around, with Fairlight mostly working in the C64 demoscene department, and Razor 1911 still providing scene releases to games. Not sure what happened to Paradox and CORE, likely they stopped after the raids.

Without them, then game preservation wouldn't be as important.
 
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I already have a PC, a gaming one at that. It still won't run switch 2 games, because, you know, there's no emulator for the switch 2.
All two games so far. None of which I'm interested in personally.
So if have to buy a rog to play switch 1 on the go and then a switch 2 to play switch 2 on the go, thus spending close to $1000. If rather buy a switch 2 and play both switch 1 and 2 games on it.
Depends on how you math. If you already have an extensive library of PC games, especially on Steam then you already have the games and just need the hardware. Even if you don't have PC games, then Steam usually has a sale which you can get them at a massive discount. No monthly fee for what is a crappy version of Discord, and you can play the games on your $2k or $400 gaming PC. The only unique games for the Switch 2 are Mario Kart World which is $80 and getting review bombed and Donkey Kong Bonanza.
Are you only limiting online capabilities to whether it has a mic or not? I'm obviously referring to games with online multiplayer. Mario kart, smash, etc.
Just saying that online play on Nintendo games are terrible. Nintendo is 20 years behind with that tech.
if I wanted voice chat I'd just use discord.
Running on a PC or cell phone? You do know Switch emulators can also run on Android phones. You would need one hell of an Android phone and it wouldn't be very good.
Most people on PS5 even use discord if they wanna chat with friends while playing.
Is there Discord on the Switch 2?
Also paying $20 for a year of NSO is barely an expense. That's even less than a day's worth of groceries. And I get classic games. Sure, retroarch has better emulators, but then it doesn't have the convenience.
Always starts off cheap and then the price balloons eventually. Also, how is anything more convenient than RetroArch? I doubt Nintendo has licensing to all games.
Then you buy pc handhelds for PC games
PC can run pretty much any game on the planet Earth, beside the two Switch 2 games.
By your logic, I'd just buy the best android phones, which cost about $500, get the same emulator support, and even now proton has been ported to it, and play both classic games and pc games. Oh, wait, I already have a phone like that and don't even feel like gaming on it.
Best Android phone is $500? Samsung Galaxy S25 Ultra goes well beyond that. The Samsung foldable phones are well beyond that.
You mention cost and you bring up PC gaming? Lol. The only platform where you have to pay more just to get optimal experience. I bought the laptop in my signature 3 years ago for around $400, for the purposes of work and medium level gaming. A game came out last year, Dragon's Dogma 2, which I really wanted to play because I loved the first game, and it barely hits 30fps after setting everything to the lowest.
A $400 laptop isn't exactly a good laptop. You spent less on a laptop than you did on a Switch 2. Also, if you're getting 30fps then that's pretty good. Most console games get around 30 fps, including Switch 2. Donkey Kong Bonanza is reported to have frame rate issues.
PC gaming is worse now than ever. You have to shell out more money just to get a system that would last you 5 years, and even with that you have to pray devs feel like optimising stuff instead of saying, use dlss or gtfo. On consoles, everyone has the same models, decs have to take the time to optimize for that model or get really bad reviews because the game will suck for everyone. Or they just not release the game for it, like some did for the switch 1. It didn't tank the switch 1 sale or make people mad. People will just decide it's dev choice and plan for a platform they can play that game on,
You do know the Switch 2 is likely using DLSS? Also, complaining about games not running well on a $400 laptop is like complaining that your Prius is slower than a Corvette. I don't know the specs of your $400 laptop and I'm pretty sure it doesn't matter since I'm certain it's built on a older cheaper chip that's probably meant to do spreadsheets and nothing more. Speaking of which, that's one of the main appeals of having a gaming PC, in that you don't have any limitations. You are almost certainly using that $400 laptop to tell me how bad it is.
pcmasterrace2.GIF

Being able to carry only one device that can do it all is also the biggest appeal. The Switch 2 can play Switch games and only Switch games, plus two Switch 2 games. No League of Legends, no Netflix, no Hulu, no Youtube, no World of Warcraft. No free community made games like Mega Man Unlimited and Brutal Doom. You can't even play all the old Nintendo games on the Switch 2.


Speaking of five year old hardware, even the PS5 is considered by Gamers Nexus to be a mid to high end PC from five years ago, which was five years ago. It's barely faster than a GTX 1060.
 
All two games so far. None of which I'm interested in personally.
Thats understandable. Those 2 games, and the ones coming later this year, interest me a lot. Pretty much every switch 2 exclusive or enhanced version releasing this year interests me. MKWorld, DK Bonanza, Metroid, Pokemon ZA, Kirby. Even games that were already on the switch 1 and steam, I'm buying it on the switch 2, namely Rune Factory Azuma. And I'm buying the switch 2. Game you like to play are vastly different from games I like to play. Lets not argue about preferences.
Running on a PC or cell phone? You do know Switch emulators can also run on Android phones. You would need one hell of an Android phone and it wouldn't be very good.
Yes, I do. I actually developed the original port of Ryujinx for android, before it got shut down. I know way more about emulation on android for the switch. And yes, you do need a beast of a phone to run the high end games, but barely anything to run the simpler ones. My device, though cost about $900(Xiaomi 14 ultra) runs it quite well, but I've shifted from switch emulation because it no longer interests me as a developer.
Always starts off cheap and then the price balloons eventually. Also, how is anything more convenient than RetroArch? I doubt Nintendo has licensing to all games.
The base nintendo switch online, with all the features that was available when it released in 2018, has been $20 per year for over 6 years now. The expansion pack adds another $30, and has been fixed since its release in 2021. I don't see it increasing anytime soon, unlike PSN Plus which seems to always have a new tier or price update every other year.
Nintendo has license to their games, and also request license from other studios for third party game studios to have their classics on the system. Other than buying those classic games yourself, or getting them in a collection pack some studios like to do for their games, this is the only legal way to play these classics. And nintendo will keep adding more in future. I consider that worth the $20-$50 per year price.
PC can run pretty much any game on the planet Earth, beside the two Switch 2 games.
PC as a platform can. Not every pc. I'm not downplaying the power of the PC, as a platform. Also, those two Switch 2 games will soon grow to 50 in the coming years. There's also no guarantee that any new switch 1 game will work perfectly on the current emulators, because the 2 main groups the pushed switch 1 emulation are closed.
Donkey Kong Bonanza is reported to have frame rate issues.
It does, when you do massive amount of area damage with lots of artifacts. Its expected to some extent. But for 90% of the time, you are getting a smooth 60fps. This can't be compared to my current laptop, specificially this https://www.notebookcheck.net/HP-Pavilion-Gaming-15-ec1012ns.489731.0.html , running any AAA games made in the last 2 years at medium quality. I got it for $400 3 years ago, for both work and gaming. It's amazing for work, and previously ryujinx dev. Not so amazing when new mid-scope pc games release and decide to not optimize for a 3-4 year old gaming hardware. This doesn't bother me much, since every game I like to play, doesn't tax it in any way. My only issue is Dragon's Dogma 2, which is what I was referring to when I said I can't even hit 30fps on it at the lowest setting. I truly can't.

You do know the Switch 2 is likely using DLSS? Also, complaining about games not running well on a $400 laptop is like complaining that your Prius is slower than a Corvette. I don't know the specs of your $400 laptop and I'm pretty sure it doesn't matter since I'm certain it's built on a older cheaper chip that's probably meant to do spreadsheets and nothing more. Speaking of which, that's one of the main appeals of having a gaming PC, in that you don't have any limitations. You are almost certainly using that $400 laptop to tell me how bad it is.
Yes. And about half the AAA games being released on PC throw that to you face and expect you to have compatible hardware or it won't work at its bests(Looking at you capcom). Look at Monster Hunter Wilds, Dragon's Dogma, FF16. Heck even gacha game Wuwa be recommending an rtx 2080 to play it. As linked above, my laptop aint no monster, but it also aint just a spreadsheet writer. Now, when I plan to replace this machine in the next 2-3 years, after about 6 years of use, I'd have to bugdet at least $1000 just to ensure I can have smooth $60 fps on most pc games. The gaming industry no longer seem to consider optimization in this era.

Being able to carry only one device that can do it all is also the biggest appeal. The Switch 2 can play Switch games and only Switch games, plus two Switch 2 games. No League of Legends, no Netflix, no Hulu, no Youtube, no World of Warcraft. No free community made games like Mega Man Unlimited and Brutal Doom. You can't even play all the old Nintendo games on the Switch 2.
Absolutely none of those things you mentioned interests me, and even for youtube, I just watch it on my second screen on my work laptop while I work. I can also mentain the things that interest me and you also won't like them. I don't see the value for a steam deck or and ROG in my life. You also don't see the value of the switch 2. We can agree to disagree. Continue this would just not end nicely for either of us.
The short of it all, these are the reasons I buy a switch 2, even though I own a switch 1, and a medium level gaming rig.
1. Because I'm interested in playing future switch exclusives, and not be limited by the performance of the switch 1, and the compatibility of current switch emulators. Unlike when Yuzu and Ryujinx were active, I can't trust any of the current forks to maintain compatibily for future games. Thus, I see getting a switch 2 as an investment for me.
2. I can play most of the indies and mid-scope games I like with my family. I ain't just buying a gaming system for just myself. having something simple and easy to use, and playing on it during family and friends night, consoles are much better suited for it. Because I don't really care for PS exclusives(only Astrobot interests me, but hey, you can't win all), getting the switch 2 is the next best upgrade to my switch.
3. I decide the worth and cost of something. I do not have issues with high cost items. Nor do I praise them. The switch 2, to me, isn't high a cost compared to a good pc rig or a ps5/xbsx. I don't even have the leisure of complaining about prices. Because every single thing I buy will cost more that the original value due to where I'm from.
Post automatically merged:

PS. All these considerations do not consider piracy, at all. I'm against piracy if you can afford buying a game. If the game is not available, and you are interested in the game, try looking for ways to buy it or enjoy on supported platforms. if that still isn't possible, well, nothing much you can do but pirate. I was in that situation before. But that doesn't mean you can boast about the amount of games you can play. Pirate quietly.
 
Thats understandable. Those 2 games, and the ones coming later this year, interest me a lot. Pretty much every switch 2 exclusive or enhanced version releasing this year interests me. MKWorld, DK Bonanza, Metroid, Pokemon ZA, Kirby. Even games that were already on the switch 1 and steam, I'm buying it on the switch 2, namely Rune Factory Azuma. And I'm buying the switch 2. Game you like to play are vastly different from games I like to play. Lets not argue about preferences.
Only games that interests me is Metroid and the new Bloodborne like game.
Yes, I do. I actually developed the original port of Ryujinx for android, before it got shut down. I know way more about emulation on android for the switch. And yes, you do need a beast of a phone to run the high end games, but barely anything to run the simpler ones. My device, though cost about $900(Xiaomi 14 ultra) runs it quite well, but I've shifted from switch emulation because it no longer interests me as a developer.
You don't strike me as someone who would care to port an emulator. Unless you're really KeatonTheBot?
PC as a platform can. Not every pc. I'm not downplaying the power of the PC, as a platform. Also, those two Switch 2 games will soon grow to 50 in the coming years. There's also no guarantee that any new switch 1 game will work perfectly on the current emulators, because the 2 main groups the pushed switch 1 emulation are closed.
When Nintendo shut down the two Switch emulators, about several more popped up. It's like trying to cut off the head of the Hydra.
This can't be compared to my current laptop, specificially this https://www.notebookcheck.net/HP-Pavilion-Gaming-15-ec1012ns.489731.0.html , running any AAA games made in the last 2 years at medium quality. I got it for $400 3 years ago, for both work and gaming.
For $400 that's a really good deal. But that is the Prius of laptops, and a 2nd Gen Prius if anything. The hardware in the laptop was built 5 years ago, and the tech is even older than that. If that can do 30 FPS in modern games then I would not complain. That doesn't even have Ray-Tracing hardware.
It's amazing for work, and previously ryujinx dev.
I question the legitimacy of that claim.
Yes. And about half the AAA games being released on PC throw that to you face and expect you to have compatible hardware or it won't work at its bests(Looking at you capcom). Look at Monster Hunter Wilds, Dragon's Dogma, FF16. Heck even gacha game Wuwa be recommending an rtx 2080 to play it. As linked above, my laptop aint no monster, but it also aint just a spreadsheet writer. Now, when I plan to replace this machine in the next 2-3 years, after about 6 years of use, I'd have to bugdet at least $1000 just to ensure I can have smooth $60 fps on most pc games. The gaming industry no longer seem to consider optimization in this era.
You do know most console games don't go above 30fps? If they do then it's older or less demanding games.
Absolutely none of those things you mentioned interests me, and even for youtube, I just watch it on my second screen on my work laptop while I work. I can also mentain the things that interest me and you also won't like them. I don't see the value for a steam deck or and ROG in my life. You also don't see the value of the switch 2. We can agree to disagree. Continue this would just not end nicely for either of us.
I'm being practical. A device like the Switch and Steam Deck are purely for gaming on the go. As much as I like the idea of gaming on my laptop, it's not the most comfortable method of gaming on a plane or car ride. If I'm on the go then I'd like to carry as little devices as I possibly can. To carry a Switch, a laptop, and a phone just to cover my interest in games is a bit much. If I need my laptop for business reasons then a gaming laptop makes sense, and I can just carry that. If I just need to game on the go then a Switch or PC hand Held makes the most sense. It's one of the reasons why I modded my Switch, so I could load it with as many games as I possibly can. It's amazing that I can run RetroArch and Brutal Doom on it.
1. Because I'm interested in playing future switch exclusives, and not be limited by the performance of the switch 1, and the compatibility of current switch emulators. Unlike when Yuzu and Ryujinx were active, I can't trust any of the current forks to maintain compatibily for future games. Thus, I see getting a switch 2 as an investment for me.
Eden is pretty good. Also I have such a backlog of games I can wait for a Switch 2 emulators. Like, years of waiting. Especially since there's no game I like yet for the Switch 2. Also, how are you so critical of emulators and claim to have worked on Ryujinx?

PS. All these considerations do not consider piracy, at all. I'm against piracy if you can afford buying a game. If the game is not available, and you are interested in the game, try looking for ways to buy it or enjoy on supported platforms. if that still isn't possible, well, nothing much you can do but pirate. I was in that situation before. But that doesn't mean you can boast about the amount of games you can play. Pirate quietly.
There are worse things I can do that is legitimate that doesn't require piracy. You think I'm the kind of person that goes to Steam and buys the games at $60, let alone $70? There are other cheaper ways.
 
You don't strike me as someone who would care to port an emulator. Unless you're really KeatonTheBot?
I'm emmaus, like my username. https://git.nadeko.net/Ryujinx_Mirr...inx/UI/ViewModels/AboutWindowViewModel.cs#L20 . All my forks have been dcma'd in github, but you can search any ryujinx fork and you'll see my commits. If you want mentions of me with respect to ryujinx on android, just google search "ryujinx emmaus" and check the reddit results. https://www.reddit.com/r/EmulationOnAndroid/comments/1heeycz/comment/m23vwe3/ . Here's my commits in kenjinx https://git.ryujinx.app/kenji-nx/ryujinx/-/commits/libryujinx_bionic?author=Emmanuel Hansen > here's github's dcma mail when my fork got taken down.
Screenshot 2025-08-13 at 23-26-24 GitHub Support - GitHub DMCA Takedown Notice - https __githu...png

When Nintendo shut down the two Switch emulators, about several more popped up. It's like trying to cut off the head of the Hydra.
And no real progress has been made for those forks. They were plentiful right after the shutdowns, but they all realized maintaining an emulator is no small work. Only eden remains as the only one still being maintained, and thats a yuzu fork. Kenjinx is the only surviving fork of ryujinx and it's maintained by 1 person.
I question the legitimacy of that claim.
See up.
You do know most console games don't go above 30fps? If they do then it's older or less demanding games.
Its only this generation that it became "expected" for most games to run at 30fps. Ever since the 80s to the ps4/xbone/wiiu era, games were running at 60fps and they were optimized for it. Is it so wrong to expect that any game I play be at least 30fps, and not at most 30fps? Demand for high quality graphics have made dev rely on upscaling tech and raw power and not optimize their engines. Any Unreal Engine 5 game that comes out is almost always going to be a slug fest on mid range systems.
There are worse things I can do that is legitimate that doesn't require piracy. You think I'm the kind of person that goes to Steam and buys the games at $60, let alone $70? There are other cheaper ways.
I have no issues with that. You pay the cost you were offered. If a publish discounts their games on a sale, you are still paying at a price both you and the publisher implicitly agreed on. Whether it's $5, $20, $30, $40, $60 or even $100. you were offered a price and you agreed on it by paying. Thats the fair price according to both of you. If i see a game I want to play, and it's priced at $60 or more, more likely than not, I would pay at that price, because I value the experience I'm getting in that game more that the speculated price
 
And no real progress has been made for those forks. They were plentiful right after the shutdowns, but they all realized maintaining an emulator is no small work. Only eden remains as the only one still being maintained, and thats a yuzu fork. Kenjinx is the only surviving fork of ryujinx and it's maintained by 1 person.
Saduchi seems to have been updated recently. Eden has pretty much taken the Yuzu mantle at this point. I also wouldn't expect any massive changes done anytime soon. It wasn't like Yuzu was left in a broken state. Kenjinx only having one developer is nothing new. Ryujinx started off with one developer and that person quit.
Its only this generation that it became "expected" for most games to run at 30fps. Ever since the 80s to the ps4/xbone/wiiu era, games were running at 60fps and they were optimized for it. Is it so wrong to expect that any game I play be at least 30fps, and not at most 30fps? Demand for high quality graphics have made dev rely on upscaling tech and raw power and not optimize their engines. Any Unreal Engine 5 game that comes out is almost always going to be a slug fest on mid range systems.
Games during the Sega Genesis and Super Nintendo era would "mostly" run at 60fps, but the transition to 3D brought that frame rate far bellow 30fps. The Playstation and N64 would have games running at 20fps, and no that's not a joke. Only 2D games ran 60fps, and that's not even always the case. Pitfall the Mayan Adventure was a game that when ported to Jaguar 64 and 32X was running 30fps or worse.


As for PS4 and Xbox One, you must have missed out on the 24fps meme. These consoles would not only have a hard time reaching 30fps, but often not at 1080p. It wasn't uncommon to see games running at 720p and 800p but upscaled to 1080p. As much as you want to complain about your $400 laptop, the fact it can do 30fps without any trickery is pretty good. You may need FSR or XeSS, but it's not bad.
ps5  ps4 24fps.webp

human eye can't see above 24fps.webp

I have no issues with that. You pay the cost you were offered. If a publish discounts their games on a sale, you are still paying at a price both you and the publisher implicitly agreed on. Whether it's $5, $20, $30, $40, $60 or even $100. you were offered a price and you agreed on it by paying. Thats the fair price according to both of you. If i see a game I want to play, and it's priced at $60 or more, more likely than not, I would pay at that price, because I value the experience I'm getting in that game more that the speculated price
This is my idea of fair pricing. I don't care who agreed to what. Oh look, Doom the Dark Ages is $36. Still to expensive. TOTK is $46 on Ebay. Still too much money. Patience is a virtue. Games are often mediocre or terrible. I can't often return them after a few hours of playing the game. When you pay full price for a game that sucks and you can't return it, then it kinda leaves a mark on you. Whatever happened to demos or shareware?
 
Ryujinx started off with one developer and that person quit.
Everything starts with 1 developer. The same month gdkchan open sourced his code, at least 2 other developers and I joined. The emulator started improving rapidly from them on.
. I don't care who agreed to what. Oh look, Doom the Dark Ages is $36. Still to expensive. TOTK is $46 on Ebay. Still too much money
That's still fair price. Nothing wrong with that. It isn't even wicked or malicious. Resale sites are completely fine.
When you pay full price for a game that sucks and you can't return it, then it kinda leaves
I've never, ever regretted buying a game. I've bought games at sales, I've bought games at full price same week. I've enjoyed them all. That's why I don't buy every single game I see. Game reviews and gameplay videos are available everywhere. Only a fool will but a game blindly in this generation. Anyway, steam has a very generous refund window on any purchase made through their store. You don't get that refund on game keys.
Saduchi seems to have been updated recently.
Sudachi is on hiatus, for over a month now.
Games during the Sega Genesis and Super Nintendo era would "mostly" run at 60fps, but the transition to 3D brought that frame rate far bellow 30fps.
I stand corrected. It really never bothered me with those games, since they still felt full speed and smooth.
 
I'm emmaus, like my username. https://git.nadeko.net/Ryujinx_Mirr...inx/UI/ViewModels/AboutWindowViewModel.cs#L20 . All my forks have been dcma'd in github, but you can search any ryujinx fork and you'll see my commits. If you want mentions of me with respect to ryujinx on android, just google search "ryujinx emmaus" and check the reddit results. https://www.reddit.com/r/EmulationOnAndroid/comments/1heeycz/comment/m23vwe3/ . Here's my commits in kenjinx https://git.ryujinx.app/kenji-nx/ryujinx/-/commits/libryujinx_bionic?author=Emmanuel Hansen > here's github's dcma mail when my fork got taken down.
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And no real progress has been made for those forks. They were plentiful right after the shutdowns, but they all realized maintaining an emulator is no small work. Only eden remains as the only one still being maintained, and thats a yuzu fork. Kenjinx is the only surviving fork of ryujinx and it's maintained by 1 person.

See up.

Its only this generation that it became "expected" for most games to run at 30fps. Ever since the 80s to the ps4/xbone/wiiu era, games were running at 60fps and they were optimized for it. Is it so wrong to expect that any game I play be at least 30fps, and not at most 30fps? Demand for high quality graphics have made dev rely on upscaling tech and raw power and not optimize their engines. Any Unreal Engine 5 game that comes out is almost always going to be a slug fest on mid range systems.

I have no issues with that. You pay the cost you were offered. If a publish discounts their games on a sale, you are still paying at a price both you and the publisher implicitly agreed on. Whether it's $5, $20, $30, $40, $60 or even $100. you were offered a price and you agreed on it by paying. Thats the fair price according to both of you. If i see a game I want to play, and it's priced at $60 or more, more likely than not, I would pay at that price, because I value the experience I'm getting in that game more that the speculated price
No. Games have not been 60fps since the 80s. That's actually one of the silliest claims I've ever read. N64 was what, 20fps for most games? Do you really want me to go back further than N64? Because it'll just get easier with way more examples.
 
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No. Games have not been 60fps since the 80s. That's actually one of the silliest claims I've ever read. N64 was what, 20fps for most games? Do you really want me to go back further than N64? Because it'll just get easier with way more examples.
I stand corrected
 
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I've never, ever regretted buying a game. I've bought games at sales, I've bought games at full price same week. I've enjoyed them all. That's why I don't buy every single game I see. Game reviews and gameplay videos are available everywhere. Only a fool will but a game blindly in this generation. Anyway, steam has a very generous refund window on any purchase made through their store. You don't get that refund on game keys.
I never buy games blindly, but reviews are not always honest. If games were as good as companies think they are, then why did demos and shareware almost vanish? There's a reason why Doom had a shareware version, because the developers knew their game was that good. This is why I tend to wait before spending any actual money on a game. We don't have bad games like Superman 64, but we do have lots of mediocre games. Why would I want to play a mediocre game when there's decades of games that still hold up well today? Not to mention, I already own those games.
I stand corrected. It really never bothered me with those games, since they still felt full speed and smooth.
The rabbit hole of frame rates goes much deeper than you think. A lot of us have nostalgia glasses where we remember things in the best of light, but we often forget moments when a games frame rate goes to single digits. One such example is Doom ports, as there was a lot of bad Doom ports. Ports for the 3DO and the Sega Saturn had a frame rate that would be around 10 fps or worse. The Super Nintendo version was... bad. Like super bad. 32X version was not the worst in frame rate but wasn't great either.


This is where the community stepped in and fixed some of these ports. Mostly because they were done in such a short amount of time. The 32X version got a massive playability increase while also improving sound and including the full game.


Even the Super Nintendo version got an update to make it more playable.


Tomb Raider was another game that would stress out machines of that era. 20 fps was more of the norm in the mid to late 90's. I remember running this game on my old Pentium PC during that era.


Point is 30 fps is not terrible on a $400 laptop. I'm jealous because my laptop is not as good as yours and didn't cost $400 either. I have an HP laptop with a AMD Ryzen 5 5600U that uses Vega graphics running CachyOS. I do game on it and even run Eden on it, but it's not the best experience. Eden gets close to 30fps while running Switch games. PC gaming has really been the forefront of 60fps gaming. So when Tears of the Kingdom goes from 30fps to 20 fps on a Switch 1, then it shouldn't surprise anyone. Also not a counter point to running this game on a Steam Deck that also achieves similar frame rates.
 
Point is 30 fps is not terrible on a $400 laptop. I'm jealous because my laptop is not as good as yours and didn't cost $400 either. I have an HP laptop with a AMD Ryzen 5 5600U that uses Vega graphics running CachyOS. I do game on it and even run Eden on it, but it's not the best experience. Eden gets close to 30fps while running Switch games. PC gaming has really been the forefront of 60fps gaming. So when Tears of the Kingdom goes from 30fps to 20 fps on a Switch 1, then it shouldn't surprise anyone. Also not a counter point to running this game on a Steam Deck that also achieves similar frame rates.
My condolences on your laptop. Yeah, I should really enjoy the grass on my side of the fence more often.
If games were as good as companies think they are, then why did demos and shareware almost vanish?
Demos and shareware vanished because their usage as a advertising tool became redundant. Id Soft sent out free demos of DOOM, with only the first 2 levels to mail recipients. They knew that was a cheaper way to advertise, because people will copy the games for their friends and those friends will do the same. Cheaper advertising, and a lot more people called back to order. The internet wasn't there, and it was not so easy to advertise a game if you aren't paying the big magazines. As the internet became, reviews and game new sites became popular, then video hosting sites came and now even online game stores have video media support to show off their products. Shareware became extinct, and demos are only being released by the few small studios who want even that small boost in sales. Early access has become the norm now. In this era, you can easily get a lot more information about a game even days after release.
 
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Demos and shareware vanished because their usage as a advertising tool became redundant. Id Soft sent out free demos of DOOM, with only the first 2 levels to mail recipients. They knew that was a cheaper way to advertise, because people will copy the games for their friends and those friends will do the same. Cheaper advertising, and a lot more people called back to order. The internet wasn't there, and it was not so easy to advertise a game if you aren't paying the big magazines. As the internet became, reviews and game new sites became popular, then video hosting sites came and now even online game stores have video media support to show off their products. Shareware became extinct, and demos are only being released by the few small studios who want even that small boost in sales. Early access has become the norm now. In this era, you can easily get a lot more information about a game even days after release.
I think there's a more nefarious reason for the loss of demos and shareware. Gaming companies depend on their customers buying into fomo. We've seen way too many AAA or... AAAA games that flat out failed because they were betting on fomo over quality games. This is also why we do pre-orders in the digital age, which doesn't make any sense. Online reviews are so bad that most people just ignore them now.

I mentioned Doom for a reason because despite what you may think about about shareware, but Doom outsold Windows 95, which Gabe Newell took notice. Doom was one of those games that people still go back and play, as I do. Demos and shareware don't work when companies know their game isn't going to match expectations. You know it's bad when developers complain about Baldur's Gate 3 and Elden Ring because they felt these games were unrealistic standards.
 
Xbox 360 had JTAG, the others all had/have softmods. Wii modchips were never used to run homebrew anyways, they were largely for piracy only.

There is a sizable chunk of the homebrew community which refuse to support proprietary mods like SX by principle so it's likely the homebrew scene wouldn't really take off until there is a free or open source alternative.
xbox360 is softmodded today....
 
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