Square Enix reports that despite declining sales, profits are up

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The quarterly financial report for Square Enix has been published, giving us new information to pour over. The data shows that net sales for the company are down, by 8.9% year-on-year. Square's reasoning for the dip in overall sales is due to the Kingdom Hearts ports on Steam and the release of Final Fantasy VII Rebirth in the prior quarter overshadowing the lineup from this most recent financial quarter.

Despite the decrease in sales, Square Enix still made more money overall, as a result of, "lower development cost amortization, advertising expenses, and content valuation losses compared with the same period of the previous year." Recent ports to the PC platform have also been a massive success for the company, leading to a more hopeful outlook towards its future releases, which include Final Fantasy Tactics - The Ivalice Chronicles, Dragon Quest 1 & 2 HD-2D Remake, and Octopath Traveler 0.

:arrow: Source
 
I guess using recycled assets and remakes/ports helps......?
*Looks around for chrono trigger remake* :ninja:
Kinda insane to me how every final fantasy iteration just completely ditch the previous game’s asset… maybe they should learn a little from the yakuza and persona series on how to effectively reuse their previous million dollar asset.
 
That's a pretty cheap price. Surely, Nintendo won't be happy with this if it cuts into eshop sales?
You can say that about any physical release though, the vast majority fall below eShop price even buying new. This was the case for the Switch 1 as well.
 
Kinda insane to me how every final fantasy iteration just completely ditch the previous game’s asset… maybe they should learn a little from the yakuza and persona series on how to effectively reuse their previous million dollar asset.
Probably cause they don't stick to one game engine for long. (or missing source code)
Maybe they could recycle somethings but noticing how much their games don't seem to try and stay streamlined with the approach, it just might end up not worth it.

FF15 using that luminous engine they developed just to end up moving to unreal engine, or outsourcing games to other devs using unity. Would be hard to preserve assets or source maybe. Or the older days of consoles that didn't match strengths like ps3 xbox360. Having to tweak assets or code to work properly between the two. Sometimes wanting to do more that their outdated code wouldn't probably allow.

Personally I don't like pixel remasters. Not cause of how assets looks or sounds. I think tweaking those makes them more interesting. It's the missing additional content from the most complete versions that I dislike. The extra post game content and the after years of FF4 on psp is all gone. I dislike them ditching what was established. Perhaps if they replaced it with something else, I could care more. But they don't feel "Complete or definitive" anymore. It's more like streamline reboots.
 
This is what happens when companies forget about their history and then hire executives whose only job is to chase shorterm profits. Moving away from turn based RPGs and forgetting that video games are not fricking movies....didn't help either!!
 
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> make a Switch 2 version of a game
> charge $70 for base edition and even more for deluxe edition
> use shitty DRM game keys even in deluxe edition
> not offer any upgrades, forcing people to buy the full game again for Switch 2
> "wHy aRe sAlEs dOwN??!!!1"

Just how dumb is Squeenix?
 
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As others have been saying, cashing in on nostalgia seems to be the go-to for quick cash with companies. No idea how long it'll last but presumably not very long; people seem to get tired of yesteryears' items fairly quick these days. Also factoring in the rising price tags on games, pretty soon triple-A titles won't be affordable to anyone, and we already have more than a half-dozen remakes/remasters/re-releases of Chrono Trigger...

Not really $70 but there's dumbass people like this that is willing to destroy their game key card to see if certain rumors are true.


Anything for content, I guess.

Also no idea why a magnet would affect flash memory. Nor why anyone with kids would have large, powerful magnets lying around either.
 
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>Nintendeen

You take that guy who hinged his entire career on the Switch 2 being a total failure and is constantly scrambling to be a "Nintendo Bad" youtuber to stay relevant seriously?

He never said the Switch 2 would fail, he said it would sell less that the Switch 1.

https://www.cbr.com/nintendo-officially-cuts-switch-2-production-low-sales-2026/

And he is right, not only are the Switch 2 sales worse rhat Nintendo expected but the average Switch 2 owner... has at most two Switch 2 games and that's counting people who bought the console at release.

Then again gaming is completely fucked nowadays. The Playstation 5 Pro costs the same or more than an actual computer, average console games prices hoovers between 70 to 80 dollars, many games are getting released with either day one DLC or content being paywalled on premium editions and while yes you can get quite good games for PC for twenty bucks or less... there is the fact computers prices has more that doubled.

https://www.polygon.com/ram-manufacturers-sued-supply-price-fixing/

You cannot buy a new computer because of price hikes caused by AI while 95% of companies that invested in AI lost money.



There is a lot of abuse going on and I an sick of it.
 
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Reactions: BlusterBong
When you're not dumping tons of games onto storefronts that you don't advertise or make consumers aware of, you'll often find they don't lose you money.
 

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