Hello, I assembled the most important and best mods together for this Zelda game into a complete package, so people dont need to worry about searching & downloading every single one, and even converting originally only for Citra working textures (with a little help of a few guys from a Discord server).
This is pretty much the best Quality of Life stuff with only very minor interferences between the mods that have additional buttons use.
The package includes and what you need to to a bit on your own:
- Better Link (V3 with Crescent Moon Mirror Shield)
- N64 Ganon battle area colors (way darker, first of 2 mods that exist)
- "Uncensored" nastier Deadhand more like N64 (no more pink, has back scar and is very bloody, huge teeth and larger eyesockets; downscaled from this HD version)
- Blood in the Well restored (maybe Shadow Temple is also affected)
- Invisible Shiekah Stone (message file is patched for EU and US!)
- N64 text font
- Linkified Kokiri with Saria having green hair again, adds nicer details to them
- Brighter Navi & Art-Faithful fairies
- CPad Pro / CNub usable for free camera controls
- Cheats to enhance depth of the stereoscopic 3D
- Rehid to put touchscreen controls on buttons:
Top item > ZL, Bottom item & Song selection with Ocarina out > ZR, Ocarina (& back/cancel) > Select ;
DPad- Camera/Navi > Up, Gear > Left, Map > Down, Items > Right
Different for Old 3DS (optional, need to rename and delete folders ; DPad):
Top Item > Left, Bottom item > Right, Ocarina > Down ; Items > Select
For the CPad Pro / CNub free camera controls (only work when Rehid isn't active / you can move the .json file temporarily):
The button combo for the rosalina menu to access the cheats needs to be changed before putting the Rehid folder on the SD card or with another game, because you can't access it with the regular combination, since the buttons DPad Down and Select are taken by Rehid.
"Ocarina" button also acts as the "back" button in the main menu due to how that touchscreen position is the same,
the DPad no longer works for moving in menus due to those changes too. The CPad works perfectly fine, so no worries!
There are more ways the DPad directions and Select may work for certain inputs in some menus. You will figure it out easily
You need to have Rehid installed.
For EUROPEAN users, just change the title ID in both ID folders to a 6 where the 5 is!
Also, you temporarily need to move the "luma_eu" folder somewhere else, rename it to "luma" and put it into the SD root again, checking to allow overwriting the files.
[ OoT 3D Mod Pack - Download Link ]
Alt-Mod:
Original Fire Temple chanting Gamebanana Link
I didn't want Crescent Moons on objects to be ported, since they are not fitting with most dungeons and some are outside dungeons. The big blocks that need the silver gauntlets are in Spirit Temple and Gerudo Training Grounds so the Gerudo symbol makes more sense and in general I find the "censored" symbol more fitting with strength for the blocks and the switches, while for the Mirror Shield it makes a little sense with the theme of the outside desert area and it looks cool. Also this way we have *both* symbols in the game, which makes it feel complete in a way!
This is pretty much the best Quality of Life stuff with only very minor interferences between the mods that have additional buttons use.
The package includes and what you need to to a bit on your own:
- Better Link (V3 with Crescent Moon Mirror Shield)
- N64 Ganon battle area colors (way darker, first of 2 mods that exist)
- "Uncensored" nastier Deadhand more like N64 (no more pink, has back scar and is very bloody, huge teeth and larger eyesockets; downscaled from this HD version)
- Blood in the Well restored (maybe Shadow Temple is also affected)
- Invisible Shiekah Stone (message file is patched for EU and US!)
- N64 text font
- Linkified Kokiri with Saria having green hair again, adds nicer details to them
- Brighter Navi & Art-Faithful fairies
- CPad Pro / CNub usable for free camera controls
- Cheats to enhance depth of the stereoscopic 3D
- Rehid to put touchscreen controls on buttons:
Top item > ZL, Bottom item & Song selection with Ocarina out > ZR, Ocarina (& back/cancel) > Select ;
DPad- Camera/Navi > Up, Gear > Left, Map > Down, Items > Right
Different for Old 3DS (optional, need to rename and delete folders ; DPad):
Top Item > Left, Bottom item > Right, Ocarina > Down ; Items > Select
For the CPad Pro / CNub free camera controls (only work when Rehid isn't active / you can move the .json file temporarily):
- L + R + DPad Up/Down = Increase/Decrease Sensitivity
- L + R + DPad Left/Right = Invert Axes (Neither, Just X, Just Y, Both)
The button combo for the rosalina menu to access the cheats needs to be changed before putting the Rehid folder on the SD card or with another game, because you can't access it with the regular combination, since the buttons DPad Down and Select are taken by Rehid.
"Ocarina" button also acts as the "back" button in the main menu due to how that touchscreen position is the same,
the DPad no longer works for moving in menus due to those changes too. The CPad works perfectly fine, so no worries!
There are more ways the DPad directions and Select may work for certain inputs in some menus. You will figure it out easily
You need to have Rehid installed.
For EUROPEAN users, just change the title ID in both ID folders to a 6 where the 5 is!
Also, you temporarily need to move the "luma_eu" folder somewhere else, rename it to "luma" and put it into the SD root again, checking to allow overwriting the files.
[ OoT 3D Mod Pack - Download Link ]
Alt-Mod:
Original Fire Temple chanting Gamebanana Link
I didn't want Crescent Moons on objects to be ported, since they are not fitting with most dungeons and some are outside dungeons. The big blocks that need the silver gauntlets are in Spirit Temple and Gerudo Training Grounds so the Gerudo symbol makes more sense and in general I find the "censored" symbol more fitting with strength for the blocks and the switches, while for the Mirror Shield it makes a little sense with the theme of the outside desert area and it looks cool. Also this way we have *both* symbols in the game, which makes it feel complete in a way!
Last edited by Phantron,












