Nintendo says Donkey Kong Bananza has sparse framerate drops, but prioritizes fun over performance
With Donkey Kong Bananza so close to launch, reviewers have gotten their hands on the game. Spanish media outlet Lavanguardia received an early copy, and an opportunity to interview the game's producer, Kenta Motokura, and its director, Kazuya Takahashi. In the interview, some interesting bits of information are given, such as the fact that Donkey Kong Bananza started development soon after Super Mario Odyssey, and how this game focuses on destruction mechanics in order to differentiate Donkey Kong's style of gameplay from Mario's.
The reviewer also brought up that Bananza has some frame drops, and asked Nintendo about performance. Takahashi's response was that while they are aware of some performance drops during certain moments, the game runs well for the most part, and above all else, Nintendo prioritized fun over performance.
While the game runs smoothly overall, I've noticed some frame drops at certain times and levels while playing the final version. Are you aware of this?
Takahashi: There are several factors to consider. First, we intentionally used effects like hit-stop and slow motion to emphasize impacts. Second, because we use voxel technology, there are times when there are major changes and destruction in the environment. We're aware that performance may drop slightly at these times. However, as you say, overall the game is smooth, and at points where large-scale changes occur, we prioritized fun and playability.
Donkey Kong Bananza will be out July 17, for the Nintendo Switch 2.















