The MIG Switch reportedly does not work on the Nintendo Switch 2

sotch2.png

With the launch of the Nintendo Switch 2 today, one of the first things homebrew enthusiasts set out to do was see if the MIG Switch flashcart would work on the console. Prior to release, retailers of the flashcart were claiming that it worked with the Switch 2, but thanks to the efforts of users on GBAtemp, it appears that it in fact does not work. Beginning with the post in this thread, here, with a photo of a Switch 2 and MIG Switch resulting in an error code. Whether or not there is a workaround or fix is uncertain. Furthermore, a MIG Switch retailer posted about having a Switch 2 unit a month ahead of launch, stating that the unit worked, with what appear to be misleading claims. The potentially shady practices shown here.

:arrow: Source
 

With the launch of the Nintendo Switch 2 today, one of the first things homebrew enthusiasts set out to do was see if the MIG Switch flashcart would work on the console. Prior to release, retailers of the flashcart were claiming that it worked with the Switch 2, but thanks to the efforts of users on GBAtemp, it appears that it in fact does not work. Beginning with the post in this thread, here, with a photo of a Switch 2 and MIG Switch resulting in an error code. Whether or not there is a workaround or fix is uncertain.

:arrow: Source
Can yall maybe add a sentence or two at a bottom letting people know the viral mig switch store tweet is fake and will result in lost money?

They have 800kish views as of now and already scammed a lot from that post alone
 
Not surprised at all. I personally think the MIG Switch was problematic due to potential misuse that could punish legitimate buyers (As in, Someone could buy a game, use the MIG Dumper, return the game and continue using the backup...leaving the ticket/header essentially poisoned for a ban, or even a brick for the switch 2 for an unfortunate soul who decided to buy the returned game unwittingly). So i think this is actually a positive. just wait for a modchip or something i dunno...nothing's gonna just logically work out the gate...this is fuckin' Nintendo we're talking about.
 
Not surprised at all. I personally think the MIG Switch was problematic due to potential misuse that could punish legitimate buyers (As in, Someone could buy a game, use the MIG Dumper, return the game and continue using the backup...leaving the ticket/header essentially poisoned for a ban, or even a brick for the switch 2 for an unfortunate soul who decided to buy the returned game unwittingly). So i think this is actually a positive. just wait for a modchip or something i dunno...nothing's gonna just logically work out the gate...this is fuckin' Nintendo we're talking about.
If that was going to happen it would have happened by now, en masse

Saying this now is just fear mongering
 
  • Like
Reactions: jeremy2020
If that was going to happen it would have happened by now, en masse

Saying this now is just fear mongering
Fearmongering is not my intention, I'm just sharing my thoughts on the matter, if it's irrelevant that's fine and I'm glad it is, but the possibility does rub me the wrong way.
 
  • Like
Reactions: ChronosNotashi
I don't see this as a loss considering too many people misuse the flash cartridge anyways. Could be a number of reasons why it doesn't work, one can only guess (ranging between actual security reasons to potential compatibility layer issues). It wouldn't surprise me if by chance it's a compatibility layer issue considering software virtualization is not as accurate as true hardware native support, it can get pretty darn close, but it can't ever be a full mimic of the real deal. Regardless, if it's due to the bump in security, then hey, great on Nintendo's part for beefing that up some more :lol:.
Post automatically merged:

I mean, it's logical Nintendo would block it as the Switch 1 is still alive and well.

I remember flashcarts of the DS working on the 3DS, but I guess Nintendo back then didn't care about it.
That's not true at all, they did care, the problem is any time they created a firmware update to block the flash cartridges, the flash cartridge developers would turn right around and create a bypass firmware update for said cartridges. Eventually Nintendo did stop with trying to block them because it was just a back and forth mess. Nintendo would have had to redo the security measures of the system firmware in a way that probably would have compromised performance in some capacity just to block them more effectively. I think with the Switch being a bit more standard in hardware, it does open the doors for them to make drastic changes like these at the software level without much of a compromise to anything major. Which they've clearly down over time with the Switch firmware. Software can only stop so much though, hardware modifications tend to be tricky to stop.
 
So I'm assuming they proved switch 2 games don't run on switch 1 like many were saying last week.
Austin Evans have tried Switch 2 games in the Switch. One game said "Can't run software2 the other said "You can't run Switch 2 games in this console".
 
Why Nintendo didn't block MIG on a Switch 1 in the first place? But only on Switch 2. Is it a hardware based gamecard's Lotus3 ASIC fix, or just some kind of it's internal firmware update?..
 

Site & Scene News

Popular threads in this forum