Cancelled my Cyberpunk 2077 pre-order

  • Thread starter Thread starter subcon959
  • Start date Start date
  • Views Views 7,415
  • Replies Replies 32
  • Likes Likes 10

subcon959

@!#?@!
Member
Joined
Dec 24, 2008
Messages
6,628
Reaction score
7,764
Trophies
4
XP
12,545
Country
United Kingdom
I don't usually pre-order games anyway but I really wanted to support CDPR's decision to produce one of the few proper physical releases for the Switch 2 launch. However, I've heard that the game had already gone gold and now there could be a considerable day one patch. Even if it's a rumour at this point, I'm not risking it for now as that totally defeats the purpose of having the whole game on cart. I'll just wait and see now.

On a more positive note, alongside the patch they also said the game will support GOG cloud saves. So if you sign in on the Switch 2 version you should be able to download your saves from the PC (GOG) version and continue. Now that's cool.
 
i dont think ur going to see a single siwtch 2 cart that doesnt have some type of patch to it through the switch 2 different updates etc while it is an active system.

while wanting complete games isnt bad the idea of thinking you can buy a switch 2 cart to have the whole completed thing without ever patching is a pipe dream.

industry has changed so much that thinking your going to find any good game that would actually meet this requirement until the system has been replaced by switch 3 or whatever comes next isnt going to happen.
 
On a more positive note, alongside the patch they also said the game will support GOG cloud saves. So if you sign in on the Switch 2 version you should be able to download your saves from the PC (GOG) version and continue. Now that's cool.
Sounds like an attack vector to me :creep:
 
Even if it's a rumour at this point, I'm not risking it for now as that totally defeats the purpose of having the whole game on cart. I'll just wait and see now.
From one side - I am always about not buying preorders.
But from the other side - if a rumour was the thing that changed your view, I guess you should think about how easy it is to affect your decision-making. Because it's disturbingly easy.
 
I don't usually pre-order games anyway but I really wanted to support CDPR's decision to produce one of the few proper physical releases for the Switch 2 launch. However, I've heard that the game had already gone gold and now there could be a considerable day one patch. Even if it's a rumour at this point, I'm not risking it for now as that totally defeats the purpose of having the whole game on cart. I'll just wait and see now.

On a more positive note, alongside the patch they also said the game will support GOG cloud saves. So if you sign in on the Switch 2 version you should be able to download your saves from the PC (GOG) version and continue. Now that's cool.

Dude.. If a fricken day one patch is pissing you off... better just stop buying games.. Period.
 
Would you like a cookie? Day one patches have been a thing for over a decade. Chill your rear out. You ain't special.

It's just a damn video game.
Everyone nowadays thinks they are special and deserve their own thread, while in reality, nobody even remotely cares.
 
that totally defeats the purpose of having the whole game on cart
Does it? If anything you (aka we all, if we are to object to this crappy tradition) should be ignoring the update, judge the product as sold and, if necessary, return it as unfit for purpose...
 
  • Like
Reactions: ChronosNotashi
Sounds like an attack vector to me :creep:
Definitely not. Not only would it require for a game to have some kind of exploit that could be run using modified saves it wouldn't really give any special access seeing the OS has a layered permission system.
 
Sounds like an attack vector to me :creep:
All games are fully sandboxed away from the underlying HorizonOS code. We didn't find a way to bypass the Switch 1 sandbox, and Nintendo has most likely worked on reinforcing it for the Switch 2, so... nope.
 
All games are fully sandboxed away from the underlying HorizonOS code. We didn't find a way to bypass the Switch 1 sandbox, and Nintendo has most likely worked on reinforcing it for the Switch 2, so... nope.
Yeah, it definitely says something when people claim "The Switch is so easy to mod! Modding has never been easier!", yet the only way to mod consoles manufactured after the launch-day Nvidia exploit was fixed involves hardmodding that 1) requires you to know what you're doing (or pay someone who knows what they're doing, which is legally treacherous territory given the precedent set by Nintendo vs. Gary Bowser), and 2) runs the risk of bricking your console if you mess up at any point.

Considering that there's been no valid softmod method found ever since the original exploit was fixed (and the exploit discovered after that requiring a firmware version that both was quickly fixed and isn't built into to any Switch version by default, rendering it unusable), I think it goes without saying that HorizonOS has been secure enough that bypassing the securities to mod it require risky and potentially-legally-questionable methods. And it's unlikely that will change for the Switch 2 in the near future unless something like Nvidia's screw-up happens again (and this, of course, assumes Nintendo wouldn't account for something like that happening again).
 
Last edited by ChronosNotashi,
Yeah, it definitely says something when people claim "The Switch is so easy to mod! Modding has never been easier!", yet the only way to mod consoles manufactured after the launch-day Nvidia exploit was fixed involves hardmodding that 1) requires you to know what you're doing (or pay someone who knows what they're doing, which is legally treacherous territory given the precedent set by Nintendo vs. Gary Bowser), and 2) runs the risk of bricking your console if you mess up at any point.

Considering that there's been no valid softmod method found ever since the original exploit was fixed (and the exploit discovered after that requiring a firmware version that both was quickly fixed and isn't built into to any Switch version by default, rendering it unusable), I think it goes without saying that HorizonOS has been secure enough that bypassing the securities to mod it require risky and potentially-legally-questionable methods. And it's unlikely that will change for the Switch 2 in the near future unless something like Nvidia's screw-up happens again (and this, of course, assumes Nintendo wouldn't account for something like that happening again).
Fun fact about that bricking clause. That's been in their TOS for quite a number of years it's just the people reporting on the new TOS didn't compare it to the prior and just pointed out shocking agreements.
 
Fun fact about that bricking clause. That's been in their TOS for quite a number of years it's just the people reporting on the new TOS didn't compare it to the prior and just pointed out shocking agreements.
Oh, no. I'm not referring to "bricking" as in what the TOS notes (especially since the TOS applies to soft-modding as well, at least if you're dumb enough to take the console online and get caught). When I refer to "bricking" when it comes to hardmods, I'm referring to what can happen when mistakes you yourself make render the hardware itself inoperable. Messing with hardware components themselves can be risky (moreso if not taking safety measures such as properly grounding yourself to avoid an electrical discharge, since that can not just harm yourself but also damage the hardware components), especially if you're of the technologically-illiterate variety. You could actually break a core part needed for the hardware (like the motherboard), or make a mistake that has ramifications that don't come into play until you attempt to turn the system on (ex: you mess up a connecting point while installing the hardmod, and it corrupts the console data the moment the power turns on).

While I'm not exactly the most technologically-literate guy around, I did take a computer repair course in college (though we never got to the point where we actually attempted to build/repair a functioning PC, unfortunately). So while you can't really rely on me to perform repairs, I know enough to understand why modding a console without a reliable softmod method isn't as easy as people make it sound like.
 
Last edited by ChronosNotashi,
  • Like
Reactions: Blythe93
Does it? If anything you (aka we all, if we are to object to this crappy tradition) should be ignoring the update, judge the product as sold and, if necessary, return it as unfit for purpose...
It's not even released yet so if there is already a substantial day one patch prepared then the physical release is unfit for purpose as far as I'm concerned.

From one side - I am always about not buying preorders.
But from the other side - if a rumour was the thing that changed your view, I guess you should think about how easy it is to affect your decision-making. Because it's disturbingly easy.
It's a preorder for a video game, I don't consider the stakes particularly high so you're being a touch overly dramatic.
 
It's not even released yet so if there is already a substantial day one patch prepared then the physical release is unfit for purpose as far as I'm concerned.
Unless we get another situation like when Cyberpunk 2077 first released, I see this more as the game being complete enough for release, and the day one patch simply being to cover any bugs that were missed prior to the game going gold. Assuming that CD Projekt did their best to remove as many bugs as possible prior to the physical manufacturing step.

It's a lot better than having to recall every single physical copy upon discovery of such bugs and delaying the physical release until they're fixed*, that's for sure. It's just that certain developers/publishers decided to use day 1+ patches as an excuse to launch half-baked garbage (looking at you, Bioware).

*Edit: Such a scenario prior to the era of digital patches for consoles is why "Gold"/"Game of the Year"/"Player's Choice"/"Nintendo Select" editions of games existed in the first place; it was literally the only way - short of recalling all copies of a game - to provide updated versions with bug fixes (ex: the Japanese Shindou of Super Mario 64 - released in English for 3D All-Stars - fixed, among other things, the backwards long jump glitch that speedrunners always used to skip most of the game, including the endless staircase). The fact they occasionally had additional content (which may or may not have come with their own bugs) or lower prices was more to encourage people who had already bought the original games to buy them again.
 
Last edited by ChronosNotashi,
Unless we get another situation like when Cyberpunk 2077 first released, I see this more as the game being complete enough for release, and the day one patch simply being to cover any bugs that were missed prior to the game going gold. Assuming that CD Projekt did their best to remove as many bugs as possible prior to the physical manufacturing step.

It's a lot better than having to recall every single physical copy upon discovery of such bugs and delaying the physical release until they're fixed, that's for sure (such a thing prior to the era of digital patches for consoles is why "Gold" editions of games existed in the first place - it was literally the only way, short of recalling all copies of a game, to provide updated versions with bug fixes). It's just that certain developers/publishers decided to use day 1+ patches as an excuse to launch half-baked garbage (looking at you, Bioware).

My point was that in this case they probably would've been better off just going with the key card (I hate that I just said that). It's weird to me that the game went gold in the first place whilst having a day one patch also. I'm willing to bet if it wasn't for the Switch 2 launch they would've just delayed manufacture a few weeks.

Anyway, my only problem with all this is related to game ownership and preservation. I'm not all that bothered as I've completed it on both PC and PS5 already.

Everyone nowadays thinks they are special and deserve their own thread, while in reality, nobody even remotely cares.

Do you understand what a forum is?
 
Definitely not. Not only would it require for a game to have some kind of exploit that could be run using modified saves it wouldn't really give any special access seeing the OS has a layered permission system.
All games are fully sandboxed away from the underlying HorizonOS code. We didn't find a way to bypass the Switch 1 sandbox, and Nintendo has most likely worked on reinforcing it for the Switch 2, so... nope.
Aw, shucks
 
My point was that in this case they probably would've been better off just going with the key card (I hate that I just said that). It's weird to me that the game went gold in the first place whilst having a day one patch also. I'm willing to bet if it wasn't for the Switch 2 launch they would've just delayed manufacture a few weeks.

Anyway, my only problem with all this is related to game ownership and preservation. I'm not all that bothered as I've completed it on both PC and PS5 already.
Eh, if the game is small/compressed enough that it can all fit on the cartridge, with the day one patch only being for minor bug fixes (and still being playable without), I wouldn't have a problem with it, personally. If the full game + Ultimate Edition content can be played from start to finish without having to download any part of it, then a physical version is justifiable - you just have to be careful of any bugs that weren't discovered until post-gold testing.

I'd more have a problem if it was something like Borderlands Legendary Collection where you only have part of the full package on the cartridge and have to download the other two parts (even if there was a cartridge size available that could hold everything) - because why even bother doing a physical release if it's not going to have ALL THREE GAMES ON THE CARTRIDGE ITSELF?!
 
Last edited by ChronosNotashi,
  • Like
Reactions: Blythe93
Eh, if the game is small/compressed enough that it can all fit on the cartridge, with the day one patch only being for minor bug fixes (and still being playable without), I wouldn't have a problem with it personally. I'd more have a problem if it was something like Borderlands Legendary Collection where you only have part of the full package and have to download the rest (even if there was a cartridge size available that could hold everything) - because why even bother doing a physical release if it's not going to have ALL THREE GAMES ON THE CARTRIDGE ITSELF?!

I totally agree about Borderlands. The issue here is that until it's released we don't know if it's just a small bugfix patch or something more considerable like a game-breaking problem they discovered after going gold.
 

Site & Scene News

Popular threads in this forum