Xenoblade Chronicles X cheats and mods

  • Thread starter Thread starter Ultimos54
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I'm working on it. It's part of the plan. I was testing the waters with the misc code sheet, which has the xp, class xp, and damage mods (both increase and reduce) so far.
 
try this code set it to 1 hold ZL and R3 before select it example the item u want it to change to 1 is under ur cursor hold the bouton then hit down it will change to 1 i just get this cheat add 99 code in my file and change it to 1 tell me if this work


[ZL.R3 inventory 1 by view]
04000000 0066003C B9400109
80000120
04000000 0066003C 14439375
20000000
08000000 01744E10 12155FDE 7940051E
08000000 01744E18 2A1903DE 180000B9
08000000 01744E20 B9400109 7900051E
08000000 01744E28 00000008 17BC6C86

a code to increase/decrease the qty by 1 or more everytime you hit a button is possible?
 
Okay, now this has been brought up MULTIPLE times guys. The 255 qty and have 9999 if dont have codes cause issues with quests.
It is ON YOU if the quest breaks, I learnt this the hard way.
If the quest is part of a chain or requires certain items to complete then save BEFORE ACCEPTING it. Close the game if you did have the codes on and then reopen it and complete the quest with the CODES OFF.

Due to this being an ongoing issue and people not reading the forum/searching it up I have left a WARNING on the OP post.
Personally If I see this again I will not be responding back as I have done it multiple times.
I ask the community, if you see this comment/issue again in a comment to refer them to the OP OR just NOT RESPOND back.
Post automatically merged:

Okay, now this has been brought up MULTIPLE times guys. The 255 qty and have 9999 if dont have codes cause issues with quests.
It is ON YOU if the quest breaks, I learnt this the hard way.
If the quest is part of a chain or requires certain items to complete then save BEFORE ACCEPTING it. Close the game if you did have the codes on and then reopen it and complete the quest with the CODES OFF.

Due to this being an ongoing issue and people not reading the forum/searching it up I have left a WARNING on the OP post.
Personally If I see this again I will not be responding back as I have done it multiple times.
I ask the community, if you see this comment/issue again in a comment to refer them to the OP OR just NOT RESPOND back.
I have started the second round now. Unfortunately, Xenoblade Chronicles X does not inherit the save function, so I can only collect everything again, including making the strongest mecha. By the way, I rarely use the 9999 item code and the 255 code now. In order to prevent accidents, I backed up a lot of them with the save software. Every time I finish the game and shut down, I will back up the save files.
 
Okay, now this has been brought up MULTIPLE times guys. The 255 qty and have 9999 if dont have codes cause issues with quests.
It is ON YOU if the quest breaks, I learnt this the hard way.
If the quest is part of a chain or requires certain items to complete then save BEFORE ACCEPTING it. Close the game if you did have the codes on and then reopen it and complete the quest with the CODES OFF.

Due to this being an ongoing issue and people not reading the forum/searching it up I have left a WARNING on the OP post.
Personally If I see this again I will not be responding back as I have done it multiple times.
I ask the community, if you see this comment/issue again in a comment to refer them to the OP OR just NOT RESPOND back.
Dont worry too much about this actually its not the coders fault that they broke the quest.. warnings are everywhere people just dont read thats it... Kudos for being patience all this time
 
Could someone tell me what exactly this phrase "Cannot Deconstruct" that appears on some items means?

show.png
 
Okay, now this has been brought up MULTIPLE times guys. The 255 qty and have 9999 if dont have codes cause issues with quests.
It is ON YOU if the quest breaks, I learnt this the hard way.
If the quest is part of a chain or requires certain items to complete then save BEFORE ACCEPTING it. Close the game if you did have the codes on and then reopen it and complete the quest with the CODES OFF.

Due to this being an ongoing issue and people not reading the forum/searching it up I have left a WARNING on the OP post.
Personally If I see this again I will not be responding back as I have done it multiple times.
I ask the community, if you see this comment/issue again in a comment to refer them to the OP OR just NOT RESPOND back.
Just a reminder, Gold chest code too (the first one that was published) broke the quests because you couldn't get key item from enemy that dropped it.
 
Could someone tell me what exactly this phrase "Cannot Deconstruct" that appears on some items means?

View attachment 495303
it means that specific augment you cant make. only augment you can construct, you can also deconstruct at the engineer menu.
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Someone have XP x2 or plus ?
have you check my spreadsheet -> "misc codes"
the op has a link to it.
 
Last edited by Gamerjin,
is there cheat about weather? or any trick to that?
Just fast travel thats what i did...
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it means that specific augment you cant make. only augment you can construct, you can also deconstruct at the engineer menu.
Post automatically merged:


have you check my spreadsheet -> "misc codes"
the op has a link to it.
How was it coming along?
Post automatically merged:

it means that specific augment you cant make. only augment you can construct, you can also deconstruct at the engineer menu.
Post automatically merged:


have you check my spreadsheet -> "misc codes"
the op has a link to it.
Hey master question does your add item code how does it work i tried it and aum adding materials doesnt add on mine i tried selling my telethia ring then use your code it doesnt go back..
Post automatically merged:

Just fast travel thats what i did...
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How was it coming along?
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Hey master question does your add item code how does it work i tried it and aum adding materials doesnt add on mine i tried selling my telethia ring then use your code it doesnt go back..
[item(s) added to materials]
80000000
580F0000 01DD0408
400C0000 00000000 0006FA5C
640F0000 00000000 031B410F
400C0000 00000000 0006FA68
640F0000 00000000 031B42EF
400C0000 00000000 0006FA74
640F0000 00000000 031B4187
400C0000 00000000 0006FA80
640F0000 00000000 031B428F
400C0000 00000000 0006FA8C
640F0000 00000000 031B4008
20000000

This is the one i used
 
Last edited by Razaile09,
I don't know if this will help any code creators, but just in case. Before the switch version came out, I spent a lot of time playing and documenting this game on the WiiU. Using mimicax's XCXGecko as a basis,I made A LOT of notes on memory addresses, layouts and values on this game. Obviously, the memory addresses will have changed, but I'm willing to bet the address layout and values haven't.

I've saved them here so I don't lose them:
https://github.com/sleepingkirby/XCXGecko/blob/master/xcx notes

It has a lot of values like a good amount of skell armor, values for ultra nebulan stuff.

And, just in case it was lost to time, the memory lay out of values for gear (weapons and protective. Skell and ground) in game in the wiiu version was as follows as an example:
51402009 00DF0980 00007E80 09200060 7ED00020 FFFFFFFF
  • 5140 is the actual item value. i.e. 5140 is Ultra Infinite Visor while 5148 is Ultra Infinite Vest (Sakuraba).
    • For some reason, the values incremented by 8. So 5141 would still give you Ultra Infinite Visor
    • The item value doesn't always have to end in 0 or 8. For example, SSM-XXR160ME M-Missile is 25EA as given by the game.
  • 2009 is the position the item is meant for. Head(2009), body(4009), right arm(6009), left arm(8009), etc.
    • I've never seen or figured out a difference between 2009 and 2008.
  • I've never figured out what 00DF0980 is for. Some people theorize it's to determine the manufacturer but changing it doesn't change he description. Nor does the game seem to reject the item.
  • Same for 00007E80
  • 09200060 7ED0 are the gear traits. 3 max.
    • the traits are calculated as 092 is the actual trait, the last digit is the upgrade. So this example, 092 is Potential Up VI. If you've upgraded that three times, it would be 0923
    • So, in this example, this gear has the traits of the following with no upgrades:
      • 092 Potential Up VI
      • 006 Max HP Up VI
      • 7ED HP Rebound VI
  • 0020 FFFFFFFF are the augment slots 3 max even if the GUI/game only shows 1 for protective.
    • For some reason, augments are in reverse of traits. 020 is the augment the first 0 is the "upgrade" (which can work but doesn't make sense game-wise.)
    • FFFF is the value for un opened augment slot. So if you change that to 0000, the augment slot is open but has no augment.
    • In the WiiU version, when you get into the interface to add augments to protective gear, it'll show all 3 slots. But in the ground wear screen, it'll only show one. All 3 augments worked.

Another thing to note is, the value for gear in your inventory and gear actually on a skell are different for some reason. Never figured out why or if there's any way to convert.

Also, augments, though limited to certain parts (i.e. arts.gp can only be equipped to skell weapons and not skell armor) in game, don't really have such limitations if you add them manually/via cheats.

Lastly, game flags (Yardley's changing of mimeosomes, flight module on, allow buying skells on) are additive bits. So, if in memory, the value is C530, and turning on flight module is the first bit, the resulting value is c531. This is important because you can't just write a value to the address without messing up the game and game progress. Literally have softlocked myself once or twice by doing this.

Hope this helps someone and good luck.
 
Last edited by sleepingkirby,
Hey master question does your add item code how does it work i tried it and aum adding materials doesnt add on mine i tried selling my telethia ring then use your code it doesnt go back..
Post automatically merged:


[item(s) added to materials]
80000000
580F0000 01DD0408
400C0000 00000000 0006FA5C
640F0000 00000000 031B410F
400C0000 00000000 0006FA68
640F0000 00000000 031B42EF
400C0000 00000000 0006FA74
640F0000 00000000 031B4187
400C0000 00000000 0006FA80
640F0000 00000000 031B428F
400C0000 00000000 0006FA8C
640F0000 00000000 031B4008
20000000

This is the one i used
Thank you for bring that to my attention, it's was suppose to use a base pointer+offset. I just done fixing and cross-checking the augments column.
 
Thank you for bring that to my attention, it's was suppose to use a base pointer+offset. I just done fixing and cross-checking the augments column.
Well ill be waiting to check the armor augment part so far the augment results only for weapons gonna give u a screen shot for reference
 

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