ah! ok, so i designed those codes to be re-usable. they are suppose to be calculated for the last 7 spots in the respected area. now you might not need all 7, and you might only 1 of them not both. and that's fine. but because these pointer are calculated from maindata, there isnt a specific asm code, and the only asm code i do have is a means of replacing items. its wasnt meant to be an editor, i mean it CAN be, but that is for more advanced users....in the tab(crafting pointer creator), do I have to use both the p.resources codes and material codes? or can it be used individually? or do I have to use it with item pointer(asm) located in the tab(important items)? or do i need to use it with the master code disabled?
as in "do you need all 7?" no, you can end it with 3 items instead, just make sure the code ends with 20000000, as i design the code with a button activator in mind.can it be used individually?
no, the pointers are setup from maindata, and as such, the asm code on that tab will not be needed. also, unless the mastercode can change maindata, it will not matter if there is a mastercode on or not.do I have to use it with item pointer(asm) located in the tab(important items)? or do i need to use it with the master code disabled?
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try the misc codes in the spreadsheet, it has the code updated there....I've been testing this out, and I've noticed I'm getting 25% XP instead of 50% XP. D:
I've tested two different mobs with the cheat on, and off, and the XP is being reduced to a quarter for sure.
https://docs.google.com/spreadsheets/d/19ukh9WI1hnvruv_ILvceH4ZR50-O_A-99HQ-pskaoXM/edit?usp=sharing
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Thank you, @ranma99vn, for pointing out my mistake in the construction of the pointer in important items.
Last edited by Gamerjin,










