Xenoblade Chronicles X cheats and mods

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[ground weapon]
04000000 00085810 52800042
04000000 00085838 52800041
04000000 000862CC 140000A7
04000000 00086598 1400018B

[ground armor]
04000000 00085810 52800082
04000000 00085838 52800081
04000000 000862CC 140000A7
04000000 00086598 1400018B

[Skell weapon]
04000000 00085810 528000C2
04000000 00085838 528000C1
04000000 000862CC 140000A7
04000000 00086598 1400018B

[Skell armor]
04000000 00085810 52800102
04000000 00085838 52800101
04000000 000862CC 140000A7
04000000 00086598 1400018B

[ground weapon force type]
20000000

[Assault Rifles]
04000000 00086BD0 52800036

[Sniper Rifles]
04000000 00086BD0 52800056

[Dual Guns]
04000000 00086BD0 52800076

[Gatling Guns]
04000000 00086BD0 52800096

[Rayguns]
04000000 00086BD0 528000B6

[Psycho Launchers]
04000000 00086BD0 528000D6

[Longswords]
04000000 00086BD0 528000F6

[Javelins]
04000000 00086BD0 52800116

[Dual Swords]
04000000 00086BD0 52800136

[Shields]
04000000 00086BD0 52800156

[Knives]
04000000 00086BD0 52800176

[Photon Sabers]
04000000 00086BD0 52800196

did some testing i can get ground weapon to drop what i want but seem all others is just random, now can pick skell weapon and armor to drop

tick ground weapon then choose one of the ground weapon force type
Doesn't seem to work for me. Anything I might be missing? Turned on Ground Weapon, and then a weapon type, but it didn't change the drops at all.

Update: Skell weapons does work, so I might just be doing something wrong with the ground weapon one
 
Doesn't seem to work for me. Anything I might be missing? Turned on Ground Weapon, and then a weapon type, but it didn't change the drops at all.

Update: Skell weapons does work, so I might just be doing something wrong with the ground weapon one
Try enable gold chest extra weapon, gold chest make sure a drop then extra weapon will get 3 at a time,
 
anyone know how to edit the class exp so its x2 or x3?


[Class Rank Multiplier x16]
04000000 0025CE68 0B021069
 
does anyone knows how to apply the item editor code generator for precious item?

I could be doing it wrong but it didn't work for me. please and thank you.
 
yes i did and i read that its for 17.0.1|ams 1.7.0|s; will it be an issue if its 19.0.1? sorry I only want to understand how things work, I don't want to ask if its difficult.
oh, my sig. yeah, thats out of date........im on 19.0.1 myself. you do have to be able to find and modify the text file yourself to be able to use these codes. plus i am working on a proof-reading method so that if your item number is 0, the code it shows is all 0's.
 
Doesn't seem to work for me. Anything I might be missing? Turned on Ground Weapon, and then a weapon type, but it didn't change the drops at all.

Update: Skell weapons does work, so I might just be doing something wrong with the ground weapon one

i make a video to show how it works and get the cheat file from here, and this cheat is for Nintendo switch not emulator
https://gbatemp.net/threads/xenoblade-chronicles-x-cheats-and-mods.668404/post-10619989
 
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Sorry for the probably stupid question but how exactly do I add the cheat file?

I did the following: Went to atmosphere/contents and created the folder 0100453019AA8800. There I created the folder cheats. Into this folder I put the 3F2425864CF22684.txt file that is in the OP. When I open Edizon it says "no cheats loaded!" Build ID and Programm ID match, I'm on v1.01.

I restarted my Switch but it didn't help, still no cheats to see. What did I do wrong here?
 
yeah, XXXXXX800 means its an update, not the base, you need to rename tid (0100453019AA8800) as the base tid : 0100453019AA8000
Thanks man, that was the issue. Now I can go buy me some Level 50 Skells that weren't affordable before :D

Didn't know that the base ID won't change, even though it was updated, but it makes sense now, always use the base ID :)
 
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oh, my sig. yeah, thats out of date........im on 19.0.1 myself. you do have to be able to find and modify the text file yourself to be able to use these codes. plus i am working on a proof-reading method so that if your item number is 0, the code it shows is all 0's.
Sorry let me clarify cause I explained it weird; with what i said earlier with the switch software version, I read it on the signature which now i see it changed so i apologize for my misunderstanding. I do have it update to v19.0.1, i only missunderstood the signature earlier sorry.

the question I am asking is in the code generator spreadsheet that you updated, in the tab(crafting pointer creator), do I have to use both the p.resources codes and material codes? or can it be used individually? or do I have to use it with item pointer(asm) located in the tab(important items)? or do i need to use it with the master code disabled?

Im a bit new to this so i don't know if it can be used individually or it needs to be used together with other codes. sorry if i came off confusing earlier; I humbly ask for guidance on how to use the custom code generated through the spreadsheet cause i am a bit slow to this sorry.
 

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