Xenoblade Chronicles X Definitive Edition - Emulator Mods/Cheats Discussion

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Considering the fact to what degree the dialogue is altered and rewritten (basically every single dialogue), how it’s possible that you’ll be able to fix it this fast? I have not seen a single cutscene that had a proper translation. Even the tutorial ones are altering so much, it’s just jarring.
I hope you’ll fix the proper names too. There’s a lot of stuff that was altered. Dolls were altered to skells, Unions to divisions, union names are altered too, Frontier Net to Frontier NAVI etc. Basically everything that had already an English name is altered. Some character names are wrong too.
And I thought it was only me having issue with that, the problem is that my Japanese isn't that good to play a game with such high complexity fully in Japanese. But dear God, playing with Japanese audio and English is like 2 different game entirely, it is like I'm hearing one thing and reading another thing, Xenoblade always had some sketchy localization, but this is like the one who wrote English dialogue didn't even want to look at original Japanese dialogue at all
 
And I thought it was only me having issue with that, the problem is that my Japanese isn't that good to play a game with such high complexity fully in Japanese. But dear God, playing with Japanese audio and English is like 2 different game entirely, it is like I'm hearing one thing and reading another thing, Xenoblade always had some sketchy localization, but this is like the one who wrote English dialogue didn't even want to look at original Japanese dialogue at all
It was pretty much the same in Xenoblade 2, that's why I decided to make a re-translation patch.
 
Goated Stevens, Goated fl4sh thanks for everything (especially the mental drain)
now only thing missing from this new thread, is the deranged guy advocating lossless scaling for comedic value
 
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nice, this is something I've been wanting for a while, did you port these from cemu?
could you make a non forced gold treasure for Treasure Quaility like it had in cemu? forced gold treasure can softlock you in quests since some quest-only items only drops in silver chests

edit: by the way, did monolith patch cheat equipments? it used to be possible to get them on the wii u with cheats but from your comment it doesn't seems possible anymore

picture from cemu for reference
View attachment 492522
Yes I ported them from Cemu (I miss so much this emu with asm code cave support and debugger ^^).
And I don't know if Monolith patched the equipments but in the menu we cannot see more than 4 slots max, there is no space left.

Anyway, v0.2 with both presets for gold treasure (forced and unforced)
 

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Yes I ported them from Cemu (I miss so much this emu with asm code cave support and debugger ^^).
And I don't know if Monolith patched the equipments but in the menu we cannot see more than 4 slots max, there is no space left.

Anyway, v0.2 with both presets for gold treasure (forced and unforced)
Thanks, I appreciate it.

And about the 4 slots max, on the wii u with your cheat equipment, you could still go beyond the slots even though there would be no space on the menu to show the other augments (in clothes for example). then again, the way you setup augments is different from wii u to switch, but still, would be something worth to test if you didn't yet. if you already did then monolith really patched/nerfed it (since it also applies to weapons).

I gotta unlock L's shop on switch later too.

(pictures from Wii U version just for reference)
 

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are they supposed be fixed in this release? debuff timers are still doubled for me using this on citron

Ask @fl4sh_ or @OldManKain
Post automatically merged:

Here's a video by NoBigDeal La on YouTube testing our mods. I'm uploading mine at the moment of writing this

 
Last edited by StevensND,
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Post automatically merged:

Yes I ported them from Cemu (I miss so much this emu with asm code cave support and debugger ^^).
And I don't know if Monolith patched the equipments but in the menu we cannot see more than 4 slots max, there is no space left.

Anyway, v0.2 with both presets for gold treasure (forced and unforced)
did you get a chance to look into ryujinx compatibility? Ryujinx just crashes.
 
60/30 mod is causing issues with Affinity missions. Just finished first mission for Lin (with the terminal) - The subtitles appeared and disappeared literally every 2 seconds, I couldn't read anything, I did the mission and I don't even know what I did.
 
I encountered this slowdown in Blackback Bridge just now randomly , never happened to any other locations so far


EDIT : nevermind it was a resolution issue, changed from 4k to 2k and its steady 60 fps , probably cause too many enemies in the area :D
 

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Last edited by Ahdibu,
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Yes I ported them from Cemu (I miss so much this emu with asm code cave support and debugger ^^).
And I don't know if Monolith patched the equipments but in the menu we cannot see more than 4 slots max, there is no space left.

Anyway, v0.2 with both presets for gold treasure (forced and unforced)
could you make [Overdrive Unlocked] & [Lv60 Skells Unlocked] like it had in cemu?

1742639230144.png
 
60/30 mod is causing issues with Affinity missions. Just finished first mission for Lin (with the terminal) - The subtitles appeared and disappeared literally every 2 seconds, I couldn't read anything, I did the mission and I don't even know what I did.

I'll take a look at this once I continue to play more in depth.
 
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Considering the fact to what degree the dialogue is altered and rewritten (basically every single dialogue), how it’s possible that you’ll be able to fix it this fast? I have not seen a single cutscene that had a proper translation. Even the tutorial ones are altering so much, it’s just jarring.
I hope you’ll fix the proper names too. There’s a lot of stuff that was altered. Dolls were altered to skells, Unions to divisions, union names are altered too, Frontier Net to Frontier NAVI etc. Basically everything that had already an English name is altered. Some character names are wrong too.

What’s changed? It looks identical to the English WiiU version? Or even the WiiU version is vastly different to the Japanese version?
 
What’s changed? It looks identical to the English WiiU version? Or even the WiiU version is vastly different to the Japanese version?
Of course it was. I didn't play DE version for too long, but it seems that it's exact the same butchered script all over again.
There are many videos floating on the internet (I found this one on varishangout) with re-translated scenes like this one. And yes, I can confirm that the re-translated text above is accurate.
 
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I barely get 20 fps with these mods enabled and resolution x2 though. On RTX4090 and Ryzen 7950X3D. What kind of PC do you have? It works well when I set x1 resolution though. But the 60fps patch is still breaking the timing. Everything moves 2x too fast, like monsters, grass and whole environment.
Strange, i have 7090 XT AMD and 5800 X amd, and still running easy 4K internal resolution + mod + lossless 120 fps + mod 60.

go post your configuration citron.
 
Of course it was. I didn't play DE version for too long, but it seems that it's exact the same butchered script all over again.
There are many videos floating on the internet (I found this one on varishangout) with re-translated scenes like this one. And yes, I can confirm that the re-translated text above is accurate.
View attachment 492541
And that's why I struggle with playing this game outside of making FPSLocker patch. Difference between Japanese audio and English subtitles is jarring for anyone who knows even slightly spoken Japanese.
 
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Of course it was. I didn't play DE version for too long, but it seems that it's exact the same butchered script all over again.
There are many videos floating on the internet (I found this one on varishangout) with re-translated scenes like this one. And yes, I can confirm that the re-translated text above is accurate.
View attachment 492541
Wow thats horrible
 
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So after trying updated version of the 60fps mod my auras are still only lasting half the time, offensive stance lvl 4 is 26 seconds normally but with the mod enabled its around 13-14 seconds. Im pretty sure i installed the mod correctly, the qtes run at normal speed now (huge thanks for fixing that) and the cutscenes properly switch between 60 to 30. Also in nobigdeal la's video they use a level 5 offensive stance which is supposed to last 28 seconds but only lasts for around 14-16 seconds. If anyone else could test their game with auras/buffs and time how long they last compared to what there supposed to and let me know if its just a me problem i would greatly appreciate it.
 
I am facing an issue where there is no voice when characters speak during cutscenes. Anything I am doing wrong?

Edit: Just confirmed it is not Not related to 60/30 FPS patch.
 
Last edited by Rpgboyz,
Does the FPS mod update still not fix things like faster weather, grass, auras, buffs, debuffs, etc? I do notice the camera being fixed and normal QTE's on Citron.
 

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