Xenoblade Chronicles X cheats and mods

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k thanks but these are the one that are from here and dont work for ryujinx im on 19.0.1 version of ryujinx
[Have 255 qty of items after viewing]
04000000 0065A8D0 39400D08
04000000 0065A8D0 1443A94E
04000000 01744E08 7940051E
04000000 01744E0C 321D1FDE
04000000 01744E10 7900051E
04000000 01744E14 39400D08
04000000 01744E18 17BC56AF

[Have 9999 held of item if you dont have any]
04000000 0013DBB8 2A1F03E0
04000000 0013DBB8 5284E1E0

[One Hit Kill]
04000000 00414CB0 151C47B4
04000000 001CE1B8 1525627E

[Infinite HP]
04000000 00414CB0 151C47B4
04000000 04B26B8C B900A101

[Infinite TP]
04000000 00414CB0 151C47B4
04000000 04B26B94 B900B901
04000000 04B26BC8 4B1702F9

The have 255 after viewing absolutely works. Just has to be enabled before you launch the game. Then when you are in game just go to whatever you want 255 of under intel-> inventory and hold the down key.

I would not switch from Ryujinx to Citron, I have over 110 hours into the game on Ryujinx, no crashes that are not related to testing for cheats. In Citron, it crashes before I hit 1 hour, it's random, but always before 1 hour. Ryujinx has slight hiccups in NLA.
 
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remove lines with parenthesis, example
Code:
[Have 9999 held of item if you dont have any]
04000000 0013DBB8 2A1F03E0
04000000 0013DBB8 5284E1E0

to just this to work with ryujinx.
Code:
04000000 0013DBB8 2A1F03E0
04000000 0013DBB8 5284E1E0
won't this break the names on emulator?
 
The have 255 after viewing absolutely works. Just has to be enabled before you launch the game. Then when you are in game just go to whatever you want 255 of under intel-> inventory and hold the down key.

I would not switch from Ryujinx to Citron, I have over 110 hours into the game on Ryujinx, no crashes that are not related to testing for cheats. In Citron, it crashes before I hit 1 hour, it's random, but always before 1 hour. Ryujinx has slight hiccups in NLA.
I used it while in game.. all I had to do was close the inventory window and reopen to get 255. Also, If you get new items, you just need to scroll the list and it will update to 255.

Tom recommended not leaving this code on all the time so it was designed to work "on the fly" so to speak.
 
A thought: would a jump multiplier be feasible...? Obviously the moon jump has issues on the emulation side... though I'm not sure how it worked in XC3's case, which was a hold-button to gain height after the initial jump and on jump-button release gravity would set back in...
 
@StevensND
thanks a ton. highly looking forward to ultrawide fixes as well!!

That would be epic, I hope it can be done.

1742498808083.png


This is what we did already.
 
For those of you here that aren't that familiar with hex code and modifying instruction sets, here is the code for Elma based off of the calculations made by Gamerjin:

Code:
[Chest Scale x5.0]
580F0000 01DD0408
780F0000 0000590C
300E0000 00000003
640F0000 00000000 40A00000
780F0000 00000004
310E0000

This works and that is awesome. Elma is stacked now. Anyway to get this for the rest of the girls? If we could get the cheat table working I remember using 1.29 as the value for everyone in the cemu version and that was good.
 
This works and that is awesome. Elma is stacked now. Anyway to get this for the rest of the girls? If we could get the cheat table working I remember using 1.29 as the value for everyone in the cemu version and that was good.

Lin MIGHT be 6104. barely started the game though
 
i think i can write an asm version of the Chest size code, the only problem with it is that it get called when the models are rendered and it will affect the males too (althought i dont know if there is a visual change for males, is there?)

anyways, if you want to try it, remember you have to make the game re-render the models,
so remove any females from the active member page. confirm they are not shown, then add them back in.
now rendered females have same size chest.

[Female Chest size code 5.0(asm mod from @C_H_E_W )]
08000000 0034A994 52A8140B 52A8140A
08000000 0034A99C 290DAA8A B900768B

what this does is forces the float value 5 (40A00000 or 40A0 lsl#16 in game) and stores the result.
now since it storing it, i dont have a way to auto recover this, so when you get tired (i know i wont......:evil: ) you would have to use the offset formula and manually restore them.

ids are here: https://gbatemp.net/threads/xenoblade-chronicles-x-cheats-and-mods.668404/post-10613508
formula here: https://gbatemp.net/threads/xenoblade-chronicles-x-cheats-and-mods.668404/post-10613468
 
Tested on actual switch, this asm is @dsrules fashion code here:
https://gbatemp.net/threads/xenoblade-chronicles-x-cheats-and-mods.668404/post-10613418

[unlock fashion gear off(@dsrules)]
04000000 0034ED14 38696908

[unlock fashion gear on(@dsrules)]
04000000 0034ED14 52800068

because it does not write anything back, it only load the "unlock" flag, you dont have to worry about what you have and had.
so when you deactivate the code, your fashion inventory goes back to normal (before you activated the code)?
 
@ranma99vn could you create a affinity multiplier code if possible. I know a person or two who has requested in the forum for a while
how is this affinity work? is it the heart one? if so how can i increasing back to back not load to a different area so my search not change, im only at chapter 3 very slow move if u have the save that where area to gain that send to me. i will have a look
Are the swith ones tested?
why dont you test it and lets me know which is work and which is not
The 10exp one doesn't SEEM to function for me? It's still taking ass-long to level up :)
i remember on top of my head is u get penalty exp when killing lower monster level, so u dont get full amount when it display on the screen just increase the time, look for this line 04000000 01744DB0 42200000 (this one is x40) and change in float to the number that you like i dont want to put a very high number or will be over power

by the way if your on emu if the code work great if not dont ask me y it not cause i dont play on emu
 
Last edited by ranma99vn,
right, it only forces the "unlock" flag regardless if you actually had it or not. so when you use the off code, it reads whether its unlocked normally.
what about if I save the game? Will it keep everything unlocked when I open the game the next time?
 
yo guys, not sure if this is the right place to ask.. but we got a lot of smarty pants in this thread so i'll shoot.
what do you reckon the chances are for emus to be able to have online support for this? i'm pretty sure there was an option to host private lobbies in the wiiu version so even if its just a P2P network play between you and a mate.. reckon there's any chance of that in the future?
 
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