Xenoblade Chronicles X cheats and mods

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Cheat for V.1.0.0 made by @Luffysan

[Breeze beta99b Xenoblade Chronicles X: Definitive Edition 1.0 TID: 0100453019AA8000 BID: 40229B9405F4DBED]

[One Hit Kill On]
04000000 00416E5C 14000016
04000000 00416E5C 144CB789
04000000 01744C80 B940A100
04000000 01744C84 7100041F
04000000 01744C88 5400006D
04000000 01744C8C 18000080
04000000 01744C90 B900A100
04000000 01744C94 17B34888
04000000 01744C98 17B34872
04000000 01744C9C 00000001

[One Hit Kill Off]
04000000 00416E5C 14000016
Any cheats instead this?
 
Hello?. I'm here lol. I'm a emu user too and don't have a switch.
I know, and I'm not knocking anyone who is a emu user. I'm just stating some game codes can work for switch but not for emu is all.
I'm just telling you that that you're forgetting the people who actually make mods for emulators.

Re-reads your own words: No there is not guaranteed emu support

That sounds like a general message saying that no one is going to do something for emulators.
The OP says there is no guarantee emu support.

I'm not forgetting anyone, I'm specifying the ones i see the most, I'm not saying there's no emu mod creators, and i never stated that either.

I've been on this site for years, all I'm saying is that majority of all the code creators i come across make the codes from switch and even stated that they are for switch.

(No guarantee) of something doesn't mean it will not happen, but a statement of uncertainty or lack of commitment compared to another. witch was what i was trying to get across to the other comment.

so no i don't have to re-read what i typed
 
I've got a bit of a unique request. Is it possible to make the default weapon loaded melee instead of ranged? When the game loads a new scene, like from fast traveling or starting a cutscene, it defaults to the ranged weapon instead of the melee weapon. I'd like it to be the opposite way.
 
Surprisingly turns out that was right too, which is funny cause I'm like 50% sure I was full of shit when I wrote that. I managed to change Elma's Chest Size from 1 to 5 on Ryujinx to very noticeable effect, since it literally was the exact same as it was on the Wii U. Gonna work on seeing if its possible to make a functional code for the main character that'll persist on save now.
It’ll cap to 1.399~ if you go beyond. These are all the values
https://docs.google.com/spreadsheets/d/1GFpjyWrce_6JbR25mFljxY_FhpJUwy3LVEi1EkqSU48/edit
 
So I can't make them a h cup or an i cup?
Correct. You can’t go below 1 or above 100. In addition, while you could mix/match the width/height/depth, the game will reset them to the same value.

That list I made about 8 years ago is when I loaded up a JP save and manually set to each slider notch in the mim machine and noted the values from XCXGecko. TBH I hope I didn’t get any wrong.
 
Question... I keep seeing requests for infinite skill points.. are those different from the existing BP points? The BP code allows me to upgrade skills and arts.
 
8 ms is ridiculous.
dont speak latency plz
nintendo bluetooth joycon have more latency to lossless

just dont speak plz
Post automatically merged:

60 fps mod useless ATM.
use optiscaler or AMD fluid motion 2.1 or lossless scaling
 
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8 ms is ridiculous.
dont speak latency plz
nintendo bluetooth joycon have more latency to lossless

just dont speak plz
Post automatically merged:

60 fps mod useless ATM.
use optiscaler or AMD fluid motion 2.1 or lossless scaling
It’s absolutely useful lol. I’ve played like 15 hours and only turn it off for fights since QTEs are sped up. Fake frames will never replicate actual 60fps.
 
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you play in 2021 man
actual technology frame génération is better than you true.

really nobody play.
and in switch modded you can use lossless
60 fps mod its useless reason need lot of Time for proper fonction and limited game.
for xeno 3 we need 3 month for 60 fps without bug etc
for pokemon never 60 fps mod create.

player say have latency with AFML AMD or lossless or optiscaler have just no VRR screen or bad configuration screen or emulator.


frame generation is actual only solution for fluidity in mobile console like switch switch 2 steam deck etc.

switch 2 lauched with frame gen for information
 
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OH can we get a inf skill points code? I know there is one in the testing folder. Can someone test if it works and or if a new one needs to be created?
About that: Battle Points (BP) are the points used for both arts and skills. Another code would be redundant as the existing BP code works wonderfully already.
 
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Update, tried the following code on my switch and it did not work:

[item not decrease on sell]
04000000 0082F2D8 4B1F014A
 

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